Oyama wrote:I tried disabling SLI, and the TAA ghosting I noticed with it on has 99% disappeared.
I guess that AFR - Alternate Frame Rendering - settings in SLI profiles shall interfere with TAA somewhere.
I'll do some other tests with other SLI profiles or other AFR1 or AFR2 forcing, just to know what fits best.
Oyama
Did you try TAA and SLI in SFR (Shared Frame Rendering) mode?
I guess TAA would produce artifacts where upper and lower half of the image meet. But perhaps no noticeable ones?
I can't try because I have no SLI.
DigitalPrinceX
I don't know anything about modding, helper mod was not created by me, i only doing changes in it scripts. All i know it's hidden quest and when executed it drawing several objects which i move by scripts near player. Interiors have kind of portals which disable drawing of helper objects at certain camera angles, but this was fixed somehow by AndyW and i guess it's still work, because i don't see any problems in interiors. I'll check soon by visualizing objects.
Alright. Now TAA works in all the places i checked. Except Dragonsreach. Half of room works, and half does not depending on camera angle like i wrote before. All other interiors in whiterun and riverwood do not have this problem.
TAA problem solved 99%
_________________ CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
Boris
Thank you for trying more I understand why your against SLI/X-FIRE, apology for the fuzz around it ^^
_________________ Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit
"I have heard of ENB, but I'm not sure what you specifically want. Is there a technical development forum for programmer-level discussion, or a post with actual technical requests somewhere?"
so, Boris it´s up to you to post your needs here... Ian will read this THREAD!!!
Boris, what changed in ENB main file or referance mod i don't know but wasn't working as well as before. I got weird flickering issue. I've made a post.In every 1 sec i got flicker issue. Check video please.
GetCurrentWeatherTransition(), GetCurrentWeather(), GetOutgoingWeather(), GetCurrentGameTime() - these functions from Papyrus scripts i use in helper mod, so their data must be also retrived in SKSE plugin. The problem is when to update such data, don't know if SKSE have callback function per frame and not sure if game scripts allow execution at any time (on begin and end frame nothing drawed, so data probably became obsolette). If callback impossible, then i need to call function in SKSE plugin to read that data and return false if it's not available. Like this: