TES Skyrim

post screenshots of enbseries
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*sensei*
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Re: TES Skyrim

JawZ
Apology didnt see until now, going to install your mod when I solved some oddities :> Been *lurking* in the enbeffect.fx code lately, trying to learn and have fun^^ Se alot fun and weird stuff that way, even found some usefull alterations I think :)
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*blah-blah-blah maniac*
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Re: TES Skyrim

Dinkledorf:

If you think a bloom that affects the whole screen is "yucky" then maybe something like this as mentioned in this topic is more suitable for your taste then;
http://enbdev.com/enbseries/forum/viewt ... f=7&t=1041

Enables a contrast command which makes bloom able to be restricted to bright objects alone.


Yersinia79:

Try it out and see if it helps out with the emittance issue, every ELE module is designed to not be dependant on each other. Well if you wan't some reference enbeffect.fx codes I have covered all the most popular enbeffect.fx with new and some altered things + everything has Exterior Day/Night and Interior Day/Night settings, feel free to grab whatever you want from those files that you like :) Link is in my signature.

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Re: TES Skyrim

chan
My particle patch includes new web meshes that enable [PARTICLE] parameters for them... It's not a perfect solution, but I kind of gave up at the end, at least they look tolerable.

Dinkledorf
Hear hear. I just spent an hour or so trying to desaturate only the dark areas of the screen but gave up after I couldn't eliminate all color shifting, coding is really not my cup of tea... It would have looked odd anyway, so not a great loss. I'm also tempted not to use adaptation as then I could leave the hideous looking dark areas mostly out of sight. I've also experimented with bloom that affects only the very brightest areas but gave up on it at the end mainly because there's no way to stop the character's face from becoming overexposed. Anyway, like you said a proper use of bloom and contrast can create a pretty cool (semi) low contrast look that I'm currently going for.

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*sensei*
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Re: TES Skyrim

Thanks Jawz - I will give that a shot. I am currently using (and have been for quite some time) the bloom from Kyo's K ENB.

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Re: TES Skyrim

You can also add a curve command inside the enbeffect.fx that limits blooms by darkening, but try the edits Boris mention in that thread as it did wonders with the bloom for me when I tried it :) Simple yes but very effective.

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Re: TES Skyrim

del
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Re: TES Skyrim

Canlocu

Thanks, and no, that's just cbbe.

What is this guy doing, cosplay?
You know that picture had to taken in the middle of nowhere because if some Nords saw that guy wearing that, they would have kicked his ass :lol:

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Re: TES Skyrim

JawZ
Will try it now and have a look at that fx file, thank you :)
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Re: TES Skyrim

Some evening impressions...

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I know, some pretty bad banding...

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*sensei*
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Re: TES Skyrim

nice shots mindflux! I get the banding too, hate it. Think downsampling would help? I am thinking about doing it. I think Kyo said he had done it.
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