TES Skyrim 0.193

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*sensei*
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Re: TES Skyrim 0.193

torminater wrote:
kaffeekranz wrote:Test3 crashed at 3164mb.
Test4 at 3161 :/

Try with uGrids 7. uGrids 9 wasn't even stable with vanilla skyrim (no HR-DLC).
With lower ugrids I can't exceed 3,1GB. Try it for yourself.
Most likely it was unstable, because you exceeded the RAM limit.
ENBSeries wrote:This is bad and unlogical. Okay, will do another test.
Crappy engine, yeah.
Is it working for you?
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Re: TES Skyrim 0.193

will changing the ugrids make already existing savegames dependent on the new ugrid or only new savegames ?
theoretically my old savegames should be safe right ?
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Re: TES Skyrim 0.193

CruNcher wrote:will changing the ugrids make already existing savegames dependent on the new ugrid or only new savegames ?
Only new ones.
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Re: TES Skyrim 0.193

CruNcher wrote:will changing the ugrids make already existing savegames dependent on the new ugrid or only new savegames ?
Only savegames you make during the period are depending on it.
If you load it and then save it - yes.
If you load it but don't save it - no.

Anyways, it's easy to revert it even on savegames that have it "baked in".
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Re: TES Skyrim 0.193

For me the game just crashes to desktop if i change the ugrids from my current 7 to 5 and load a savegame that was using ugridstoload=7.
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Re: TES Skyrim 0.193

WoodsOfYpres wrote:For me the game just crashes to desktop if i change the ugrids from my current 7 to 5 and load a savegame that was using ugridstoload=7.
You have to load the game with 7, then switch to your skyrimprefs.ini, change the number to 5. Save it.
Then go back to the game, open the console and type "refreshini". Save. Done.
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Re: TES Skyrim 0.193

kaffeekranz wrote:
torminater wrote:
kaffeekranz wrote:Test3 crashed at 3164mb.
Test4 at 3161 :/

Try with uGrids 7. uGrids 9 wasn't even stable with vanilla skyrim (no HR-DLC).
With lower ugrids I can't exceed 3,1GB. Try it for yourself.
Most likely it was unstable, because you exceeded the RAM limit.

Well, I guess you are not able to reach 3.1 GB without uGrids-Tweaks, because you didn't have enough VRAM in the first place to implement enough HD textures in your install to reach it uGrids 5. I have (4 GB VRAM and 8 GB RAM to go with) and have reached even 3.5 GB RAM usage (reported by Skyrim Perf Mon) before CTD. You can't rely on the numbers the perf mon is telling you, since it's only reporting the working set, not all memory allocated by the process.
The memory usage figures reported by Task Manager and Skyrim monitoring tools represents the "working set" RAM assigned to the Skyrim program. This is only a partial figure for the total amount of memory in use by Skyrim, and cannot be relied upon as an indicator of true memory usage, which cannot easily be determined. As the load of modded textures drives the memory use to the 4GB limit, the partial Working Set figure tends to report somewhere around 3.1GB, but this varies, and can only be used as a rough indicator.
(details head over here: http://forum.step-project.com/showthread.php?tid=2475, http://forum.step-project.com/showthread.php?tid=1929)

If you get Perf Mon to report a figure greater than 4 GB of RAM usage for TESV.exe alone, you've fixed it.
Last edited by torminater on 21 Jul 2013, 19:11, edited 1 time in total.

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Re: TES Skyrim 0.193

kaffeekranz wrote:
WoodsOfYpres wrote:For me the game just crashes to desktop if i change the ugrids from my current 7 to 5 and load a savegame that was using ugridstoload=7.
You have to load the game with 7, then switch to your skyrimprefs.ini, change the number to 5. Save it.
Then go back to the game, open the console and type "refreshini". Save. Done.
the ugrid's value is rather in skyrim.ini.
Hope doing ALT+TAB not crashes the game.
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Re: TES Skyrim 0.193

Uh, i thought the tool is correct. Then better to use VMMap.

Another tests, forced internally fixes

EDIT: file deleted
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Re: TES Skyrim 0.193

ENBSeries wrote:Uh, i thought the tool is correct. Then better to use VMMap.

Well, if I can alt+tab back to Skyrim, I could start VMMap and let it track skyrim. Can I somehow make it show a graph or log the data it collects in some form? If I can't alt+tab, I'll have the problem, that I need SKSE for my game to run, and if I select skse.exe as executable through VMMap, it won't monitor TESV.exe (afaik).
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