Skyrim particle patch for ENB

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*blah-blah-blah maniac*
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Re: Skyrim particle patch for ENB

Just keeps getting better and better ;)

So far that is the only Bright object (that I can remember) that I have found in any Dragonborn interior. Might be more laying around as I have so far only gone through Raven Rock interiors mostly and 10 other random dungeons and interior cells.

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Re: Skyrim particle patch for ENB

Well, I can already anticipate that there'll be at least a few dozen different light shafts, almost the same but still something that needs to be gone over... I feel shafted :D

I think at some point I also need to go over the stuff already in the patch and fix a few issues.

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Re: Skyrim particle patch for ENB

I can't understand Bethesda's reasoning when doing the shafts so different "under the hood" while they look more or less the same and is meant to do the same thing, and that goes for more than just the sun shafts dust beams too.

By the way what about the moose head mounts that does not cast any shadows, can't remember if that has been brought up before in this thread and I'm too lazy for the moment to search through 26 pages of comments for an answer :P

There is always something to left to improve on stuff that has already been covered, I know that very well.

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Re: Skyrim particle patch for ENB

I can see that i have to replace the files from this mod with the ones from ultimate fire. but what about the water mod i have? does that one replace these files also?

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Re: Skyrim particle patch for ENB

You need to be more specific on which water mod you have running, as there is a couple of water mods out there.

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Re: Skyrim particle patch for ENB

water and terrain enhancement redux 1.6

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Re: Skyrim particle patch for ENB

As far as I can tell Mindflux has only made compatibility files with the latest WATER version, I don't think the files will change any visual parts of the water beyond the necessary reducing of the brightness/luminosity the mesh produce (if it was needed) and the ENB setting association with that mesh. But I think he only re assigned the the things covered by water to be affected by a more proper effect such as the particle settings.

Mindflux would know this better and can give you the more correct and proper answers to your question. But you should install water first then the water compatibility patch otherwise you will not benefit from the changes Mindflux made.

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Re: Skyrim particle patch for ENB

Another bright object to report, found in a Dragonborn Fort (Fort Frostmoth) and is a ruby mining rock.

DLC02\Effects\GemMineOrange01.nif - Only occurs in Dragonborn DLC, DLC2WhiterRidgeBarrow01, DLC2WarehouseSpiders, DLC2FortFrostmoth01.

DLC02\Effects\GemMineOrange02.nif - Only occurs in Dragonborn DLC

Image

At least I think it's an improper bright object, it's after all ~ 80% rock and ~ 20% Gem texture (Give or take) on it's surface which would not make it shine like that compared to the walls when not lit by any light.

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Re: Skyrim particle patch for ENB

I found one. The shrub should be in shadow...
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Re: Skyrim particle patch for ENB

Turn down your Vegetation SubSurfaceScatteringMultiplier and it will be gone.
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