Omg and hope candled again Sounds amazing Boris, that would be awesome. Especially which don't need helper mod. My fingers crossing, i'll wait for your try on it eagerly.
Greets.
TES Skyrim 0.186
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- *master*
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Re: TES Skyrim 0.186
This please!!!ENBSeries wrote: I can try supersampling with optimized algorithms to reduce performance loss.
I've been wanting supersampling through enb with the newer versions for ages. I have always forced supersampling using hardware AA in older versions, but was afraid to ask (I tried downsampling and got it to work, but the performance hit was a lot worse than supersampling and didn't look anywhere near as good).
~Cheers
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.186
I want to make optimizations first, because tired to think about fx, so don't know when will do another taa or supersampling, both require a lot of effort.
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Re: TES Skyrim 0.186
Boris
What ? Supersampling ?
Oh man, the day you implement this..... THIS would be more than fantastic.
I can't, for the life of me, figure out why the hell Bugthesda a/o Nvid never allowed TESV to be compatible with REAL SSAA, I mean Ordered Grid Supersampling.
Long ago, we were able to brute force MSAA+TRSSAA via Nvidia Inspector, but it's not possible anymore since a long time.
OGSSAA has never been compatible with TESV.
Anyway, ENBSeries comes first to me, so I don't give a single fuck about hardware AA since you switched to deffered.
I'm still relying on Downsampling+SMAA for my AA method, as a SLI user TAA isn't for me.
Real supersampling via ENB ?? = XMas
On my way to test reflections performance improvements right now.
What ? Supersampling ?
Oh man, the day you implement this..... THIS would be more than fantastic.
I can't, for the life of me, figure out why the hell Bugthesda a/o Nvid never allowed TESV to be compatible with REAL SSAA, I mean Ordered Grid Supersampling.
Long ago, we were able to brute force MSAA+TRSSAA via Nvidia Inspector, but it's not possible anymore since a long time.
OGSSAA has never been compatible with TESV.
Anyway, ENBSeries comes first to me, so I don't give a single fuck about hardware AA since you switched to deffered.
I'm still relying on Downsampling+SMAA for my AA method, as a SLI user TAA isn't for me.
Real supersampling via ENB ?? = XMas
On my way to test reflections performance improvements right now.
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Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
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Re: TES Skyrim 0.186
Please test this version, it differ only by overdraw optimization for clouds and added dithering for sky gradient. I guess artifacts may occur on some parts of sky like ghosting or saturation, depends from weather and textures, may be weather mods and custom skies, don't know.
EDIT: file deleted
EDIT: file deleted
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Re: TES Skyrim 0.186
When i saved myself by using SMAA i'll be the most happiest person in Skyrim. Since i'd lost my change about TAA couldn't find any proper option to replace with it.
What Kyo said exactly: Supersample = christmas
What Kyo said exactly: Supersample = christmas
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Re: TES Skyrim 0.186
Boris
Just downloaded, will test in a while. Dithering ?... Good thing. Less banding in perspective with the gradients.
Won't help about weather mods, I don't use any....
0.186 with Reflections on compared to previous = + 2 FPS average on my machines GOOD !
Just downloaded, will test in a while. Dithering ?... Good thing. Less banding in perspective with the gradients.
Won't help about weather mods, I don't use any....
0.186 with Reflections on compared to previous = + 2 FPS average on my machines GOOD !
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Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
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Re: TES Skyrim 0.186
Boris
Just tested and i didn't notice any bug. Used diffetent saves to see different state in game. I also increased timecycle and watched two times full day/night cycle and still wasn't buggy. Ps: I don't use any weather mods or 'weirdo' sky stuff/textures. I use the only good 2-3 ones releated with sky.
On the other hand hard to tell it boosts performance or doesn't. As if i could say i got 1+ fps more or so. Tested it at same spot and 0.7 - 1.5 fps was better or i might be wrong not sure of it.
Just tested and i didn't notice any bug. Used diffetent saves to see different state in game. I also increased timecycle and watched two times full day/night cycle and still wasn't buggy. Ps: I don't use any weather mods or 'weirdo' sky stuff/textures. I use the only good 2-3 ones releated with sky.
On the other hand hard to tell it boosts performance or doesn't. As if i could say i got 1+ fps more or so. Tested it at same spot and 0.7 - 1.5 fps was better or i might be wrong not sure of it.
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Re: TES Skyrim 0.186
Boris
Tested as well, and no bugs so far.
Tested as well, and no bugs so far.
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Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
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Re: TES Skyrim 0.186
Tested
No bugs even with weather mods.
One question is what happens if we use SweetFX for dither?
Do they override each other or stack up?
No bugs even with weather mods.
One question is what happens if we use SweetFX for dither?
Do they override each other or stack up?
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CPU :: Core i7 2600k @3.40GHz
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CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit