Opethfeldt
Plain surfaces can't be unaffected, because i use per pixel normals instead of depth buffer generated and will never return to pre deffered method.
Yersinia79
There are no changes when UseOldType=false is set, except fix of shader reloading issue, but it must fail for all PCs then. Search bugs yourself, then report detailed info.
TES Skyrim 0.188
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 17557
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.187
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *sensei*
- Posts: 432
- Joined: 03 Mar 2013, 18:42
- Location: Norway
Re: TES Skyrim 0.187
Apologies my mistake think I loaded them to close to eachother, so memory got eaten away ><ENBSeries wrote: Yersinia79
There are no changes when UseOldType=false is set, except fix of shader reloading issue, but it must fail for all PCs then. Search bugs yourself, then report detailed info.
_________________
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit
-
Offline
- *master*
- Posts: 106
- Joined: 01 May 2013, 23:17
Re: TES Skyrim 0.187
Tested it with -1 AO and worked very well so far. But pressing 'backspace' causes freeze for 2-3 sec.
* After couple of more test, yes it started to hang on loadings usually (but that might be related with my Skyrim installation)
* After couple of more test, yes it started to hang on loadings usually (but that might be related with my Skyrim installation)
-
Offline
- *master*
- Posts: 199
- Joined: 13 Dec 2012, 18:08
- Location: France
Re: TES Skyrim 0.187
The good point is that we have now a workaround if we want to use HiAlgoBoost with newest ENBs : use the old method for SSAO/SSIL.
It doesn't really concern ENB, but when I use the current SSAO/SSIL method (I am using K-ENB), i got this error from HiAlgoBoost.
07/03/13 15:12:32 ======== GRAPHIC ADAPTER ============================
07/03/13 15:12:32 Device Descr : NVIDIA GeForce GTX 670
07/03/13 15:12:32 Vendor Id : 0x10DE
07/03/13 15:12:32 Device Id : 0x1189
07/03/13 15:12:32 Device SubSysId : 0x35421458
07/03/13 15:12:32 Device Revision : 0xA1
07/03/13 15:12:32 Device GUID : {D7B71E3E-52C9-11CF-C17D-4F151CC2C435}
07/03/13 15:12:32 -------- DRIVER -------------------------------------
07/03/13 15:12:32 User-friendly name : nvd3dum.dll
07/03/13 15:12:32 Driver version : 0xD0A29
07/03/13 15:12:32 =====================================================
07/03/13 15:12:35 Error in file ShaderPatcher_DX9.cpp, line 177.
07/03/13 15:12:35 Error in file ShaderPatcher_DX9.cpp, line 177.
07/03/13 15:12:35 Error in file ShaderPatcher_DX9.cpp, line 177.
07/03/13 15:12:35 Error in file ShaderPatcher_DX9.cpp, line 177.
Is it within your d3d9.dll code ?
It doesn't really concern ENB, but when I use the current SSAO/SSIL method (I am using K-ENB), i got this error from HiAlgoBoost.
07/03/13 15:12:32 ======== GRAPHIC ADAPTER ============================
07/03/13 15:12:32 Device Descr : NVIDIA GeForce GTX 670
07/03/13 15:12:32 Vendor Id : 0x10DE
07/03/13 15:12:32 Device Id : 0x1189
07/03/13 15:12:32 Device SubSysId : 0x35421458
07/03/13 15:12:32 Device Revision : 0xA1
07/03/13 15:12:32 Device GUID : {D7B71E3E-52C9-11CF-C17D-4F151CC2C435}
07/03/13 15:12:32 -------- DRIVER -------------------------------------
07/03/13 15:12:32 User-friendly name : nvd3dum.dll
07/03/13 15:12:32 Driver version : 0xD0A29
07/03/13 15:12:32 =====================================================
07/03/13 15:12:35 Error in file ShaderPatcher_DX9.cpp, line 177.
07/03/13 15:12:35 Error in file ShaderPatcher_DX9.cpp, line 177.
07/03/13 15:12:35 Error in file ShaderPatcher_DX9.cpp, line 177.
07/03/13 15:12:35 Error in file ShaderPatcher_DX9.cpp, line 177.
Is it within your d3d9.dll code ?
_________________
Asus P8Z77-V, G.Skill TridentX 2x4go PC3-19200 CL9, Intel Core i5-3570K (3.4 GHz), Gigabyte Geforce GTX 670 WindForce 3x OC(335.23), Samsung SSD 840 Pro 128go+500Go 7200RPM SATA III, Auzentech X-FI Forte 7.1, Windows 8.1 Pro x64, The Grim and Somber ENB
Asus P8Z77-V, G.Skill TridentX 2x4go PC3-19200 CL9, Intel Core i5-3570K (3.4 GHz), Gigabyte Geforce GTX 670 WindForce 3x OC(335.23), Samsung SSD 840 Pro 128go+500Go 7200RPM SATA III, Auzentech X-FI Forte 7.1, Windows 8.1 Pro x64, The Grim and Somber ENB
-
Offline
- *blah-blah-blah maniac*
- Posts: 17557
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.187
No, it's not my code. And i said already, other d3d9 mods compatibility unsupported, especially hialgoboost.
How can i see myself "hangs", what should i do?
How can i see myself "hangs", what should i do?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *master*
- Posts: 199
- Joined: 13 Dec 2012, 18:08
- Location: France
Re: TES Skyrim 0.187
Just to know the content of this line to try to help HialgoBoost designers.ENBSeries wrote:No, it's not my code. And i said already, other d3d9 mods compatibility unsupported, especially hialgoboost.
How can i see myself "hangs", what should i do?
_________________
Asus P8Z77-V, G.Skill TridentX 2x4go PC3-19200 CL9, Intel Core i5-3570K (3.4 GHz), Gigabyte Geforce GTX 670 WindForce 3x OC(335.23), Samsung SSD 840 Pro 128go+500Go 7200RPM SATA III, Auzentech X-FI Forte 7.1, Windows 8.1 Pro x64, The Grim and Somber ENB
Asus P8Z77-V, G.Skill TridentX 2x4go PC3-19200 CL9, Intel Core i5-3570K (3.4 GHz), Gigabyte Geforce GTX 670 WindForce 3x OC(335.23), Samsung SSD 840 Pro 128go+500Go 7200RPM SATA III, Auzentech X-FI Forte 7.1, Windows 8.1 Pro x64, The Grim and Somber ENB
-
Offline
- Posts: 71
- Joined: 28 Nov 2012, 06:14
Re: TES Skyrim 0.187
Thanks for the new version. It works fine.
Boris, today, while driving to work, i thought about shadows and clouds and how they change the look of shadows. Do you think it is possible to change the look of shadows depending of transparancy of clouds? If there is no cloud between objects and sun, shadows should look sharp-edged and dark(because of contrast, i guess). If there is a semi transparent cloud before sun, shadows are not so dark and the edges are more soft. If sun is covered up by a cloud shadows should vanish, too. Maybe this is an effect that will add imersion and not so hefty to create? I don´t know if it is possible to check if a cloud is in front of sun and if so to check its transperancy, but the shadow blurring code is already made by you
Boris, today, while driving to work, i thought about shadows and clouds and how they change the look of shadows. Do you think it is possible to change the look of shadows depending of transparancy of clouds? If there is no cloud between objects and sun, shadows should look sharp-edged and dark(because of contrast, i guess). If there is a semi transparent cloud before sun, shadows are not so dark and the edges are more soft. If sun is covered up by a cloud shadows should vanish, too. Maybe this is an effect that will add imersion and not so hefty to create? I don´t know if it is possible to check if a cloud is in front of sun and if so to check its transperancy, but the shadow blurring code is already made by you
-
Offline
- *sensei*
- Posts: 432
- Joined: 03 Mar 2013, 18:42
- Location: Norway
Re: TES Skyrim 0.187
Apology the back and forth, but problem replicate the "hang" cause it seem to happen random on load screens (sometimes even first load) :?ENBSeries wrote: How can i see myself "hangs", what should i do?
But this didnt happen to me with 0.186 and earlier versions, unless I loaded a savegame to quick after loading another savegame:>
Sorry I cant be more detailed
_________________
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit
-
Offline
- *blah-blah-blah maniac*
- Posts: 1498
- Joined: 31 Mar 2012, 15:06
- Location: France
Re: TES Skyrim 0.187
I'd say related to SweetFX d3d9.dll. try removing it (SweetFX won't work anymore, but you'll know).KuroTenshi wrote:The good point is that we have now a workaround if we want to use HiAlgoBoost with newest ENBs : use the old method for SSAO/SSIL.
It doesn't really concern ENB, but when I use the current SSAO/SSIL method (I am using K-ENB), i got this error from HiAlgoBoost.
07/03/13 15:12:32 ======== GRAPHIC ADAPTER ============================
07/03/13 15:12:32 Device Descr : NVIDIA GeForce GTX 670
07/03/13 15:12:32 Vendor Id : 0x10DE
07/03/13 15:12:32 Device Id : 0x1189
07/03/13 15:12:32 Device SubSysId : 0x35421458
07/03/13 15:12:32 Device Revision : 0xA1
07/03/13 15:12:32 Device GUID : {D7B71E3E-52C9-11CF-C17D-4F151CC2C435}
07/03/13 15:12:32 -------- DRIVER -------------------------------------
07/03/13 15:12:32 User-friendly name : nvd3dum.dll
07/03/13 15:12:32 Driver version : 0xD0A29
07/03/13 15:12:32 =====================================================
07/03/13 15:12:35 Error in file ShaderPatcher_DX9.cpp, line 177.
07/03/13 15:12:35 Error in file ShaderPatcher_DX9.cpp, line 177.
07/03/13 15:12:35 Error in file ShaderPatcher_DX9.cpp, line 177.
07/03/13 15:12:35 Error in file ShaderPatcher_DX9.cpp, line 177.
Is it within your d3d9.dll code ?
Plus, I don't see how the old SSAO code could have HiAlgo to work compared to the new one... :?
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
-
Offline
- *blah-blah-blah maniac*
- Posts: 17557
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.187
VadersApp
I can't make blurring so high, it start producing artifacts and performance drop is too much.
Yersinia79
How about this file?
EDIT: file deleted
I can't make blurring so high, it start producing artifacts and performance drop is too much.
Yersinia79
Sounds very bad.sometimes even first load
How about this file?
EDIT: file deleted
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7