TES Skyrim
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- *blah-blah-blah maniac*
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Re: TES Skyrim
Is there a way to get your PC to do NPC animations? I'm sure I've seen people's shots with their character reading books, or sitting on the ground.
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- *blah-blah-blah maniac*
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Re: TES Skyrim
There are such animations mods as far as I can recall which utilizes the FNIS mods added animation thingy's (haven't paid much attention to such mods) and though it is mostly used as a static way to force a certain stand or whatever it has other uses as well, such as enabling new types of animations. There are mods that does what you want over at the nexus but I have no links to give you though, too busy at the moment to search through the net for any mods.
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- *blah-blah-blah maniac*
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Re: TES Skyrim
You can use the Engines Playidle function for thatConfidence-Man wrote:Is there a way to get your PC to do NPC animations? I'm sure I've seen people's shots with their character reading books, or sitting on the ground.
open console
click on the NPC your Player
playidle [animation name]
enter
done
needs FNIS as --JawZ-- said
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- *blah-blah-blah maniac*
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Re: TES Skyrim
Confidence-Man
I think you might like to check out Dovahkiin Relaxes too, http://skyrim.nexusmods.com/mods/13931.
Dinkledorf
I hear you regarding struggling with brightness levels. I'm right now struggling with balancing adaptation for interiors, I want the light sources to really pop when in shadow, but at the same time the shadowed nooks and crannies shouldn't get unrealistically bright... Other problem is bloom and contrast, I want to evoke a moody atmosphere, but it easily becomes too fuzzy. And I totally hear you regarding math! Just a little bit more complex code goes straight over my head.
I think you might like to check out Dovahkiin Relaxes too, http://skyrim.nexusmods.com/mods/13931.
Dinkledorf
I hear you regarding struggling with brightness levels. I'm right now struggling with balancing adaptation for interiors, I want the light sources to really pop when in shadow, but at the same time the shadowed nooks and crannies shouldn't get unrealistically bright... Other problem is bloom and contrast, I want to evoke a moody atmosphere, but it easily becomes too fuzzy. And I totally hear you regarding math! Just a little bit more complex code goes straight over my head.
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- *master*
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Re: TES Skyrim
Be leery of FINS tho. In my experience of using it it caused npc's after death to play "Stiff as a board and light as a feather". I never had that issue before installing it.
@Unreal Great close up and great resemblance to your avatar. Plus thx for the link to the armor. Looks great for a choice vs the other skimpy UNP. Now if I can only find the ID's for it....
@Unreal Great close up and great resemblance to your avatar. Plus thx for the link to the armor. Looks great for a choice vs the other skimpy UNP. Now if I can only find the ID's for it....
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- *sensei*
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Re: TES Skyrim
Some character shots
Which is the real Aela?
This grass texture sucks close up
Now there is some cyan in the fog
Which is the real Aela?
This grass texture sucks close up
Now there is some cyan in the fog
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- *blah-blah-blah maniac*
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Re: TES Skyrim
Just search by "chainmail"...Canlocu wrote:
@Unreal Great close up and great resemblance to your avatar. Plus thx for the link to the armor. Looks great for a choice vs the other skimpy UNP. Now if I can only find the ID's for it....
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Re: TES Skyrim
Thanks, the Dovahkiin one works good. Such a pain finding anything on Nexus.
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NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.
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- *sensei*
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- Joined: 15 Dec 2012, 19:45
Re: TES Skyrim
Something odd with spider webs...anyone else see this in some dungeons? Nothing in GUI affects these :?
Playing with Fire and Ice
These screens are not too dark?
Playing with Fire and Ice
These screens are not too dark?
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- *sensei*
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Re: TES Skyrim
@chan - looks good to me. The webs are a pain, I did an experiment by modifying the mesh and managed to get it to lower its glow but have not followed through with the rest of them, yet.
@jawz - thanks for the suggestion, I did try Kermles code a while back and while it does help, it did not end up working for me so I ended up cobbling together my own which I am working on now.
@mindflux - I hear you, I gave up on adaptation and almost on bloom. I will try something with bloom eventually but I never did look at that code too much yet to try and understand it. For what I am running, bloom mushes everything together and works as a sort of anti-contrast, eliminating a bunch of details especially in the mids and darker areas so out it went, lol. Besides, my intent is to try and avoid a "camera" look altogether which may be a bit weird but that is my intention. Bloom plays a significantly smaller role for me as a result, I think.
@jawz - thanks for the suggestion, I did try Kermles code a while back and while it does help, it did not end up working for me so I ended up cobbling together my own which I am working on now.
@mindflux - I hear you, I gave up on adaptation and almost on bloom. I will try something with bloom eventually but I never did look at that code too much yet to try and understand it. For what I am running, bloom mushes everything together and works as a sort of anti-contrast, eliminating a bunch of details especially in the mids and darker areas so out it went, lol. Besides, my intent is to try and avoid a "camera" look altogether which may be a bit weird but that is my intention. Bloom plays a significantly smaller role for me as a result, I think.