yes--JawZ-- wrote:DigitalPrinceX:
Isn't the memory limit at ~3.5 GB with 32 Bit systems?Code: Select all
iMaxMemoryPageSize=8192
TES Skyrim 0.172
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *sensei*
- Posts: 349
- Joined: 15 Dec 2012, 19:45
Re: TES Skyrim 0.172
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
Re: TES Skyrim 0.172
It was a rhetorical question chan
-
Offline
- *sensei*
- Posts: 349
- Joined: 15 Dec 2012, 19:45
Re: TES Skyrim 0.172
Any ideas on my problem with ENB not reading the skyrim weather data?
I will try on a fresh install tomorrow. Install number 4 this week -_-
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.172
Dinkledorf
Drivers can't do anything with the mod, it's game specific only, no other software of any kind. Unfortunately i don't understand what is wrong with latest test scripts, flicker can't occur because of two object updated simultaneously instead of one by one. Only one object drawed can do this, but it's can't be as all objects are same in scripts. If none of them drawed, also flickering can't be. I hope it's not because of sli/crossfire or something else not because of scripts, then epic fail of entire taa.
chan
Have you tried other game locations, are they all the same or certain have problems only?
Drivers can't do anything with the mod, it's game specific only, no other software of any kind. Unfortunately i don't understand what is wrong with latest test scripts, flicker can't occur because of two object updated simultaneously instead of one by one. Only one object drawed can do this, but it's can't be as all objects are same in scripts. If none of them drawed, also flickering can't be. I hope it's not because of sli/crossfire or something else not because of scripts, then epic fail of entire taa.
chan
Have you tried other game locations, are they all the same or certain have problems only?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 1938
- Joined: 05 Mar 2012, 02:08
Re: TES Skyrim 0.172
Sorry chan I can't think of anything that would cause such behaviour.
Before re install try doing the standard things like generating new Skyrim ini files and renderinfo, disable hardware effects that is not necessary to have, remove mods, start a new game, run previous ENB version before weather separation to see if it acts the same way, test different enb reference versions. The usual more or less some are perhaps dumb founded or unnecessary to do but I can't see that any of the things I mentioned above hurts to try out.
Before re install try doing the standard things like generating new Skyrim ini files and renderinfo, disable hardware effects that is not necessary to have, remove mods, start a new game, run previous ENB version before weather separation to see if it acts the same way, test different enb reference versions. The usual more or less some are perhaps dumb founded or unnecessary to do but I can't see that any of the things I mentioned above hurts to try out.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.172
Check attached version, it's only for debugging purposes and work slower. Temporary variable 9 will be set to 1.0 if position captured for temporal antialiasing and temporal variable 0 will be set to 1.0 if current weather is captured. Turn on GUI and look at temporal variables, are they 1.0 or synced to flickering or anything like that.
EDIT: file deleted
EDIT: file deleted
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *sensei*
- Posts: 432
- Joined: 03 Mar 2013, 18:42
- Location: Norway
Re: TES Skyrim 0.172
I had a go cause my weather adjustments and TAA vanish again after a bit with new enb_refrence.esp and enb_refrence.bsa :?
Test1:
Loaded a savegame interior: Var.9 stayed at 1, Var 0 went back and forth between 1 and 0
I go outside to exterior both Var 9 and Var 0 show just 0 after load screen. Thou looks like weather adjustments still working (weather settings still showing), but turns off after 6-7 secs and hides weather settings (like my 2nd picture with default ini´s earlier, even with prefilled weatherlist ini´s)
Test2:
Did same as Test 1 but I turned off SLI. Still same result.
Test3:
Since 2nd set Data scripts was working for me I downloaded and tried em again with this. Maybe not ideal with new enb_refrence, but tried ones just to test. Var.9 stayed at 1 and Var 0 went back and forth between 1 and 0
But this time weather switch works and TAA sticks even when switching interior to exterior or other way around. Not sure why, but it does :>
Test1:
Loaded a savegame interior: Var.9 stayed at 1, Var 0 went back and forth between 1 and 0
I go outside to exterior both Var 9 and Var 0 show just 0 after load screen. Thou looks like weather adjustments still working (weather settings still showing), but turns off after 6-7 secs and hides weather settings (like my 2nd picture with default ini´s earlier, even with prefilled weatherlist ini´s)
Test2:
Did same as Test 1 but I turned off SLI. Still same result.
Test3:
Since 2nd set Data scripts was working for me I downloaded and tried em again with this. Maybe not ideal with new enb_refrence, but tried ones just to test. Var.9 stayed at 1 and Var 0 went back and forth between 1 and 0
But this time weather switch works and TAA sticks even when switching interior to exterior or other way around. Not sure why, but it does :>
_________________
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit
-
Offline
- *sensei*
- Posts: 267
- Joined: 30 May 2012, 15:40
Re: TES Skyrim 0.172
Currently, for Clear weather,chan wrote:
What is your particle settings in enbseries.ini?
[PARTICLE]
IntensitySunrise=0.65
IntensityDay=0.9
IntensitySunset=0.75
IntensityNight=0.35
IntensityInteriorDay=0.5
IntensityInteriorNight=0.5
LightingInfluenceSunrise=0.65
LightingInfluenceDay=0.65
LightingInfluenceSunset=0.65
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
Boris, not running SLI, single GTX580 here. I will try the new scripts and get back to you.
Edit: Tried the supplied dll, Variable switching from 1 to 0 in synch with flicker, Variable 9 stays at 0 and does not move.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.172
Dinkledorf
It's helper mod not work then, i can't do anything as it's against logic of programming.
Yersinia79
Not undestood about test 3, which scripts are working, from my post on previous page or earlier?
It's helper mod not work then, i can't do anything as it's against logic of programming.
Yersinia79
Not undestood about test 3, which scripts are working, from my post on previous page or earlier?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 1498
- Joined: 31 Mar 2012, 15:06
- Location: France
Re: TES Skyrim 0.172
Dinkledorf
Boris
I still have ghosting and a slight flickering with TAA enabled as well.
Don't know what it can be related to... I'm using Nvidia, I have some Fermis and some Keplers, same. 314.22 drivers, SLI on or off doesn't make any difference.
Not a big problem on my side, since I rather use the SMAA + downsampling solution to get rid of aliasing than any other method *for now*. Feels better to my eyes and my own display, matter of taste and hardware I guess.
On a side note, sorry if has already been answered, why did you get rid of separated FadeFogRanges under SSAO-SSIL section, Boris ?
Still separating the bloom, works flawlessly for easiest effects, fighting a bit inside passes to split .xyz * parameters and Dpeasant additional saturation controls, but I'll win in the end
Boris
I still have ghosting and a slight flickering with TAA enabled as well.
Don't know what it can be related to... I'm using Nvidia, I have some Fermis and some Keplers, same. 314.22 drivers, SLI on or off doesn't make any difference.
Not a big problem on my side, since I rather use the SMAA + downsampling solution to get rid of aliasing than any other method *for now*. Feels better to my eyes and my own display, matter of taste and hardware I guess.
On a side note, sorry if has already been answered, why did you get rid of separated FadeFogRanges under SSAO-SSIL section, Boris ?
Still separating the bloom, works flawlessly for easiest effects, fighting a bit inside passes to split .xyz * parameters and Dpeasant additional saturation controls, but I'll win in the end
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop