Fallout 3 / New Vegas 0.173
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: Fallout 3 / New Vegas 0.173
Don't see anything which may affect problem somehow and i don't understand how those lines looks like while moving, may be they stay at same places, may be their number is specific, etc, etc, etc. Don't think it's because of point texture filtering without proper pixel aligment, because then only one line may occur. If nobody else have the problem, then it's on user side (uh, may be forced supersampling or palette file).
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *master*
- Posts: 186
- Joined: 30 Dec 2012, 21:36
Re: Fallout 3 / New Vegas 0.173
I was wondering Boris if any improvements could be made to Detailed shadows? Pretty much talking about longer casting shadows from tall objects like trees, buildings, hills and such. Just bringing some ideas to make significant changes to visuals.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: Fallout 3 / New Vegas 0.173
No, they became too much buggy with bigger length. Don't want to develop proper shadows, not popular mod and game visually crap.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *master*
- Posts: 186
- Joined: 30 Dec 2012, 21:36
Re: Fallout 3 / New Vegas 0.173
Oh ok didn't know you felt that way with the game.
-
Offline
- *sensei*
- Posts: 445
- Joined: 29 Jan 2013, 01:17
Re: Fallout 3 / New Vegas 0.173
.
Last edited by Rubber-De-Flubber on 25 May 2022, 23:34, edited 1 time in total.
-
Offline
- *blah-blah-blah maniac*
- Posts: 596
- Joined: 25 Feb 2012, 01:30
- Location: Somewhere between the Wastelands and Notepad++
Re: Fallout 3 / New Vegas 0.173
Hi Boris,
I'm totally swamped with work the last couple months it seems, so I haven't been keeping up. I've tried integrating one of Kyo's bloom shader files into my Fallout ENB, but sadly the DNI separation doesn't work because the binary doesn't have the proper function calls. Would it be a great fuss for you to enable that for a possible new version? I know the binary is perfectly able to tell days nights and interiors apart, because the day, night and interior values in the enbseries.ini work great.
Also, there the DOF shader can keep apart days from nights and interiors, but nights and interiors from each other. To have that work would be great. In fact, I'd settle for interior/exterior separation and not day vs. night/interior.
I guess there's always more that could be done, but I can also see that the lack of real attention for Fallout ENB's has left you a bit cold for this game. I don't agree on your thoughts that it looks like crap, by the way. It's a matter of taste of course, and maybe I have little, but the things I've been able to pull off with your ENB has put SUCH an enormous gap between how the game looks vanilla, and how it looks with ENB: it's almost unheard of. Whatever you think of it, know that you've made me a really happy guy at least.
Thanks.
I'm totally swamped with work the last couple months it seems, so I haven't been keeping up. I've tried integrating one of Kyo's bloom shader files into my Fallout ENB, but sadly the DNI separation doesn't work because the binary doesn't have the proper function calls. Would it be a great fuss for you to enable that for a possible new version? I know the binary is perfectly able to tell days nights and interiors apart, because the day, night and interior values in the enbseries.ini work great.
Also, there the DOF shader can keep apart days from nights and interiors, but nights and interiors from each other. To have that work would be great. In fact, I'd settle for interior/exterior separation and not day vs. night/interior.
I guess there's always more that could be done, but I can also see that the lack of real attention for Fallout ENB's has left you a bit cold for this game. I don't agree on your thoughts that it looks like crap, by the way. It's a matter of taste of course, and maybe I have little, but the things I've been able to pull off with your ENB has put SUCH an enormous gap between how the game looks vanilla, and how it looks with ENB: it's almost unheard of. Whatever you think of it, know that you've made me a really happy guy at least.
Thanks.
_________________
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.
Core i5-2500K @4.50GHz | MSI Gaming GeForce GTX 970 4GB | 16GB RAM (1600Mhz) | Soundblaster Z | Win7 64bit
Midhrastic WIP ENB for Fallout
More current and archived shots on my Flickr. Selected shots via Flickrock or Fluidr.