Enhanced Lighting for ENB, updated 25 November-14

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Which part of ELE will you be using? To see which I should spend more time on.

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*blah-blah-blah maniac*
Posts: 1938
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Re: Enhanced Lightning for ENB

DigitalPrinceX:

Thanks a lot :) I want to have a more complete state before I release the next alpha version which will be the last one, after that it's BETA based on the content that has been covered by then.

I have started working on the next module which will cover special lighting effects such as adaptation and other imagespace modifier lighting, currently I'm trying out to replicate the Riddick Night Eye for the spell just to get more familiar with all the settings and how it renders in the game afterwards.

Imagespaces and Imagespace Modifiers are different, follow the links and you'll see the difference.


Incommendatus:

Thank you Incommendatus, and I will :)

Go with Relighting Skyrim as that covers a lot more content than my light Bulb modules does, in simplest terms the thing that sets my light bulb mod apart from the RS is the color of the lights which has a more natural or in some ways more realistic color. I used my own pictures when I could as reference photos (taken with a Nikon D3100 with the Kit lens 18-55) and for the things I couldn't replicate (didn't have the proper supplies to do it) I searched around the net for some reference shots. Just read the post about the Dwemer lights and you'll see how careful I am about trying to achieve as natural and in some ways realistic lighting I can in the "Creation" Engine.

But it's not just the lights color it's the flicker of the light based on the light source and how it is placed among other things that differs between RS and ELE. I will add ELE - Dragonborn to Relighting Skyrim to update my old RS - Dragonborn edition, it will be strictly Light Bulb changes with vanilla coloring in that version, main reason for me focusing so much on that part. And there is yet to be any light bulb mods out there covering Dragonborn besides my old Dragonborn light bulb mod for RS.

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Re: Enhanced Lightning for ENB

do I request interior fog removed version?
because interior fog is way too bright and too close I think.
I think your mod is conflict with interior fog mod. that's why I request that.

I used all of your mod cuz it's so perfect than any other mod which is similar except exterior weather.
because I'm creating exterior lighting even now -.-.. I can feel your hard effort a little bit!

p.s. I receive your enbeffect file..
but it's not working well.. much more brighter than orignal enbeffect which I sent you,
and I don't know how to solve it.

+ these days I'm using .175 dll. new beta version's features make me happy but I have a serious problem.
bloom was disappeared which worked very well at .157 dll.

I know boris is the creator.. but you're good at enbeffect.fx very well.

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Re: Enhanced Lightning for ENB

Skyrim - Only cell with Fog is Ice caves

Dawnguard - Ice caves + Experimenting in Dawnguard HQ last I checked you have to be at the big fireplace on the left of the interior and watch down the hallway to even notice the fog.

Dragonborn - Ice caves and some Dwemer dungeons.

If you don't want Interior Fog set it to 0.0 and it has the same effect as if you were to remove it in the CK.

If you are experiencing fog in most of the interiors you have a mod that make replace/changes so that my Lighting Templates are not in charge of altering the looks of the interiors. A mod that only focuses on interior fog removal is not a mod that should be used together with ELE as it will or might overwrite my settings completely.


You should compare the file I sent you with the nexus file as they are my latest and most up to date files I have released so far.

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Joined: 17 Jun 2013, 02:27

Re: Enhanced Lightning for ENB

Good Work JawZ! everything look Natural fantastic :) . Specialy light Bulbs on exterior.. look Great!!
Noob question: JawZ, is it possible to use Light bulbs only on exterior?
last if u don't mind. i want that version too "Interior fog remove version" just an alternative. i still like the default version ;)

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Re: Enhanced Lightning for ENB

DT4G:


Thanks for that :)

You mean a exterior only module that does not affect the interiors? If so yes and it will be in the next release, I think.

Here are some new things to be added in future versions;

Exterior and interior separation of the modules, such as the imagespace and Light Bulb module.
Combined modules, all Skyrim modules in one esp file same for the DLC's all Dawnguard content in 1 esp file and so on.

Those will be optional and will only be added for those who want to run it all.

Well as I meant for ELE to be very easy to make quick changes (with quick detailed info on how to do it) here is what you can do to remove it in the current version you are running.

the interior fog is set in the Lighting Templates, and all of the lighting templates I have created and assigned to the interiors are named JZ at the beginning for neat ordering of all my new content in close proximity to each other so it won't be hard to find them.

Here is some info on the Lighting Templates - http://www.creationkit.com/Lighting_Template

The thing you want to change to remove the interior fog is well the Fog settings, duh ;) just set all of them to 0 and you will not have any fog at all.

But as I said it will be the same as if you set the FogIntensity in the enbseries.ini to 0.

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Re: Enhanced Lightning for ENB

that's a lot of explanation. i think i can do that. Many many thx JawZ.. :)
i'll be waiting for sure ELE next release :D

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Re: Enhanced Lightning for ENB

Want to see if I have achieved a good visual look in the Ambient and DirectLighting and the Sky color in these 2 weathers. Those things are the only things I have touched.

SkyrimClear - 81a
Image

SkyrimClear_A - 10e1f2
Image


Vanilla SkyrimClear - 81a
Image

Vanilla SkyrimClear_A - 10e1f2
Image


So how does the new ELE weathers look? I'm only interested in the Ambient and Direct lighting coloring + the Sky color nothing else.

These were taken at 7:00 PM/Sunset

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Re: Enhanced Lightning for ENB

I prefer vanilla for both of the images. In weather 81a, vanilla has a nice red sunset, whereas in yours the brightness of the sky looks like it's 12:00 noon. In weather10e1f2, your image is overly yellow. I know you only asked for sky/ambient/directional, but the mountain in your images don't have that nice haze that vanilla has and the clouds are too bright. I think without the haze, the mountains loose their "distant" look.

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Re: Enhanced Lightning for ENB

Such sunsets does not occur that very often and would be suited to have in one of the Aurora weathers instead.
I set the fog to be very thin and far away to not have it impact on the scene so I could get a good overall ambient value so the LOD trees wouldn't be brighter than the full lod trees.

And the previous pictures was taken at 6:00 PM not 7:00 PM as I wrote, which is before Dawn.

Here I have worked on the weather's a bit more.

SkyrimClear - 81
Image

SkyrimClear_A - 10e1f2
Image


Here is SkyrimClear - 81 at midday/12:04 PM
Image


There are a lot of sunsets and sunrises that are equal or sometimes even stronger lit than midday skies are because of the suns location in the sky.

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Re: Enhanced Lightning for ENB

I'll have to disagree with Rilo. I was never a fan of the overly red/orange vanilla sunsets. Yours look ALOT better in regards to color, and the brightness issues can easily be resolved by other means, so that's not a problem.

Regarding the distant fog. In cold areas of a real world, the landscape would be VERY clear when there are no clouds/particles in the air, which is common on a fresh winter day. Having a hazy distant fog in Antarctica for example would be downright silly. If we can get a fresh, clear vista while retaining the belief of distance of the mountains, then that would be pretty awesome and the realism would be increased. It's not easy though.....but you're doing a great job --JawZ--! That last screenshot is a prime example of how it could look, but it still needs a little something, maybe because you have the bloom low on your setup. Either way, to be on the safe side, don't remove too much of the distant fog, there's that nasty mismatch of the horizon and ocean that we commonly see with ENB, but I can't see if it's present in these photos.

Boris released the new v0.182, so I'm kind of swamped at the moment to test this out more in detail.....

Edit: I forgot to mention this. The second set of your shots looks great, but I like the SkyrimClear_A - 10e1f2 from the first set of shots. It allows for more flexibility without oversaturation for the sky color, but keep the directlight and ambient from the second set of that same weather type.

Double Edit: SkyrimClear - 81 from the second set of shots looks PERFECT, you better leave that alone! XD
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