TES Skyrim

post screenshots of enbseries
  • Author
  • Message
Offline
*sensei*
Posts: 445
Joined: 29 Jan 2013, 01:17

Re: TES Skyrim

.
Last edited by Rubber-De-Flubber on 25 May 2022, 22:17, edited 1 time in total.

Offline
User avatar
*blah-blah-blah maniac*
Posts: 660
Joined: 02 Jan 2012, 21:07
Location: Spain

Re: TES Skyrim

Image

Image
_________________
Image
•••••••Youtube Channel•••••Skyrim Screenshots•••••Skyrim Mods•••••••
7700K + GTX 1080

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17546
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim

Well, Rem_NL showed what he really is, no sence to keep account of this user, there is no way back. Banned.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
*blah-blah-blah maniac*
Posts: 1509
Joined: 20 Mar 2012, 08:37

Re: TES Skyrim

ZeroKing wrote:@ CruNcher
Did you, by any chance, update to any new drivers or make any changes to your game ini files? I have SSAO working fine on 0.188 so far. I didn't get a chance to use IBL though.
Nope it's still the same 314.22 WHQL but IBL and SSAO stoped working i only get SSAO to work with my preset currently for the Hair Geometry, will try Nvidias Driver SSAO.

I think i even posted SSAO tests on the same building before and it worked back then i could clearly see the difference @ the edges when turning it on and off.
Though when i look closely @ those results somehow i have the feeling SSAO is already active even without being active @ all very strange i have no Nvidia Driver SSAO active but what i did was i tweaked heavily the Detail Shadows.

viewtopic.php?f=2&t=2075&start=80#p30260

also i see the Sun Corona through solid Geometry Shining not sure if i saw that before 188

the most intensive ENB version i tested before was 166 beta and IBL and SSAO worked their with the same driver no configuration change.

Though i had issues with SSAO before that it wouldn't show effect on certain TODs (light conditions) but currently it seems to fail on any TOD and only apply on the Hair no matter the Amount or Intensity.

Is SSAO now more dependent on this Helper Mod i don't use that yet ?

Though it shows me i have to define some test sequence especially for SSAO to test that it @ least works @ all, and on any update test it immediately before starting to adapt to the new functions.

I will first try a clean Game Start state (resetting) and then see first if that might fix issues or maybe even in result in complete different results (Bethesdas Save system) really surprised me a lot with ENB and i don't understood how certain things could so dramatically change when calling a clean Game start for ENB maybe it's time again to clean up.
Last time a clean Game start fixed a lot of Dof issues for me (crazy stuff).

Some stuff i gonna work out for myself now that seems to be problematic for me

IBL test
SSAO test
Sun Corona test


and testing the functionality @ each update before adapting

first of all i will try to get IBL back working it's effect when setting it super high is much easier to see then SSAO.

Also im still on 1.8.151 i wont change to 1.9 till Bethesda didn't fixed some NPC Core bugs
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

Offline
User avatar
*master*
Posts: 184
Joined: 06 Jan 2012, 06:00

Re: TES Skyrim

Cruncher, disable "UseAmbientIndirectLighting=true".
_________________
Opethfeldt ENB v7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1034
Joined: 15 Mar 2013, 10:24
Location: Earth

Re: TES Skyrim

Image

Image

Image

Image

Image

Image
_________________
cpu Ryzen 5 3600 gpu RTX 3070 ram 32GB os Win11 64

Flickr Gallery

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1034
Joined: 15 Mar 2013, 10:24
Location: Earth

Re: TES Skyrim

playing around with uGrids... stuffed my game :o , have to start over, 100 hours is lost :?

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

Image
_________________
cpu Ryzen 5 3600 gpu RTX 3070 ram 32GB os Win11 64

Flickr Gallery

Offline
*blah-blah-blah maniac*
Posts: 661
Joined: 17 Dec 2012, 08:57
Location: Bosnia & Herzegovina

Re: TES Skyrim

ZeroKing, thanks mate, love your 5th picture, where i can find that location?

Still on 155

Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image

Offline
User avatar
*sensei*
Posts: 377
Joined: 09 Feb 2013, 23:09
Location: Florida

Re: TES Skyrim

OhKay

I've heard too many horror stories about messing with ugrids so I never changed them. I just have to watch some distance shots because you can sometimes see where the terrain isn't rendered.
Nice shots though and nice skies. I like that new clothing. In Unreal's shots it kind of looked like a turtle neck sweater but I see more of it with your shots and it looks good. Nice texture and it shows nice curves :P

saltr

Nice shots, I always liked that area near the boat and tree trunk :)


Here's some shots with a new DoF....Oyama's Q7 Hexagonal Sharp Regular.

Image

Image

Image

Image

Image

Image

Image

Image

Image

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1498
Joined: 31 Mar 2012, 15:06
Location: France

Re: TES Skyrim

OhKay
:cry:
+ 1 on SymphonicJohn, uGrids higher than 5 did become utterly unstable since Bethesda did their fucking "memory optimization" patches, back in 1.6xx I don't know what.

saltr
How consistent !

SymphonicJohn
That's some DEPTH of field, right ? :lol: :lol: Maybe bit too much :lol:

Image

Image

Image
_________________
Lian Li PC011 Dynamic, Corsair AX 1500i PSU, i9 10850K @5.0 Ghz, Aorus Z490 Ultra, RTX3090 MSI Gaming X Trio, 32GB Corsair Vengeance Pro RGB RAM@3600, Corsair MP600 1TB NVME System Drive, 10 TB Storage, W10 Pro 64, Custom Hard Tubing Watercooling Loop
Post Reply