TES Skyrim 0.172

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*sensei*
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Re: TES Skyrim 0.172

Used Fast Travel to High Hrothgar
My old ini: All seems well
Image

Using default ini: I get this with any weather that not already in the weatherlist :>
Image

Edit:this is still with your scripts, will delete them now:>
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*sensei*
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Re: TES Skyrim 0.172

Thanks for the update Boris, I tried the new helper mod and so far its detecting weathers properly and running well, however, I still have the flicker and ghosting with TAA enabled. I will continue to try different things since its appearing more and more that this aspect, so far, seems to only happen to me.

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Re: TES Skyrim 0.172

Not sure what with me today.. didnt see the updated refrence :oops:
Anyhow same happens when I use it. No big problem, can always use old ini´s :>
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Re: TES Skyrim 0.172

Boris, in case you are interested, I created a new video with FRAPS this time, that shows the flicker better. For the first 15 seconds or so of the vid, see what is happening on the stairs at the back of the scene, that same type of thing happens at various spots of each scene with TAA enabled. I also tried to capture the ghosting as well towards the end, its most evident when panning from a light to dark or dark to light scene. Not sure ghosting is the proper description.

http://www.fileconvoy.com/dfl.php?id=g1 ... 987bf1f008

The file will be at the URL above for the next 7 days. If you need anything more specific, let me know and I can try.

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Re: TES Skyrim 0.172

chan
Such weather not exist, it simply can't appear because ID is cut by first two digits, so it must be 0x00FFDEA3 instead of your 0xFFFFDEA3. Math WeatherID=WeatherID & 0x00ffffff; do not allow 0xFFFFDEA3 to be set, so this means that weather not captured at all, helper mod not working.

Dinkledorf
still have the flicker and ghosting with TAA enabled
Sorry, no fixes any more, i can't do anything to this shitty engine, entire idea that it work different on my pc and yours means that game engine is the hellish fucking crap and better to never play the game and even not install it. Flickering from your video simply show that one (from two, which represent position) object is updated or both updated, but time of update period is very long (i'm updating each 0.25 seconds, but those objects 0.5 seconds one by one, so first is in 0.0, second is 0.5, first in 1.0, second in 1.5). I can try other types of delays, but how to test them, that's the problem (i'll do soon, check it then). Probably only SKSE is you last chance, but i can't install it myself (testers required).
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Re: TES Skyrim 0.172

Dinkledorf
Hey i had that same TAA bug, but if you read previous page, boris just fixed it today from my test results. Download the new ENB Reference 2.1 version from nexus and try with that. Let us know results. Everything is working for me so it can be an issue on your end, maybe mod related or game version i cannot say exactly. Or it could be ini parameters. I am using close to default ini setups with only the known working quality parameters bumped to max.

Hint : It could be [Papyrus] parameters in Skyrim.ini
Here are mine, test if works for you -

Code: Select all

[Papyrus]
fUpdateBudgetMS=800
fExtraTaskletBudgetMS=800
fPostLoadUpdateTimeMS=2000
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
iMaxMemoryPageSize=8192
iMinMemoryPageSize=256
iMaxAllocatedMemoryBytes=8388608
This particular setup is designed to run heavy script based modded Skyrim.
May not work for you, because this did not work on my bro's pc.
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Re: TES Skyrim 0.172

Check out this scripts (delete after using them from data folder!), did a trick to compare if position objects ready to movement, may be flickering dissapear.
Attachments
Data.zip
(5.65 KiB) Downloaded 140 times
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Re: TES Skyrim 0.172

Thanks Boris, tried the new scripts, same issue. Don't worry about it, its not that big of a deal and like mentioned, its likely an issue on my side. I will keep trying different things and report back if I find something. It could be my driver settings too.

@DigitalPrinceX - thanks for the suggestion, gave it a shot but it did not make a difference. I have yet to try with clean Skyrim INIs which I need to do.

Thanks again guys!

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Re: TES Skyrim 0.172

DigitalPrinceX:

Isn't the memory limit at ~3.5 GB with 32 Bit systems?

Code: Select all

iMaxMemoryPageSize=8192

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Re: TES Skyrim 0.172

Dinkledorf wrote:Thanks Boris, tried the new scripts, same issue. Don't worry about it, its not that big of a deal and like mentioned, its likely an issue on my side. I will keep trying different things and report back if I find something. It could be my driver settings too.

@DigitalPrinceX - thanks for the suggestion, gave it a shot but it did not make a difference. I have yet to try with clean Skyrim INIs which I need to do.

Thanks again guys!
What is your particle settings in enbseries.ini?
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