TES Skyrim 0.192

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
Posts: 11
Joined: 17 Jul 2013, 19:22

Re: TES Skyrim 0.192

So, the latest ENB has prevented crashes thus far, however my FPS drops dramatically in some areas. Is this normal? (I'm using the non-graphical version)

Offline
*sensei*
Posts: 312
Joined: 18 Jul 2012, 09:46
Location: Bangladesh

Re: TES Skyrim 0.192

New dll test-
No visual bug
My game is running more stable. Before had random crash in loadscreen, now gone.
My excess lag is reduced. But still average_fps less than 20 if looking at lot of object in view.

My game is heavily modded, and i know removing some mods will reduce a lot of lag. But testing with this to compare before/after and give results.

Edit :
Test 2 result : I think adapatation/brightness bug still there. Things are wrong when game loads, but corrects itself when backspace.
Last edited by DigitalPrinceX on 19 Jul 2013, 17:28, edited 1 time in total.
_________________
CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit

Offline
User avatar
*sensei*
Posts: 432
Joined: 03 Mar 2013, 18:42
Location: Norway

Re: TES Skyrim 0.192

Where are people ingame when they use 3GB VRAM?? Id like to try replicate somehow.. :>
_________________
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit

Offline
User avatar
*blah-blah-blah maniac*
Posts: 1938
Joined: 05 Mar 2012, 02:08

Re: TES Skyrim 0.192

Yersinia79;

A place with a lot of grass and trees + models should help you increase the VRAM usage.

For testing purposes try using this command to summon actors around you placeatme <actor/object ID> / placeatme 0008774F

Here is a site with id's to use -> http://www.skyrimsearch.com/actors.php

Offline
*blah-blah-blah maniac*
Posts: 1509
Joined: 20 Mar 2012, 08:37

Re: TES Skyrim 0.192

ENBSeries wrote:CruNcher
Forgot to ask, have you tried 320.49 drivers with 13.7.13 version?
Nope im still on 314.22 WHQL i will try the new WHQL
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

Offline
User avatar
*sensei*
Posts: 432
Joined: 03 Mar 2013, 18:42
Location: Norway

Re: TES Skyrim 0.192

JawZ
Thank you, will have a go :) Max I have seen yet is a 2.7GB peak at loadscreen, but max 2.5GB ingame :>

Stutter people are seeing are when new cells are loaded, atleast look like it. When not loading any cells its smooth, unless u pan the camera around very fast (but thats expected):>
Last edited by Yersinia79 on 19 Jul 2013, 18:02, edited 1 time in total.
_________________
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.192

WoodsOfYpres
Your config look the same for me in 0.192 and 13.7.13, so wait till i publish here new tests, i'll try to update them fast in minutes-hours (actually depends from results of testing).

tgpomy
Do you mean attached to my post on previous page or from download section of web site? You not reported ctd yet.

CruNcher
So which mod version don't have the bug for you with 314.22 drivers?

DigitalPrinceX
Check attached versions, which work without ctd, with are not (in loading screen, but i don't remember such reports). All color things not changed, these tests now only against ctd (later will post others to not make everything too much complicated).

EDIT: file deleted
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17559
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.192

Btw, much simpler life will be if users with brightness or other visual bugs could find out which variables or effects affect issue(s).
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 11
Joined: 17 Jul 2013, 19:22

Re: TES Skyrim 0.192

I haven't gotten a CTD yet, and I'm using the one from the download section of the website.

Offline
User avatar
*sensei*
Posts: 344
Joined: 17 Jul 2013, 18:41
Location: Germany

Re: TES Skyrim 0.192

After reading what DigitalPrinceX's wrote about adaptation-bug i tried hitting backspace and that fixed it for me.
Really weird.
Post Reply