TES Skyrim 0.192

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Re: TES Skyrim 0.192

Oyama wrote:
KuroTenshi wrote: Sorry for this selfish question, but do you plan to make a 0.192 version of K-ENB ?
Bit off-topic... :lol: Just kidding.
13-7-13 is done.
As soon as Boris, all users including myself will be satisfied with .192 results, yes, definitely. Release on Nexus is omething else... SO time consuming about support...
I'm much more involved in the sunsprite shader for now. Coding is another thing... especially for evoluted rookies :D (Boris has helped me through) But it's addicting. More than tweaking itself.
I completely understand, being an addicted developer. I tried your sunsprite shader. Really interesting.
I would be interested in 13-7-13 to test with 0.192. I think my tweaks on your K-ENB are bad (I don't have the time to do deep tests).
I understand you don't want to publish it on Nexus. You can't leave people without help. So It takes a lot of time.

You could share only here (where there are mainly skilled people), but I am afraid one could steal your work and publish it on Nexus with his name. (I am LSMetag on Nexus, so you can troll me if I do such a thing ^^).
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Re: TES Skyrim 0.192

Found bug with adaptation not working, fixed and will be updated in future release.

NoxMentis
VRam usage increased, memory fix is for ram, game crashing because of it, not because of vram. I don't really want to bother with this problem, it's simple when you have source code, but not in my case, so expect stuttering, lagging, lower performance, driver version dependency (also intel cpu should work much better with less noticable stuttering). If it's so important (but not only for you, okay?), i'll continue improving at cost of performance, 64 bit systems with >4gb ram will run better and/or caching to hard drive, but it's different story.

electricsheep26354
I don't understand, how game work without fix, if it reach 3 gb vram.
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Re: TES Skyrim 0.192

KuroTenshi wrote:In your case, simply turn off the ReduceSystemMemoryUsage. It's RAM which trigger CTDs, not VRAM. According to me, it's GPU that must deal with graphics, not system...
I may have used the wrong term, I didn't mean CTD as in "crash to desktop". Whenever you reach the max VRAM of your gfx card textures start shuffling in and out and the game stutters. Sometimes it stutters real bad and hangs for infinity, which is what I meant to say instead of crash. :)

@Boris
It's OK, just mentioned it in case it was a bug. I don't expect fix just for me, I'll just lower a few textures.
Oh, and thank you for cleaning up all the mess made by nvidia and bethesda! :)

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Re: TES Skyrim 0.192

Boris
I don't understand, how game work without fix, if it reach 3 gb vram.
Sorry if not clear

Without your fix: Vram maxes out at about 2.7gb but RAM occasionally reaches 3gb+ causing CTD

With your fix: RAM maxes out about 1.5gb but Vram quickly reaches 3gb causing CTD

Many Thanks

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Re: TES Skyrim 0.192

Noticed something, while testing a uncompressed 4k mountain tex (got slight stutter from that btw, when turning camera but it seems ok. it will eat a compressed 4k one for sure^^)
Last subscatter fix only works with multiple weather on and running :?
Multiple weather on
Image
Multiple weather off or weather check timer runs out
Image
Can keep it on, but I think it is important when others check :>
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Re: TES Skyrim 0.192

So, from what I am reading, the new memory fix does fix the crashing from hitting 3.1GB of RAM. In return, it will quickly fill up your VRAM (the users reporting crashing have talked about 3GB of VRAM). It sounds like this fix probably will work better with those that have 4GB of VRAM (or more). ?

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Re: TES Skyrim 0.192

joshezzell wrote:So, from what I am reading, the new memory fix does fix the crashing from hitting 3.1GB of RAM. In return, it will quickly fill up your VRAM (the users reporting crashing have talked about 3GB of VRAM). It sounds like this fix probably will work better with those that have 4GB of VRAM (or more). ?
It's still useful for 2gb of VRAM. Just be gentle with your PC (2048*2048 textures and optimized ENB).
This fix does what the game must have done : Use every ressource of the GPU for graphics, instead of putting tons of things on RAM.
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Re: TES Skyrim 0.192

KuroTenshi wrote:It's still useful for 2gb of VRAM. Just be gentle with your PC (2048*2048 textures and optimized ENB).
This fix does what the game must have done : Use every ressource of the GPU for graphics, instead of putting tons of things on RAM.
Good advice, thank you. My laptop has 2GB of VRAM, I will keep an eye on it. Thankfully I have a 4GB 680 in my desktop.

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Re: TES Skyrim 0.192

Good news, Jawz. It was 0.192 all along that cause those white blobs in my mountains. Since I've installed the new version, they're no longer there :)

Keep it up, Boris. You're doing great!
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Re: TES Skyrim 0.192

Slight laggy thru heavy forested areas, but I guess its the high res 8192x4098 vurt pine textures. prbly try without their not that different at lower res I think :>
Just a thought, people who ctd with latest cause video memory can try lower grid if tweaked:> I cant get alot over 2.5GB video memory used with grid 5, and that inn heavy forested areas. Usualy it´s around 2GB:>
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