Enhanced Lighting for ENB, updated 25 November-14

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Which part of ELE will you be using? To see which I should spend more time on.

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*blah-blah-blah maniac*
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Re: Enhanced Lightning for ENB

I'm "desaturating" those types of weathers that should feel like it's desaturated by applying an almost grey RGB color such as fog for instance, tiny bit higher blue and red levels depending on what type of thing it is. It was ok for the vanilla weather itself to be desaturated like that, mostly but having white lights and fire was a no go for me :roll:

I informed Sydney of light flickering when I was testing out RLO to give him some of my feedback on RLO and his response was;
In addition to this, our team deliberated about the "testing with torches out" for quite some time and it was just too much work for us to keep our art style and test for torches out inside major city interiors. Instead we discussed about making most of the areas BRIGHT enough to not need a torch
In my ears that is a restriction to tell users not to use something in the game in certain areas. He did however talk about making sure torches was safe to use in dungeons. But still not doing the same for regular interiors which you visit more frequently is not something I would and will do even if my lighting would do as he says;
However I won't be removing all the lights just to stop torch flickering because that is a very unrealistic goal for an overhaul mod and its basically a very bad limitation of the engine. If i were to do that, nothing would set RLO apart from every other lighting mod and vanilla.

Thanks a lot.
That would be great to see some sets of pictures from you Far :)

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Re: Enhanced Lightning for ENB

Here are some of my current Day Time Ele results still im fighting with the Defaultweather and Skyrimclear Render differences Skyrimclear needs really some work as i mostly seem to have optimized for the Defaultweather from the beginning, thought it's the Default Skyrim weather as the name says :(

Defaultweather ELE

Image

Skyrimclear ELE

Image

The overall Light and so Specular intensity of Skyrimclear seems a lot higher then the Defaultweather state, though Defaultweathers color results are much nicer that way with different Mods compared to Skyrimclear little strange if everyone optimizes for Skyrimclear.
I really have to tone down all my light response for ELE Skyrimclear as everything gets much to bright currently it seems though i wouldn't like to change my enbeffect that was long tweaking on it, maybe i better start from scratch and compare results is the best way to continue now.


Defaultweather ELE

Image

Skyrimclear ELE

Image

Render Performance is exactly -50% with ENB active, i guess partly improvable further :)
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

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Re: Enhanced Lightning for ENB

Don't get me wrong here CruNcher but it's kind of dumb to adjust a ENB preset to a weather that is not even in use in the vanilla game and to one weather only, don't you think? if I were to make my weathers more like the default weather than there would be no point in me doing a weather mod at all. That's just my opinion.

And I have not done any edits to that weather so it is the same as in the vanilla but if it looks different than the vanilla one (without any mods) then there is someone else that has made changes to that in another mod.

I'm talking about the DefaultWeather - 15E so there won't be any confusion or misunderstanding here.

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Re: Enhanced Lightning for ENB

Did a small test and here is a bit of feedback.
In general I like how your imagespace modifers look, even with my sloppy preset! :)

However I am a bit concerned about the relative brightness of just about all day time values, both with and without clouds.
Your sunsets and rises are really nice looking and capture a really good feel. The night time values are also rather good and sharp, and I actually prefer them a bit over CoT´s.

Here are a few screenshots one from the sunrise midday, and sunset.

Sunrise
https://www.dropbox.com/s/x44zynska7yi8 ... jpg?v=0mcn

Midday
https://www.dropbox.com/s/odcvo0mokyfuj ... jpg?v=0mcn

Sunset
https://www.dropbox.com/s/mjk3mkcmnyqns ... jpg?v=0mcn

I am aware that I am not using optimized values for your work. So the feedback should be taken with a grain of salt of course. But I find it striking that many of the day time weathers produce luminosity that is very equal to the brightest of CoT´s clear daytime values.
(Yes I had CoT fully disabled while testing as well hehe.)

So to sum up. Sunrise and set look really good! Day time luminosity is a bit in the high end of the spectra.

Also in relation to your new color of the sunset.... perhaps less blue so the colors shift towards orange instead of purple during the transition. Atm it looks a bit too fantasy heavy in both saturation and color scheme.

Edit: Still working on figuring out how to get images to show.

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Re: Enhanced Lightning for ENB

--JawZ-- wrote:Don't get me wrong here CruNcher but it's kind of dumb to adjust a ENB preset to a weather that is not even in use in the vanilla game and to one weather only, don't you think? if I were to make my weathers more like the default weather than there would be no point in me doing a weather mod at all. That's just my opinion.

And I have not done any edits to that weather so it is the same as in the vanilla but if it looks different than the vanilla one (without any mods) then there is someone else that has made changes to that in another mod.

I'm talking about the DefaultWeather - 15E so there won't be any confusion or misunderstanding here.

No i don't i absolutely understand but back then where different times we have the Realtime GUI now and man this is such a time saver and much more efficient to work with now but back the day i decided because of this to try to get most done by enbeffect and so i did some crazy things to reach certain visual goals :)
And i think myself it's better to start from scratch but on the other side i got some very interesting visual results with this call it crazy approach and i don't want to lose them as im not 100% sure if i can reproduce them with the GUI tweaking and a base ENB and the time to start yet another ENB no rather trying to finish this up and see where it takes me and if i fail @ some point i gonna start a complete new one but i don't think im failing yet i just reach some issues that i think are solvable now easier then ever before :)
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
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Re: Enhanced Lightning for ENB

Aiyen:

I have tried out a new approach to determine the Sky color and also the ambient color, the ambient color should reflect the sky coloring a lot better with this new approach I've taken and does not produce "pink/purple" or any such colors. Though if you add more saturation to the scene in some way it will strengthen the colors which might make it look weird again but that is a given when increasing saturation levels.
I will upload that version soon.

Also here are 2 types of codes to embed pictures with, replace the ( ) with [ ].

Code: Select all

(URL=http://link to picture.jpg/)(IMG)http://embed picture.jpg(/IMG)(/URL)

CruNcher:

Good, I don't think it's any difference between then and now it's just makes things a bit faster to hit the spot in that particular setting with the GUI vs the "good ol' fashion typing" I use both equally as much, GUI when I'm testing new and/or different settings affect on the game and typing when I'm really fine tuning stuff in all the files.

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Re: Enhanced Lightning for ENB

For me it is as i only have the spare time to make all my crazy visual ideas to come to life :)
and i guess i created a really unique look and feel so far that's way different with this crazy approach i started with :)
For me it's very important how my ENB works with different Mods that is 1 Goal i have to bring them all together in a consistent unique Render experience on screen :)

Roughly what Geonight did only in a slightly different direction and fully playable, and not skyrim centric @ all :)

Image

Also i want to make this a really great VR Experience where you set on the RIFT and really feel like in a breathing believable world with Interactions that doesn't feel odd :)
I really want to immerse you into the Game World that is my Dream and thx to Boris and the others and all the results i see from different ENBs i can really try to make it come true :)

And Creation Engine shows so much potential in this that i never saw before, and just itching on 1 part and on the surface of the possibilities makes me so adventurous and confident to try more and find the real boundaries of my imagination :)
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

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Re: Enhanced Lightning for ENB

Sorry, I haven't played Skyrim for a while so I wasn't able to try the new weathers module.
The first thing I noticed when I escaped Helgen was that the sky is very "cyan".
I don't know if it is because of my settings (Skyrealism enb 0.139 vanilla preset) or if the sky is in northern countries is that "cyan" but the color surprised me a lot (I didn't use RLO's "old" weathers for the same reason).
Maybe it's a normal color in the "north" but I am living in the south west of France and I'm not used to such cyan skies, especially lately :p

Image

And thanks again for sharing your work with us.
Last edited by Mandelune on 01 Jun 2013, 11:49, edited 1 time in total.

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Re: Enhanced Lightning for ENB

CruNcher:

I'm trying my best to make it as good all around for any mod that of course does not alter the weathers or weather imagespaces and also the other lighting I'm working on ;)

Mandelune:

I will soon upload a new improved version that has more realistic Sky colors and I assigned the ambient color based on the horizon color from that weather in each time period Day, Sunset, Night and Sunrise so they should look a bit more appropriate now.

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Re: Enhanced Lightning for ENB

--JawZ--

Just saw this Dawn Sky Result that looks really nice, the Gradient (scattering) looks very realistic :)

http://skyrim.nexusmods.com/images/251541/

i wonder if someone made a Video of all possible COT Skys and results obviously watching that would though spoil your whole experience if you never played it ;)
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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