TES Skyrim 0.193

Forum rules
new topics are not allowed in this subsection, only replies.
  • Author
  • Message
Offline
*sensei*
Posts: 312
Joined: 18 Jul 2012, 09:46
Location: Bangladesh

Re: TES Skyrim 0.193

Test 1-
Image

Test 2-
Image


Last part of both graph shows limit reach. At that time game was in loading screen infinite. Skyrim not responding, had to kill manually.
_________________
CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit

Offline
*blah-blah-blah maniac*
Posts: 1509
Joined: 20 Mar 2012, 08:37

Re: TES Skyrim 0.193

@Boris
how does enblocal.ini works now will the old enbseries.ini be cleaned up ?
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17525
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.193

"Fixed" x64 "fix", everything forced inside, so simply run and try to reach +3 gb.

EDIT: file deleted
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17525
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.193

CruNcher
Nothing is changed to enbseries.ini, i never do cleaning, it's on user side (parameters from enbseries.ini ignored, those which moved to enblocal.ini).
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 16
Joined: 17 Jul 2013, 18:19

Re: TES Skyrim 0.193

I'll be testing this tomorrow, since today - i have to prepare for my exam tommorow :-/
I'll need to get my backups with 4k/2k out first though.


Also guys: any uGrids higher than 5 will not only cause higher RAM/VRAM usage but also let the amount of papyrus engine errors rise exponentially. If aiming for a stability test, uGrids 5 and only HD textures would be best... for which I'll do a dozen tomorrow night if needed.

Offline
*blah-blah-blah maniac*
Posts: 1509
Joined: 20 Mar 2012, 08:37

Re: TES Skyrim 0.193

Ok i will try it though im not sure if i can reach 3 GB @ all with my current Skyrim ;)
_________________
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard

Offline
*sensei*
Posts: 329
Joined: 02 Feb 2013, 22:02
Location: Austria

Re: TES Skyrim 0.193

Test3 crashed at 3164mb.
Test4 at 3161 :/
_________________
RTX 2080 Ti

Offline
User avatar
*blah-blah-blah maniac*
Posts: 17525
Joined: 27 Dec 2011, 08:53
Location: Rather not to say

Re: TES Skyrim 0.193

This is bad and unlogical. Okay, will do another test.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7

Offline
Posts: 16
Joined: 17 Jul 2013, 18:19

Re: TES Skyrim 0.193

kaffeekranz wrote:Test3 crashed at 3164mb.
Test4 at 3161 :/

Try with uGrids 7. uGrids 9 wasn't even stable with vanilla skyrim (no HR-DLC).

Edit: Well, scrap that exam part. I've done enough today.
My computer needs 1 hour to get my backup done, then I'll be able to test.
Last edited by torminater on 21 Jul 2013, 18:54, edited 1 time in total.

Offline
*sensei*
Posts: 312
Joined: 18 Jul 2012, 09:46
Location: Bangladesh

Re: TES Skyrim 0.193

Test 3 and 4 crash at same state like 1 and 2. At like 3170mb
_________________
CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
Post Reply