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 Post subject: Re: TES Skyrim
PostPosted: 07 Jun 2013, 21:16 
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Yersinia79:

I personally don't know of any setting that alters the look of the effect lighting in a weather, so no leave those out. I have a ELE module that fixes the FXweather to emit more natural lighting and I will upload my latest file that has covered all of them in a sec or two if you want to try it out and see if it helps with those specific lighting "issues" of yours.

To be clear the ELE - FX Emittance only alters the colors of emittance colors if you want to adjust them with a ENB setting you will have to wait for Mindflux to cover all of the FX effects and assign them to a proper ENB command.


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 Post subject: Re: TES Skyrim
PostPosted: 07 Jun 2013, 21:41 
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@mindflux
Im not sure what that has todo with a open mind it's a very annoying issue and it can make results fall apart

@ Ohkay

Yes i love saturation if i look around me i see a saturated world everyday :)

Image

Image

Believable Hair Rendering is damn complex, still sucks here :(

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85% of graphics research is about who can finally make Sponza look good.
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 Post subject: Re: TES Skyrim
PostPosted: 07 Jun 2013, 22:22 
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CruNcher:

The first picture had a way more natural blonde color than pic nr 2 has. Though slightly less reddish look to it would do wonders, if you are working on the texture apply more blue to the color map/texture


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 Post subject: Re: TES Skyrim
PostPosted: 07 Jun 2013, 22:31 
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@ CruNcher,
yeah, good eye, cause the animations really makes the hands huge, that's a bug from "Dovahkiin relaxes too". Using a fov of 65 or 75, btw.


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 Post subject: Re: TES Skyrim
PostPosted: 07 Jun 2013, 22:48 
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del

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Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


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 Post subject: Re: TES Skyrim
PostPosted: 08 Jun 2013, 00:40 
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@CruNcher 1st one looks good, the 2nd is washed out imo.

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 Post subject: Re: TES Skyrim
PostPosted: 08 Jun 2013, 01:31 
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I agree with Canlocu and I will even say that it would need to be turned down a bit more than that even, but if you are done with ENB's lighting (which would make you the first one to be, satisfied with a look that is) then it won't be a problem but consider how bright other objects are and how much they can be increased before they look as bright as your hair does in that image. It's easier to have a more general color intensity on most objects or at least on most of the the other common bright objects so you won't overblow it in the future when you might feel that brighter lighting is better or feels better.

And also I have yet to see anyone with such bright hair, even though my brother once had almost pure white hair he still didn't have such bright hair in a strong summers day with the sun shining on his hair :P


Last edited by --JawZ-- on 08 Jun 2013, 01:33, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 08 Jun 2013, 01:32 
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Joined: 30 May 2012, 15:40
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@mindflux - really liking the detail level you are getting in the foliage, actually Confidence-Man, your setup does this very well also.

Speaking of saturation, lol, a shot with 172 (without TAA as I cannot get it to play nice on my system as of yet). Its a bit harsh still but its growing on me. I have almost completely abandoned bloom in this config.

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 Post subject: Re: TES Skyrim
PostPosted: 08 Jun 2013, 01:35 
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NIce Dinkledorf, really nice :)

That's more or less how I imagined Skyrim would look like back when only the promo videos were there for visual representation of Skyrim.


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 Post subject: Re: TES Skyrim
PostPosted: 08 Jun 2013, 01:57 
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--JawZ-- wrote:
I agree with Canlocu and I will even say that it would need to be turned down a bit more than that even, but if you are done with ENB's lighting (which would make you the first one to be, satisfied with a look that is) then it won't be a problem but consider how bright other objects are and how much they can be increased before they look as bright as your hair does in that image. It's easier to have a more general color intensity on most objects or at least on most of the the other common bright objects so you won't overblow it in the future when you might feel that brighter lighting is better or feels better.

And also I have yet to see anyone with such bright hair, even though my brother once had almost pure white hair he still didn't have such bright hair in a strong summers day with the sun shining on his hair :P


Sure Details to stay visible in different blur stages and fov is absolutely important to me :)

Image

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Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


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