TES Skyrim 0.178
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.178
Have you tried my enbeffect.fx file and no effect.txt?
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Re: TES Skyrim 0.178
@Enbseries
I'm also one of user who can't use TAA.
it disappeared suddenly.
I also tried your config on vanilla skyrim but it's not work.
+ I install Win8 x64 OS yesterday, when I install skyrim and enb, it doesn't work for me again..
MULTIPLE WEATHER : I agree with nKo's opinion.. I want to write that kinda story but I'm not good at English.
I'm also one of user who can't use TAA.
it disappeared suddenly.
I also tried your config on vanilla skyrim but it's not work.
+ I install Win8 x64 OS yesterday, when I install skyrim and enb, it doesn't work for me again..
MULTIPLE WEATHER : I agree with nKo's opinion.. I want to write that kinda story but I'm not good at English.
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Re: TES Skyrim 0.178
now fixed for unknown reasons.. -.-
do you have any plan for motion blur?
your TAA looks motion blur in a measure. I like it.
do you have any plan for motion blur?
your TAA looks motion blur in a measure. I like it.
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Re: TES Skyrim 0.178
Motion blur suffer the most from scripting errors, so it will not be available before weather will be fixed (and it's not).
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Re: TES Skyrim 0.178
Boris
I tried your advice and it seems to work. I had indeed an old effect.txt, not used by anything but present. I removed it and TAA reworked. I also tried your enbeffect.fx (screenshot are taken with it).
I put the effect.txt again in skyrim folder and it still work.
I added Matso letterbox to your enbeffect, and it´s buggy again.
Then i tried 0.172 with old helper mod, TAA work, no letterbox bug and it act like motionblur.
I tried 0.172 with last helper mod and TAA not work anymore.
At last, tried 0.178 with last helper mod, TAA rework, but have letterbox bug. (bottom of the second screenshot)
It doesn´t seem to act like motion blur with last helper mod,(or really subtle on his right arm), maybe cause of faster or more precise update of space position ?
Finally TAA work well (even if i prefer the old look), and I maybe have to find another letterbox code. If someone have any idea, please let me know.
Anyway, thank for your advice, and please don´t kill the weather system.
nKo
I tried your advice and it seems to work. I had indeed an old effect.txt, not used by anything but present. I removed it and TAA reworked. I also tried your enbeffect.fx (screenshot are taken with it).
I put the effect.txt again in skyrim folder and it still work.
I added Matso letterbox to your enbeffect, and it´s buggy again.
Then i tried 0.172 with old helper mod, TAA work, no letterbox bug and it act like motionblur.
I tried 0.172 with last helper mod and TAA not work anymore.
At last, tried 0.178 with last helper mod, TAA rework, but have letterbox bug. (bottom of the second screenshot)
It doesn´t seem to act like motion blur with last helper mod,(or really subtle on his right arm), maybe cause of faster or more precise update of space position ?
Finally TAA work well (even if i prefer the old look), and I maybe have to find another letterbox code. If someone have any idea, please let me know.
Anyway, thank for your advice, and please don´t kill the weather system.
nKo
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Re: TES Skyrim 0.178
i agree it's better to have a working stable version rather than an unpredictable version that works somewhere but doesn't in other ocassions. otherwise it would be a nightmare for both developer and enb tweakers.
so now the helper still supports TAA and time detection but has problem with weather detection? what feature can we expecting to have in the next stable version?
btw there's one thing i dont understand: in 172 and after, are there four different settings (mid day, mid night, sunrise, sunset)? if so how the old NightdayFactor change between the four scenes, or did you introduced new factors?
so now the helper still supports TAA and time detection but has problem with weather detection? what feature can we expecting to have in the next stable version?
btw there's one thing i dont understand: in 172 and after, are there four different settings (mid day, mid night, sunrise, sunset)? if so how the old NightdayFactor change between the four scenes, or did you introduced new factors?
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Re: TES Skyrim 0.178
nKo
I wrote several times already - fix alpha channel output in customized shaders, it's the only way to fix letter box bars and to make workable taa. I reading alpha as mask, if it's black, then no taa applied, there is no other way to fix things like those damn letter boxes.
wonderfulmore
I wrote several times already - fix alpha channel output in customized shaders, it's the only way to fix letter box bars and to make workable taa. I reading alpha as mask, if it's black, then no taa applied, there is no other way to fix things like those damn letter boxes.
wonderfulmore
Helper mod will not be updated any more, i can't get 100% data from it each frame and in any place, nothing can be added.what feature can we expecting to have in the next stable version?
NightDay interpolating between day and night. Night have always 0, in day time it increase to 1, depending from sun angle.are there four different settings (mid day, mid night, sunrise, sunset)? if so how the old NightdayFactor change between the four scenes, or did you introduced new factors?
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Re: TES Skyrim 0.178
do you have separate factors during sunset and sunrise? do they for example scale from 0 to 1 from The start of dawn to the mid of dawn?
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Re: TES Skyrim 0.178
There are no TimeFactors for Sunrise and Sunset that works in the same way as NightDayFactor. Boris made it possible to have sunset and sunrise settings by getting the info from the sun position, as I recall.
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Re: TES Skyrim 0.178
ENB tells me that it's detecting hardware AA and that various effects have been disabled and lowered in quality, but I have hardware AA disabled via my graphics card control panel, the Skyrim launcher, and via SkyrimPrefs.ini. All AA disabled. I have an ATI Radeon HD 6950 with display driver version 12.104. Any help as to what's causing this and how I could fix it would be great.
EDIT: Never mind that. Apparently Mod Organizer uses it's own localized copy of SkryrimPrefs.ini and that's the one I had to edit. Everything works now.
EDIT: Never mind that. Apparently Mod Organizer uses it's own localized copy of SkryrimPrefs.ini and that's the one I had to edit. Everything works now.