TES Skyrim 0.192

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Re: TES Skyrim 0.192

CruNcher wrote:
KuroTenshi wrote:
CruNcher wrote:it's to late he already removed that ENB version so i guess this means ReduceSystemMemory never existed and i was once again to late for testing this ;)
Vilain !!!! You scared me !!!!
<span>_SPAM_ class="smarterwiki-linkify" _SPAM_"http://enbdev.com/enbseries_skyrim_v019 ... 192.zip</a> ---> 404</span>
Check stuttering and performance difference with this version when enabled memory fix. Compare to 0.192 which is on web site now (updated today) via graph

EDIT: file deleted <---
He is probably doing an update. BTW I already downloaded the latest version so if you want it...
Boris, please, no bad joke. I could at last pass Helgen !!!
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Re: TES Skyrim 0.192

The Memory Fix was for users going over 3GB, correct? I have an AMD card, but it's a 2GB card. I can still run a test, but I'd need time to get as many HD Textures as I can.
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Re: TES Skyrim 0.192

DaemonWhite wrote:The Memory Fix was for users going over 3GB, correct? I have an AMD card, but it's a 2GB card. I can still run a test, but I'd need time to get as many HD Textures as I can.
DaemonWhite wrote:The Memory Fix was for users going over 3GB, correct? I have an AMD card, but it's a 2GB card. I can still run a test, but I'd need time to get as many HD Textures as I can.
3 gb of RAM, not VRAM.
But it could crash too at 2.5 gb (it was the case for me).
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Re: TES Skyrim 0.192

@Boris
My issue is Sun Rays related

Image
Image

somehow the shader is not in the back but rendered in front

PS: I guess this is slowly solved Boris it seems to be a much easier thing far away from a big bug but (my) user stupidity

bFloatPointRenderTarget is currently 0

i guess this is responsible for my sudden losage of SSAO,IBL and the correct Sun Ray Rendering thx to Rubber-de-Flubber who remembered me about it :(
Last edited by CruNcher on 20 Jul 2013, 23:56, edited 2 times in total.
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Re: TES Skyrim 0.192

CruNcher

Your problem is due to bFloatPointRenderTarget to 0. It must be set to 1.
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Re: TES Skyrim 0.192

Yeah i feel really bad not realizing it and taking partly boris time with my useless posts about the issues, that where actually no issues @ all oh man that feels bad, sorry Boris :(
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Re: TES Skyrim 0.192

@Kurotenshi

Alrighty then. Downloading as many HD mods as I can.
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Re: TES Skyrim 0.192

Wait....I've been gone all day and I wasn't able to download the updated version before it was removed. It was working perfectly for me (using the non-graphical version) in terms of reducing CTDs. Can you reupload it for those who want the boost without the Graphics? It seems to do just fine for that purpose.

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Re: TES Skyrim 0.192

I am ready to start testing.

I think continuing to work on memory fixes and improvements will appreciated by a much larger audience than working on the mod. At least for a little while longer.
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Re: TES Skyrim 0.192

@Boris
Even now i have bfloatRenderTarget = 1 still SSAO and IBL doesn't seem to work but at least the Sun Ray problem is fixed, it is correctly rendered behind solid objects now.


Sun Ray fixed (314.22 460 GTX) ENB 188

Image

Though i cant use 13.7.13 and 192 neither it crashes for me with the same enbseries.ini as you see here working with 188 but i have to first find out again why this is the case (it's not a instant crash like with the old ENB series now, but a after load savegame crash).

Maybe its now time updating the Driver from 314.22 to 320.xx ?

Geez, sometimes i find this Random crash behavior after Savegame Load really shitty 13.7.13 works now just loaded another savegame and it didn't crash.

So i test 13.7.13 now with 314.22
Last edited by CruNcher on 21 Jul 2013, 07:49, edited 1 time in total.
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