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PostPosted: 14 Jul 2013, 15:05 
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Joined: 14 Jul 2013, 14:55
Posts: 3
Hello all!

I just installed Skyrim and full STEP as well as Climates of Tamriel and Predator Vision.

Here are some screenshots of the bug I'm encountering (I'm a new user so I can't link...just copy-paste in your URL bar and remove the dashes.):

w-w-w.obliqueducators.c-o-m/ScreenShot2.bmp

w-w-w.obliqueducators.c-o-m/ScreenShot3.bmp

w-w-w.obliqueducators.c-o-m/ScreenShot4.bmp

It looks almost like I'm seeing shadows for something THROUGH the wall. Has anyone seen anything like this before? Also so far this is the only place it's happened.


Here's my enbseries.ini:
Code:
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; See the User Manual for detailed information on each of the variables in this file. ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;

[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_smaa.dll

[GLOBAL]
AdditionalConfigFile=
UseEffect=true

[FIX]
ForceFakeVideocard=false
FixGameBugs=false
FixParallaxBugs=false
ForceSingleCoreCPU=false
IgnoreThreadManagement=false
IgnoreThreadPriority=false
AntiBSOD=false
IgnoreLoadingScreen=true
IgnoreInventory=true

[GAME]
SpeedHack=true

[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0

[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=30.0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; IN-GAME CONFIGURATION BUTTONS             ;;
;; ----------------------------------------- ;;
;; BACKSPACE - Reload configuration file     ;;
;; SHIFT + F12 - Toggle ENB on/off           ;;
;; * - Show Current FPS                      ;;
;; INSERT - Take Screenshot                  ;;
;; SHIFT + ENTER - Toggle ENB GUI Console    ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[INPUT]
KeyReadConfig=8
KeyCombination=16
KeyUseEffect=123
KeyFPSLimit=36
KeyShowFPS=106
KeyScreenshot=45

[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
SkipShaderOptimization=false

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; NOTICE: Vanilla Bloom, Vanilla Adaptation, Vignette, Sepia Tone, ;;
;; Grain, Letterbox, and Interlacing can be toggled in enbeffect.fx ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[EFFECT]
UseOriginalPostProcessing=true
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableAdaptation=false
EnableAmbientOcclusion=true
EnableDepthOfField=false
EnableDetailedShadow=true
EnableSunRays=true
EnableSkyLighting=false
EnableReflection=false

[ANTIALIASING]
EnableEdgeAA=true

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; NOTICE: Bloom Settings can be further customized in enbbloom.fx. ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[BLOOM]
Quality=1
AmountDay=0.25
AmountNight=0.2
AmountInteriorDay=0.2
AmountInteriorNight=0.2
BlueShiftAmountDay=1.0
BlueShiftAmountNight=1.0
BlueShiftAmountInteriorDay=1.0
BlueShiftAmountInteriorNight=1.0
ContrastDay=1.0
ContrastNight=1.0
ContrastInteriorDay=1.0
ContrastInteriorNight=1.0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; NOTICE: Lenz Reflection can be further customized in enbbloom.fx ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[CAMERAFX]
LenzReflectionIntensityDay=0.0
LenzReflectionIntensityNight=0.0
LenzReflectionIntensityInteriorDay=0.0
LenzReflectionIntensityInteriorNight=0.0
LenzReflectionPowerDay=5.0
LenzReflectionPowerNight=5.0
LenzReflectionPowerInteriorDay=5.0
LenzReflectionPowerInteriorNight=5.0

[SSAO_SSIL]
UseIndirectLighting=false
UseComplexIndirectLighting=false
SamplingQuality=1
SamplingRange=0.3
FadeFogRangeDay=2.0
FadeFogRangeNight=2.0
FadeFogRangeInteriorDay=2.0
FadeFogRangeInteriorNight=2.0
SizeScale=1.0
SourceTexturesScale=0.5
FilterQuality=1
AOAmount=1.0
AOAmountInterior=1.0
ILAmount=1.0
ILAmountInterior=1.0
AOMixingType=2
AOMixingTypeInterior=2
AOIntensity=1.0
AOIntensityInterior=1.0
AOType=0

[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.7
DetectorLevelNight=0.25
DetectorLevelCurve=1.0

[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.2
AdaptationTime=0.4
AdaptationMin=0.0
AdaptationMax=1.0

[ENVIRONMENT]
;; Direct Lighting refers to the directional light, usually the sun.
DirectLightingIntensityDay=1.0
DirectLightingIntensityNight=1.0
DirectLightingIntensityInteriorDay=0.0
DirectLightingIntensityInteriorNight=0.0
DirectLightingCurveDay=1.0
DirectLightingCurveNight=1.0
DirectLightingCurveInteriorDay=1.0
DirectLightingCurveInteriorNight=1.0
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationNight=0.0
DirectLightingDesaturationInteriorDay=0.0
DirectLightingDesaturationInteriorNight=0.0

;; Specular Lighting refers to highlights from torch, fire, and other light sources.
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierDay=0.35
SpecularPowerMultiplierNight=0.35
SpecularPowerMultiplierInteriorDay=0.35
SpecularPowerMultiplierInteriorNight=0.35
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0
SpecularFromLightInteriorDay=0.0
SpecularFromLightInteriorNight=0.0

;; Ambient Lighting is a sourceless light that affects everything.
AmbientLightingIntensityDay=1.0
AmbientLightingIntensityNight=0.8
AmbientLightingIntensityInteriorDay=0.9
AmbientLightingIntensityInteriorNight=0.7
AmbientLightingCurveDay=1.0
AmbientLightingCurveNight=1.0
AmbientLightingCurveInteriorDay=1.0
AmbientLightingCurveInteriorNight=1.0
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.0
AmbientLightingDesaturationInteriorDay=0.0
AmbientLightingDesaturationInteriorNight=0.0

;; Point Lighting refers to overall color and light from torch, fire, etc. light sources.
PointLightingIntensityDay=1.0
PointLightingIntensityNight=1.0
PointLightingIntensityInteriorDay=1.0
PointLightingIntensityInteriorNight=1.0
PointLightingCurveDay=1.0
PointLightingCurveNight=1.0
PointLightingCurveInteriorDay=1.0
PointLightingCurveInteriorNight=1.0
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0
PointLightingDesaturationInteriorDay=0.0
PointLightingDesaturationInteriorNight=0.0

;; Fog is simply a color that is applied to all objects, the further they are from the camera.
FogColorMultiplierDay=1.0
FogColorMultiplierNight=1.0
FogColorMultiplierInteriorDay=1.0
FogColorMultiplierInteriorNight=1.0
FogColorCurveDay=1.0
FogColorCurveNight=1.0
FogColorCurveInteriorDay=1.0
FogColorCurveInteriorNight=1.0

;; Overall color controls to change color saturations.
ColorPowDay=1.0
ColorPowNight=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0

[SKY]
Enable=false
DisableWrongSkyMath=true

StarsIntensity=1.0
StarsCurve=1.0

AuroraBorealisIntensity=1.0
AuroraBorealisCurve=1.0

CloudsIntensityDay=1.0
CloudsIntensityNight=1.0
CloudsIntensityInteriorDay=1.0
CloudsIntensityInteriorNight=1.0
CloudsCurveDay=1.0
CloudsCurveNight=1.0
CloudsCurveInteriorDay=1.0
CloudsCurveInteriorNight=1.0
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0
CloudsDesaturationInteriorDay=0.0
CloudsDesaturationInteriorNight=0.0

GradientIntensityDay=1.5
GradientIntensityNight=1.0
GradientIntensityInteriorDay=1.0
GradientIntensityInteriorNight=1.0
GradientDesaturationDay=0.3
GradientDesaturationNight=0.0
GradientDesaturationInteriorDay=0.0
GradientDesaturationInteriorNight=0.0

GradientTopIntensityDay=1.0
GradientTopIntensityNight=1.0
GradientTopIntensityInteriorDay=1.0
GradientTopIntensityInteriorNight=1.0
GradientTopCurveDay=1.0
GradientTopCurveNight=1.0
GradientTopCurveInteriorDay=1.0
GradientTopCurveInteriorNight=1.0

GradientMiddleIntensityDay=0.9
GradientMiddleIntensityNight=1.0
GradientMiddleIntensityInteriorDay=1.0
GradientMiddleIntensityInteriorNight=1.0
GradientMiddleCurveDay=1.0
GradientMiddleCurveNight=1.0
GradientMiddleCurveInteriorDay=1.0
GradientMiddleCurveInteriorNight=1.0

GradientHorizonIntensityDay=0.9
GradientHorizonIntensityNight=1.0
GradientHorizonIntensityInteriorDay=1.0
GradientHorizonIntensityInteriorNight=1.0
GradientHorizonCurveDay=1.0
GradientHorizonCurveNight=1.0
GradientHorizonCurveInteriorDay=1.0
GradientHorizonCurveInteriorNight=1.0

SunIntensity=1.0
SunDesaturation=0.0
SunCoronaIntensity=1.0
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0

MoonIntensity=1.0
MoonCurve=1.0
MoonDesaturation=0.0
CloudsEdgeClamp=1.0
CloudsEdgeIntensity=1.0


[OBJECT]
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0

[LIGHTSPRITE]
IntensityDay=0.7
IntensityNight=0.8
IntensityInteriorDay=0.8
IntensityInteriorNight=0.8
CurveDay=1.1
CurveNight=1.1
CurveInteriorDay=1.1
CurveInteriorNight=1.1

[WINDOWLIGHT]
IntensityDay=1.3
IntensityNight=1.5
IntensityInteriorDay=1.5
IntensityInteriorNight=1.3
CurveDay=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0

[VOLUMETRICFOG]
IntensityDay=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveDay=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
LightingInfluenceDay=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0

[FIRE]
IntensityDay=0.9
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveDay=1.0
CurveNight=1.0
CurveInterior=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0

[PARTICLE]
IntensityDay=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
LightingInfluenceDay=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; NOTICE: Colors can be further customized in enbeffect.fx ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[COLORCORRECTION]
UsePaletteTexture=false
Brightness=1.0
GammaCurve=1.0

[SHADOW]
ShadowCastersFix=true
ShadowQualityFix=true
DetailedShadowQuality=1
UseBilateralShadowFilter=true
UseShadowFilter=true
ShadowFilterQuality=2
ShadowBlurRange=3.0

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; NOTICE: Depth of Field can be further customized in enbeffectprepass.fx ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
[DEPTHOFFIELD]
FadeTime=0.1

[RAYS]
SunRaysMultiplier=0.5

[SKYLIGHTING]
Quality=1
FilterQuality=1
AmbientMinLevel=0.3

[REFLECTION]
Quality=1
FilterQuality=2
FilterBluriness=0.1
SizeScale=1.0
SourceTexturesScale=1.0
Amount=1.0
Power=1.0


Thanks!


Last edited by A Future Pilot on 15 Jul 2013, 12:20, edited 3 times in total.

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Tomoko
PostPosted: 15 Jul 2013, 03:39 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Imgur.com image hosting will help. But you probably speaking about:
1) new driver bug
2) antialiasing forced on in game or in driver
3) other software running on background (Afterburner, XFire, D3D Overrider, etc)
4) bFloatingPointTarget=1 is not set in skyrimprefs.ini (in all files)

_________________
i5-4690k, 16Gb RAM, GTX 1060 6Gb, X-Fi Titanium, Win7 x128
I am INFP, not the brutal, godamnit.


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PostPosted: 15 Jul 2013, 12:17 
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Joined: 14 Jul 2013, 14:55
Posts: 3
Well I'm using smaa for antialiasing, and it's set to high. I'll have to double check that my graphics card isn't enabling aa by itself.

There's no other software running, but I am using the latest nvidia driver, so that's a possibility.

I set bFloatingPointTarget=1 but what do you mean "In all files"? Should it be in Skyrim.ini too?

Also I edited my first post, so you should be able to pretty easily get the pictures :)

Thanks!


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PostPosted: 15 Jul 2013, 13:40 
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Joined: 14 Jul 2013, 14:55
Posts: 3
OK I fixed it. I disabled AmbientOcclusion and it looks good now :)


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PostPosted: 15 Jul 2013, 16:25 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
Posts: 14816
Location: Russia
Install driver 314.22 or earlier or use latest mod version 13.7.13.

_________________
i5-4690k, 16Gb RAM, GTX 1060 6Gb, X-Fi Titanium, Win7 x128
I am INFP, not the brutal, godamnit.


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