No I have already tried the Dawn/Dusk or Sunset/Sunrise separation and the NightDayFactor is in a range from 0 to 1. The closest thing I could achieve was to have a set of commands that affected the Sunrise and Sunset the most but still affect the Night and Day, though less than during Sunsets and Sunrises.
I don't know if there is any way to clamp/limit the DayNightFactor so it stays at 0.5 for example and makes no changes to the day and night.
TES Skyrim
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Re: TES Skyrim
Just came home from vacation in Italy! Wow! Many new great screenshots. And a preset release from confidence-man! It sais vanillaPreset so I guess no mods that does anything to imagespaces or lightning with this?
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Re: TES Skyrim
I agree, tons of great shots!
I have been struggling some with the 170 release but I am hoping that I have it somewhat under control.
Not sure about the sky but am liking the rest so far, I think.
I have been struggling some with the 170 release but I am hoping that I have it somewhat under control.
Not sure about the sky but am liking the rest so far, I think.
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Re: TES Skyrim
symphonicjohn
Thanks, I'm trying to recreate a bit of a movie look, but once again struggling with the wildly varying vanilla interior parameters... Your preset looks very promising, not sure about the overpowering cyan tone in one of the shots (weird weather parameters I guess) but I'm otherwise liking the atmospheric look.
Kyo
Hey Mr King of Tweaks, you know I'm hopelessly modest I have to admit that I've been secretly working on the preset again, three main weather types (sunny, part cloudy and rainy) look pretty good already, so who knows... Just don't hold your breath
saltr
Looks very unique in a good way, will be interesting to see which we you'll go.
Dinkledorf
Very nice progress, especially the last shot looks just great.
Been sick again so not much going on here, but here's one older screen with a bit too much saturation:
Thanks, I'm trying to recreate a bit of a movie look, but once again struggling with the wildly varying vanilla interior parameters... Your preset looks very promising, not sure about the overpowering cyan tone in one of the shots (weird weather parameters I guess) but I'm otherwise liking the atmospheric look.
Kyo
Hey Mr King of Tweaks, you know I'm hopelessly modest I have to admit that I've been secretly working on the preset again, three main weather types (sunny, part cloudy and rainy) look pretty good already, so who knows... Just don't hold your breath
saltr
Looks very unique in a good way, will be interesting to see which we you'll go.
Dinkledorf
Very nice progress, especially the last shot looks just great.
Been sick again so not much going on here, but here's one older screen with a bit too much saturation:
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Re: TES Skyrim
My new WIP enb. What do you think:
SSAO disabled at all images, DOF disabled on the 3rd person pic.
SSAO disabled at all images, DOF disabled on the 3rd person pic.
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Re: TES Skyrim
Oyama
Well it's hardly finished...actually I've never finished any preset I've worked on It's just the enbeffect, bloom and effect.txt files from The Wilds ENB, plus the SweetFX from your Kountervibe Reborn and your Screenarchery Default Q7 DoF. With just a vanilla enbseries file that I'm tweaking. I can make it appear better than what it really is by setting up the screenshots.
After using this for a little while, I think I like more things from some of my past presets I've worked on, especially interiors.
But like a few have said on here, there is no perfect preset...but it does look like Confidence Man could be getting close
OhKay and chan
Nice grass shots
mindflux
Yeah, I haven't tweaked the sky at all yet...too much cyan is right. But if you thought that was overpowering, check out some of these shots at sunset...definitely not realistic
Well it's hardly finished...actually I've never finished any preset I've worked on It's just the enbeffect, bloom and effect.txt files from The Wilds ENB, plus the SweetFX from your Kountervibe Reborn and your Screenarchery Default Q7 DoF. With just a vanilla enbseries file that I'm tweaking. I can make it appear better than what it really is by setting up the screenshots.
After using this for a little while, I think I like more things from some of my past presets I've worked on, especially interiors.
But like a few have said on here, there is no perfect preset...but it does look like Confidence Man could be getting close
OhKay and chan
Nice grass shots
mindflux
Yeah, I haven't tweaked the sky at all yet...too much cyan is right. But if you thought that was overpowering, check out some of these shots at sunset...definitely not realistic
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Re: TES Skyrim
Also, I'm not sure if it's an old bug or something else, but when I use a high IL value I get this in first-person with weapon drawn:
This should be totally dark. It doesn't happen in third-person either. It's like my weapon is a mirror or something.
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NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
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Re: TES Skyrim
@wrien
Way to much noise due to the over sharpening
@Confidence-Man
Nice shots
the last one looks almost like the sword would block the darkness from the right side reaching the left side lol
hmm like the light hits the sword blade which specular reflects out like you said a mirror and becomes the candle, pretty nice though if you get it better under control
Though im not sure if the light source is actually the candle though if you say it should be absolute dark then their most probably is no other point or spot light in the region and it seems it's reflecting the point light of the candle
You know this effect if you take a mirror or another high specular object hold it into the sun and redirect the light the light depending on the source and material will have different effects on its destination, so you might get a diffused light result.
But im not even sure if this can work with ENB (looking @ your picture though it seems to work) and if @ all wouldn't it need reflections to be active combined with IL and a very high specular surface like the sword in this case ?
I guess the effect looks odd here because we expect the sword to shine and maybe even reflecting the candle (depending on the viewpoint) and due to it's looking so matt rendered it becomes strange, this is btw also a problem i have in my last shots the material result doesn't keep up and make things feel odd
Gionight and some others showed some nice screenshots where you actually could see reflections on the Metal sword surface being rendered this is missing here.
Practically all of these shots where though direct light exterior shots i didn't saw this yet in a interior shot working, except on the ground in one shoot here where the window got reflected by setting the reflection param.
Im currently trying to reproduce this for the armor i currently use in my last shoot
Though expect a big render slowdown with reflections if you get the reflection on the sword working in this case
Btw what is the NPCs name in the 3rd shot or is this your Character ?
Way to much noise due to the over sharpening
@Confidence-Man
Nice shots
the last one looks almost like the sword would block the darkness from the right side reaching the left side lol
hmm like the light hits the sword blade which specular reflects out like you said a mirror and becomes the candle, pretty nice though if you get it better under control
Though im not sure if the light source is actually the candle though if you say it should be absolute dark then their most probably is no other point or spot light in the region and it seems it's reflecting the point light of the candle
You know this effect if you take a mirror or another high specular object hold it into the sun and redirect the light the light depending on the source and material will have different effects on its destination, so you might get a diffused light result.
But im not even sure if this can work with ENB (looking @ your picture though it seems to work) and if @ all wouldn't it need reflections to be active combined with IL and a very high specular surface like the sword in this case ?
I guess the effect looks odd here because we expect the sword to shine and maybe even reflecting the candle (depending on the viewpoint) and due to it's looking so matt rendered it becomes strange, this is btw also a problem i have in my last shots the material result doesn't keep up and make things feel odd
Gionight and some others showed some nice screenshots where you actually could see reflections on the Metal sword surface being rendered this is missing here.
Practically all of these shots where though direct light exterior shots i didn't saw this yet in a interior shot working, except on the ground in one shoot here where the window got reflected by setting the reflection param.
Im currently trying to reproduce this for the armor i currently use in my last shoot
Though expect a big render slowdown with reflections if you get the reflection on the sword working in this case
Btw what is the NPCs name in the 3rd shot or is this your Character ?
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85% of graphics research is about who can finally make Sponza look good.
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Jorge Jimenez Activision Blizzard
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Re: TES Skyrim
symphonicjohn
I know realism is overestimated, but I can almost imagine the overpowering red sunset in your last batch of shots, however I have hard time figuring out when the ambiance would be so cyan... I know, I'm just making excuses and I'm allergic to cyan
I know realism is overestimated, but I can almost imagine the overpowering red sunset in your last batch of shots, however I have hard time figuring out when the ambiance would be so cyan... I know, I'm just making excuses and I'm allergic to cyan