TES Skyrim 0.172

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
User avatar
*blah-blah-blah maniac*
Posts: 1498
Joined: 31 Mar 2012, 15:06
Location: France

Re: TES Skyrim 0.172

Boris
Just woke up :D 7 am here.
thanx for the release !! ;)
Don't know yet about the bloom, I didn't spot the added vars in it yet.... Was awaiting something like ENightDay and EInterior factors....
Lemme time to drink tons of coffee first, I'm a french lazy ass... :lol:
Hmmmm.... Really need some more coffee, I didn't see any hidden vars yet....
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop

Offline
*master*
Posts: 184
Joined: 23 Jan 2012, 18:24

Re: TES Skyrim 0.172

ENBSeries wrote:TO ALL
Download new helper mod from skyrim nexus site, i forgot to release it.
Sorry, where i can find it ? Link ? :roll:

Ok lol got it ;) :lol:
_________________
My old 0.119 ENB for CoT http://skyrim.nexusmods.com/mods/23202/

Offline
*blah-blah-blah maniac*
Posts: 552
Joined: 11 Apr 2012, 03:24

Re: TES Skyrim 0.172

I tried searching for the helper mod on the nexus, but I can't find it. Can someone post a link? What does the helper mod do exactly?
_________________
i5-6600k -- Nvidia GTX 970 -- 16Gb ram @3200mhz

Offline
*sensei*
Posts: 349
Joined: 15 Dec 2012, 19:45

Re: TES Skyrim 0.172

_________________
Chan ENB
Image

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1498
Joined: 31 Mar 2012, 15:06
Location: France

Re: TES Skyrim 0.172

On Nexus, it's called " ENB Reference ", that's why you can't find it under "helper" something. ;)

chan
:D Ninja'ed....

Boris
I'm surely stupid, but I don't spot anything new in the bloom's .fx.... :?
If you did the job within the code itself, should I add the vars myself in the .fx ? If yes, it's OK, just lemme know before I start writing 200 added lines of interpolation... :lol:
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1938
Joined: 05 Mar 2012, 02:08

Re: TES Skyrim 0.172

Oyama:

Just add these in the bloom.fx file;

float4 tempF1;
float4 tempF2;
float4 tempF3;
float4 ScreenSize;
float4 Timer;
float4 TempParameters;
float4 LenzParameters;
float4 BloomParameters;

float ENightDayFactor;
float EInteriorFactor;


There that should do it, split away ;)

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1498
Joined: 31 Mar 2012, 15:06
Location: France

Re: TES Skyrim 0.172

--JawZ-- wrote:Oyama:

Just add these in the bloom.fx file;

float4 tempF1;
float4 tempF2;
float4 tempF3;
float4 ScreenSize;
float4 Timer;
float4 TempParameters;
float4 LenzParameters;
float4 BloomParameters;

float ENightDayFactor;
float EInteriorFactor;


There that should do it, split away ;)
Yep, this I already know (because of you !.... :lol: ), simply wanted to know if that would "call" something ;) before I make the file 2000 lines :lol:
Now you say it, Boris said it would be HIDDEN, so you may be right ;)
Okay, on my way to separate... :D
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1938
Joined: 05 Mar 2012, 02:08

Re: TES Skyrim 0.172

They are as hidden as the factors in the enbeffect.fx would be if the float factor lines would be removed from the file, I'm assuming that is how "hidden" they would be.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1498
Joined: 31 Mar 2012, 15:06
Location: France

Re: TES Skyrim 0.172

--JawZ-- wrote:They are as hidden as the factors in the enbeffect.fx would be if the float factor lines would be removed from the file, I'm assuming that is how "hidden" they would be.
Yep.
Anyway, I started the lerping :lol:
Will test with the easiest vars first (radii for example), and if works as intended will dive in each pass and split till the world ends.... :shock:
Let's meet in the nearest asylum someday my friend.... :D
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.172

Dinkledorf
I don't see super bright pixels on video or by comparing two images from frames (images are the same if not to count offset in one pixel to side).
changed any of the variable names in the scripts
No, everything the same. For me it work fine in all places i tried.
as false and it's the same as v168?
Also, if I disable those do I need the helper mod?
Disable TIMEOFDAY too. And you don't need helper mod then.
Fresh game and I am having no luck so far getting the helper mod to run, weathers are not being detected.
Can't suggest anything, i tested only for latest non dlc game.

Oyama
They are hidden vars, so do as --JawZ-- said.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
Post Reply