TES Skyrim 0.177
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Re: TES Skyrim 0.177
How can i find same fire and how does it looks like without soft particles?
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Re: TES Skyrim 0.177
Did a few tests, seem to happen when sky is in the background :>ENBSeries wrote:How can i find same fire and how does it looks like without soft particles?
Pictures taken at start area after the cave
Using bright bloom reason for the deep red :>
Without SoftParticles, with AdditiveBlending
Without SoftParticles, without AdditiveBlending
With SoftParticles, without AdditiveBlending
Both SoftParticles and AdditiveBlending on looks best I think, fire tends to blow out to white less and have more normal colors ^^
AdditiveBlending alone looks nice too
Another thing, is AmbientColorFilterAmount when set to 1.0 suppose to "override" AmbientLightingIntensity?
Seems like I need AmbientColorFilterAmount around 0.0 up to 0.85ish to not override AmbientLightingIntensity :?
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Re: TES Skyrim 0.177
Is TAA disabled in this version?
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Re: TES Skyrim 0.177
Yersinia79
Okay, as it's problem only for sky, then simple to fix for me, thanks.
Unreal
No, it's unchanged.
Okay, as it's problem only for sky, then simple to fix for me, thanks.
No, intensity applied to color filter also. When AmbientColorFilterAmount=1, then only vanilla colors replaced, not intensity from enbseries.is AmbientColorFilterAmount when set to 1.0 suppose to "override" AmbientLightingIntensity?
Unreal
No, it's unchanged.
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Re: TES Skyrim 0.177
Boris
Looks like I need to balance AmbientColorFilterAmount more. Oh well back to trying^^
Glad to help and nice to hear the fire is easy to fixENBSeries wrote:Yersinia79
Okay, as it's problem only for sky, then simple to fix for me, thanks.No, intensity applied to color filter also. When AmbientColorFilterAmount=1, then only vanilla colors replaced, not intensity from enbseries.is AmbientColorFilterAmount when set to 1.0 suppose to "override" AmbientLightingIntensity?
Looks like I need to balance AmbientColorFilterAmount more. Oh well back to trying^^
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Re: TES Skyrim 0.177
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Re: TES Skyrim 0.177
Boris
Really odd seems to only happen, where im standing casting fire on this picture. Other places I tested (not that many) is ok :?
Apology for the different look, had to rebalance my post process and im not done yet ^^
Starting area after cave:
Might be other places not sure, will have a look after some food
Really odd seems to only happen, where im standing casting fire on this picture. Other places I tested (not that many) is ok :?
Apology for the different look, had to rebalance my post process and im not done yet ^^
Starting area after cave:
Might be other places not sure, will have a look after some food
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Re: TES Skyrim 0.177
I don't know skyrim locations, but if problem happen in specific place, then i can't fix it so simple, try to turn on/off everything to find what affect the bug except soft particles.
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Re: TES Skyrim 0.177
Boris
Turned off all effects and fixes (also turned off enb_refrence.esp and enbweather.esp), didnt notice any difference when doing so:>
Have not found any other places yet, except this area
Turned up brightness alot :>
Tested after picture:
[SKY]
Enable=false - no effect
Not sure these are valid but tested anyhow:
UseOriginalPostProcessing=true - no effect
UseOriginalObjectsProcessing=true - bug gone
Turned off all effects and fixes (also turned off enb_refrence.esp and enbweather.esp), didnt notice any difference when doing so:>
Have not found any other places yet, except this area
Turned up brightness alot :>
Tested after picture:
[SKY]
Enable=false - no effect
Not sure these are valid but tested anyhow:
UseOriginalPostProcessing=true - no effect
UseOriginalObjectsProcessing=true - bug gone
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Re: TES Skyrim 0.177
Don't know, can't even guess. When i release new version, test the same bug with it, because did some changes to particles, may be will be fixed somehow.
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