TES Skyrim 0.177

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Re: TES Skyrim 0.177

How can i find same fire and how does it looks like without soft particles?
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Re: TES Skyrim 0.177

ENBSeries wrote:How can i find same fire and how does it looks like without soft particles?
Did a few tests, seem to happen when sky is in the background :>
Pictures taken at start area after the cave :)
Using bright bloom reason for the deep red :>

Without SoftParticles, with AdditiveBlending
Image
Without SoftParticles, without AdditiveBlending
Image
With SoftParticles, without AdditiveBlending
Image

Both SoftParticles and AdditiveBlending on looks best I think, fire tends to blow out to white less and have more normal colors ^^
AdditiveBlending alone looks nice too :)

Another thing, is AmbientColorFilterAmount when set to 1.0 suppose to "override" AmbientLightingIntensity?
Seems like I need AmbientColorFilterAmount around 0.0 up to 0.85ish to not override AmbientLightingIntensity :?
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Re: TES Skyrim 0.177

Is TAA disabled in this version?
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Re: TES Skyrim 0.177

Yersinia79
Okay, as it's problem only for sky, then simple to fix for me, thanks.
is AmbientColorFilterAmount when set to 1.0 suppose to "override" AmbientLightingIntensity?
No, intensity applied to color filter also. When AmbientColorFilterAmount=1, then only vanilla colors replaced, not intensity from enbseries.

Unreal
No, it's unchanged.
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Re: TES Skyrim 0.177

Boris
ENBSeries wrote:Yersinia79
Okay, as it's problem only for sky, then simple to fix for me, thanks.
is AmbientColorFilterAmount when set to 1.0 suppose to "override" AmbientLightingIntensity?
No, intensity applied to color filter also. When AmbientColorFilterAmount=1, then only vanilla colors replaced, not intensity from enbseries.
Glad to help and nice to hear the fire is easy to fix :D
Looks like I need to balance AmbientColorFilterAmount more. Oh well back to trying^^
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Re: TES Skyrim 0.177

Can't find the problem, what fire it is? Here how it looks for me on sky background:
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Re: TES Skyrim 0.177

Boris
Really odd seems to only happen, where im standing casting fire on this picture. Other places I tested (not that many) is ok :?
Apology for the different look, had to rebalance my post process and im not done yet ^^
Starting area after cave:
Image
Might be other places not sure, will have a look after some food :)
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Re: TES Skyrim 0.177

I don't know skyrim locations, but if problem happen in specific place, then i can't fix it so simple, try to turn on/off everything to find what affect the bug except soft particles.
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Re: TES Skyrim 0.177

Boris
Turned off all effects and fixes (also turned off enb_refrence.esp and enbweather.esp), didnt notice any difference when doing so:>
Have not found any other places yet, except this area :)
Turned up brightness alot :>
Image
Tested after picture:
[SKY]
Enable=false - no effect
Not sure these are valid but tested anyhow:
UseOriginalPostProcessing=true - no effect
UseOriginalObjectsProcessing=true - bug gone
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Re: TES Skyrim 0.177

Don't know, can't even guess. When i release new version, test the same bug with it, because did some changes to particles, may be will be fixed somehow.
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