JawZ:
Bethesda should let ID Software do the graphic engine on next one, since they bought the company^^
Usualy pretty solid engine´s but prbly with their own oddities Or just let Boris handle it
Should those FXWeathers-- with RGB values only be avoided in the weather ini´s? Thou im not sure how to tell one from the other lol :?
Atm I got all fx inside one ini, cloudy inside one and so on. Probly not ideal, but its a start^^
TES Skyrim
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Re: TES Skyrim
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Re: TES Skyrim
Confidence-Man
Yep, I've noticed that the more avantgarde settings you have, the more oddities you start to notice, usually little things...
Where was that tavern, in Windhelm?
Another damn day in the same dungeon, lucky it looks it's going to rain...
Well, it actually became foggy... Sky still needs some work.
Yep, I've noticed that the more avantgarde settings you have, the more oddities you start to notice, usually little things...
Where was that tavern, in Windhelm?
Another damn day in the same dungeon, lucky it looks it's going to rain...
Well, it actually became foggy... Sky still needs some work.
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Re: TES Skyrim
@Midgard9
Your shoot with that char there is one of those i really wonder about the camera lense simulation the whole scale looks odd it looks like a fish eye effect and the hands become monster huge pranks it just looks strange Physically.
It feels like the cameras projection mode is Orthographic and not Perspective, this effect really is bad though not many actually seem to realize it or rather just ignore it.
Better chose another FOV next time this just looks crazy odd, the beer pot is huger then her breasts jeez.
Huger then her Head even jeez these out of proportion shoots make me really dizzy
Your shoot with that char there is one of those i really wonder about the camera lense simulation the whole scale looks odd it looks like a fish eye effect and the hands become monster huge pranks it just looks strange Physically.
It feels like the cameras projection mode is Orthographic and not Perspective, this effect really is bad though not many actually seem to realize it or rather just ignore it.
Better chose another FOV next time this just looks crazy odd, the beer pot is huger then her breasts jeez.
Huger then her Head even jeez these out of proportion shoots make me really dizzy
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
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Jorge Jimenez Activision Blizzard
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Re: TES Skyrim
It's called politeness and being open-minded, not constrained by orthodoxy.
Confidence-Man
Here's a quick fix for the objects, assuming that the shaft is the same one that's used in Vilemyr Inn. It's now affected by [PARTICLE] parameters, the glow by [LIGHTSPRITE].
Next dungeon, cave, whatever...
Confidence-Man
Here's a quick fix for the objects, assuming that the shaft is the same one that's used in Vilemyr Inn. It's now affected by [PARTICLE] parameters, the glow by [LIGHTSPRITE].
Next dungeon, cave, whatever...
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Re: TES Skyrim
Yersinia79:
I personally don't know of any setting that alters the look of the effect lighting in a weather, so no leave those out. I have a ELE module that fixes the FXweather to emit more natural lighting and I will upload my latest file that has covered all of them in a sec or two if you want to try it out and see if it helps with those specific lighting "issues" of yours.
To be clear the ELE - FX Emittance only alters the colors of emittance colors if you want to adjust them with a ENB setting you will have to wait for Mindflux to cover all of the FX effects and assign them to a proper ENB command.
I personally don't know of any setting that alters the look of the effect lighting in a weather, so no leave those out. I have a ELE module that fixes the FXweather to emit more natural lighting and I will upload my latest file that has covered all of them in a sec or two if you want to try it out and see if it helps with those specific lighting "issues" of yours.
To be clear the ELE - FX Emittance only alters the colors of emittance colors if you want to adjust them with a ENB setting you will have to wait for Mindflux to cover all of the FX effects and assign them to a proper ENB command.
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Re: TES Skyrim
@mindflux
Im not sure what that has todo with a open mind it's a very annoying issue and it can make results fall apart
@ Ohkay
Yes i love saturation if i look around me i see a saturated world everyday
Believable Hair Rendering is damn complex, still sucks here
Im not sure what that has todo with a open mind it's a very annoying issue and it can make results fall apart
@ Ohkay
Yes i love saturation if i look around me i see a saturated world everyday
Believable Hair Rendering is damn complex, still sucks here
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Re: TES Skyrim
CruNcher:
The first picture had a way more natural blonde color than pic nr 2 has. Though slightly less reddish look to it would do wonders, if you are working on the texture apply more blue to the color map/texture
The first picture had a way more natural blonde color than pic nr 2 has. Though slightly less reddish look to it would do wonders, if you are working on the texture apply more blue to the color map/texture
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Re: TES Skyrim
@ CruNcher,
yeah, good eye, cause the animations really makes the hands huge, that's a bug from "Dovahkiin relaxes too". Using a fov of 65 or 75, btw.
yeah, good eye, cause the animations really makes the hands huge, that's a bug from "Dovahkiin relaxes too". Using a fov of 65 or 75, btw.
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Re: TES Skyrim
del
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
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Re: TES Skyrim
@CruNcher 1st one looks good, the 2nd is washed out imo.