TES Skyrim 0.166
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.166
Don't know, this is too much old version and have no idea what this could be, close by and in motion may be can help. Are you sure it's not latest mod with sss fix? If this issue occur only under some lighting condition in specific area or all the time?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: TES Skyrim 0.166
It's not a ENB issue it's happening in the Engine
if i use a low fov and move the camera farer away it happens i can move the camera a bit farer away @ that point of vanishing if i increase the fov, before it's happening again and i need to increase the fov further it seems to be somekind of lod but wireframe view doesn't show anything of the mesh vanishing, very strange. Except that strange gap appearing on the torso.
So i need to increase the fov bit by bit (always @ the point of the head vanishing) to avoid this if moving the camera away from the character, hmm could it be some kind of texture lod though if it would be then also the chars body should disappear shouldn't it ?
if i use a low fov and move the camera farer away it happens i can move the camera a bit farer away @ that point of vanishing if i increase the fov, before it's happening again and i need to increase the fov further it seems to be somekind of lod but wireframe view doesn't show anything of the mesh vanishing, very strange. Except that strange gap appearing on the torso.
So i need to increase the fov bit by bit (always @ the point of the head vanishing) to avoid this if moving the camera away from the character, hmm could it be some kind of texture lod though if it would be then also the chars body should disappear shouldn't it ?
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.166
Field of view fo not affect z-fighting at all (i don't believe that with it near and far camera planes also changes by the game). May be shader doing something wrong with normals+lighting.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: TES Skyrim 0.166
Wow it's caused somehow by the hair mesh several of the hair meshes react like that, will check the render properties of another mesh and compare them
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard