Cruncher
Update your drivers, generate a fresh enbseries ini and tweak again.
TES Skyrim 0.192
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new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
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- *sensei*
- Posts: 312
- Joined: 18 Jul 2012, 09:46
- Location: Bangladesh
Re: TES Skyrim 0.192
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CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
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Offline
- *blah-blah-blah maniac*
- Posts: 1509
- Joined: 20 Mar 2012, 08:37
Re: TES Skyrim 0.192
Might be indeed the best option i also prepare a user comparison for a very important part and different Light Shadow results in it, also i see that i tweaked this so heavy that Render times go very low in it and im not sure if user will even realize the difference.
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE
Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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Offline
- *master*
- Posts: 199
- Joined: 13 Dec 2012, 18:08
- Location: France
Re: TES Skyrim 0.192
While waiting for news by Boris, here is the version (just the wrapper) before the death of the link.
Edit : Strange, the attachment disappeared...
Edit : Strange, the attachment disappeared...
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Asus P8Z77-V, G.Skill TridentX 2x4go PC3-19200 CL9, Intel Core i5-3570K (3.4 GHz), Gigabyte Geforce GTX 670 WindForce 3x OC(335.23), Samsung SSD 840 Pro 128go+500Go 7200RPM SATA III, Auzentech X-FI Forte 7.1, Windows 8.1 Pro x64, The Grim and Somber ENB
Asus P8Z77-V, G.Skill TridentX 2x4go PC3-19200 CL9, Intel Core i5-3570K (3.4 GHz), Gigabyte Geforce GTX 670 WindForce 3x OC(335.23), Samsung SSD 840 Pro 128go+500Go 7200RPM SATA III, Auzentech X-FI Forte 7.1, Windows 8.1 Pro x64, The Grim and Somber ENB
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Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.192
Test this on x64 OS regarding crashes and memory usage above 3 gb
EDIT: file deleted
EDIT: file deleted
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.192
Test 2 for 64 bit OS
EDIT: file deleted
EDIT: file deleted
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Offline
- Posts: 1
- Joined: 21 Jul 2013, 11:12
Re: TES Skyrim 0.192
Hello,
I'm still using the third version of 0.192 on my build and it works very good for me. Memory has been decreased by 50% (only 300MB in heavy forested areas with lot's of NPC's!). I don't see any other bugs anymore but I will try the latest dll after I've made a backup of the version that I'm using now.
My specs:
AMD X4 B55 3.8Ghz (Unlocked from X2 555 3.2)
4GB RAM
ATI 7970 Asus @ 1130/6000
Windows 7 X64
edit1: Test 2 for 64 bit OS seems to be working for my rig, thanks boris!
I'm still using the third version of 0.192 on my build and it works very good for me. Memory has been decreased by 50% (only 300MB in heavy forested areas with lot's of NPC's!). I don't see any other bugs anymore but I will try the latest dll after I've made a backup of the version that I'm using now.
My specs:
AMD X4 B55 3.8Ghz (Unlocked from X2 555 3.2)
4GB RAM
ATI 7970 Asus @ 1130/6000
Windows 7 X64
edit1: Test 2 for 64 bit OS seems to be working for my rig, thanks boris!
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Offline
- *blah-blah-blah maniac*
- Posts: 552
- Joined: 11 Apr 2012, 03:24
Re: TES Skyrim 0.192
Is ReduceSystemMemoryUsage in the latest version? If not, how do we enable the memory fix?
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i5-6600k -- Nvidia GTX 970 -- 16Gb ram @3200mhz
i5-6600k -- Nvidia GTX 970 -- 16Gb ram @3200mhz
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Offline
- Posts: 35
- Joined: 20 Mar 2013, 14:24
- Location: Berlin
Re: TES Skyrim 0.192
Hmm i try both versions and i think the (Test this on x64 OS regarding crashes and memory usage above 3 gb) Version is a little bit better, smoother etc.
and the Test 2 Version
and the Test 2 Version
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Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: TES Skyrim 0.192
I downloaded win7 x64, installed it, tested, format c. Nice testers, much appreciated.
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i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
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Offline
- Posts: 5
- Joined: 21 Jul 2013, 13:26
Re: TES Skyrim 0.192
I registered on this forum to thank Boris for such big effort and really amazing work.
Regarding enb 0.192 I must say that I see really big difference. I have a heavily modded game, lots of textures and modified Whiterun (additional NPCs) and I sometimes had stutters since my 4GB of ram is not enough for a heavily modded game. But with memory fix I can finally walk in Whiterun without stutters! IT'S MAGIC
EVGA Geforce GTX550TI, WIN7 x64
Regarding enb 0.192 I must say that I see really big difference. I have a heavily modded game, lots of textures and modified Whiterun (additional NPCs) and I sometimes had stutters since my 4GB of ram is not enough for a heavily modded game. But with memory fix I can finally walk in Whiterun without stutters! IT'S MAGIC
EVGA Geforce GTX550TI, WIN7 x64