Enhanced Lighting for ENB, updated 25 November-14

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Which part of ELE will you be using? To see which I should spend more time on.

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Posts: 50
Joined: 10 Jun 2013, 11:07
Location: London, UK

Re: Enhanced Lightning for ENB

Ah, jag funderar på att flytta till Värmland i framtiden! :)

It works fine here! Exciting. :D And you made everything perfectly clear.

Nice bloom! Have you changed it?

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Joined: 05 Mar 2012, 02:08

Re: Enhanced Lightning for ENB

Gött ställe å bo faktiskt å trevligt folk även fast de kanske ser lite mysko ut en del :P

Great to hear :)

Actually I don't have the Skyrim bloom active in that weather :P, you are probably seeing the static Skyrim DoF that creates a sort of haze on the scene, try turning on and off the RemoveBlur in the FIX section of the enbseries.ini and you can see the effect the Skyrim DoF has on the scene. for Fog weathers the Skyrim DoF is essential to have in my opinion. The RemoveBlur also affects the under water blur.

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Location: London, UK

Re: Enhanced Lightning for ENB

Hyrde en stuga där uppe för 10-15 år sedan. Det var finfint. :p

Oh, right. That's an interesting way to make it..! Bethesda's engines are always designed in mysterious ways. :D I'll give it a shot and compare/play around with it tonight if I've got some time. The fog+DoF effect certainly looks good though!

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Re: Enhanced Lightning for ENB

Gräsmark är där jag bor å ifall man vill ha ett frridfullt boende så är dä bästa stället. Ligger glest men har städer ganska nära ifall man vill ha lite fart under helgerna ;)

They sure are, DoF effect that acts in many ways like there bloom :lol:

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Re: Enhanced Lightning for ENB

--UPDATE--


Here is a test file of the new ELE - Imagespaces with adaptive interiors, only a test file to get some input on the new effect applied to the Whiterun interiors. I'm only interested in input on how the new effect behaves on the interiors and not how it currently looks with colors changes.

The Whiterun interiors now changes it's ambient color based on the time of day between Day, Night, Sunset and Sunrise stages.

Whiterun interiors covered with ELE adaptive interiors;
  • Amren's House
  • Arcadia's Cauldron
  • The Bannered Mare
  • Belethor's General Goods
  • Breezehome
  • Carlotta Valentia's House
  • Dragonsreach - This interior has some very bad placed Roommarkers so it will have the direct lighting from the weather cast into the interior. Not my doing, Bethesda is to blame for this.
  • Dragonsreach Jarl's Quarters
  • The Drunken Huntsman
  • Guard Barracks
  • Hall of the Dead
  • Heimskr's House
  • House of Clan Battle-Born
  • House Gray-Mane
  • Jorrvaskr
  • Olava the Feeble's House
  • Severio Pelagia's House
  • Whiterun Stables
  • Temple of Kynareth
  • Uthgerd's House
  • Warmaiden's
  • Ysolda's House

To watch the effect in a faster pace use set timescale to 10000 and force the weather 10a240 - SkyrimClearTU with my new ELE-Weather module, works with every weather mod out there but currently it is configured for my ELE weathers.

Download links

ELE - Weathers v0.0.3.4 - http://www.mediafire.com/download/q6cpz ... athers.esp

ELE - Imagespaces v0.0.3.2 - http://www.mediafire.com/download/jr5sz ... spaces.esp

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Joined: 11 Apr 2012, 03:24

Re: Enhanced Lightning for ENB, updated 06/27

I loaded up an old save located in Jorrvaskr and I was blown away. The new update is fantastic! I love the weather module as well, today was my first time using it. Daytime clearweathers are perfect. I think night is really quite dark though and it seems like the foggy weather are very very bright. Other than that, the colors really pop in a very natural way, which is fantastic.
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Re: Enhanced Lightning for ENB, updated 06/27

Thanks glad you like it :)
Is the new adaptive feature something worth pursuing, is it something that you would want to have in a more refined way of course?

I have tested by increasing just the Brightness for the night weather imagespaces and it works ok without destroying the looks of it, further testing is needed though. There will be options like CoT has, maybe not as many but ELE default, middle and vanilla bright nights or something like that.

The only weather covered in 0.0.3.4 are these;

SkyrimClear - 81a
SkyrimClear_A - 10e1f2
SkyrimClear_RE - 10a237 (not updated since 0.0.3 I use it as a before after comparison with my new weather changes)
SkyrimClearTU - 10a240 ( for the time being a copy of 81a just to showcase the interiors of Whiterun with the new imagespace module, Sunset and Sunrise has vanilla values though.)
SkyrimFog - C821e

No other weather has been edited, except the rest of the TU weathers but I only changed the Light Bulb emittance/Effect Lighting value in those.

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Re: Enhanced Lightning for ENB, updated 06/27

STATUS UPDATE

I won't be active at all this week, going to a car show here in Sweden (One of the biggest shows in the world by the way) called Power Big Meet and won't come back until monday morning or Sunday night. So there won't be any of the updates I had planned on releasing this week.

Also after I get home I won't have much time to work on my mods as I have other priorities to take care of first, I'm uncertain of when I can get back to really do some work on the mods but it will come.

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Joined: 20 Mar 2013, 14:24
Location: Berlin

Re: Enhanced Lightning for ENB, updated 06/27

Hey JawZ, locks crazy enjoy your time there and have fun :D and i now you will ;)

Greetz from Berlin and an old Rockabilly Rebel 8-)

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Re: Enhanced Lightning for ENB, updated 06/27

Oh if you think that is crazy you should come with me sometime during that event and I show you crazy, crazy fun that is ;) and hey rockabilly rebel, you're more than alright with me already with that :)

But on a more serious level thanks for the comment and I leave you with this

Image
http://www.youtube.com/watch?v=YTxINWXNrPA
Damn it's catchy :P :lol:
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