TES Skyrim 0.193

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*sensei*
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Re: TES Skyrim 0.193

DaemonWhite wrote: Try default uGrids (5)
Can do, that is what I use mostly. Think results will be similar thou, except no CTD and less ram/ v-ram used ^^
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Re: TES Skyrim 0.193

One thing I find as a general rule: Don't edit the uGrids, or you're going to have some issues.

7 uGrids would crash on my older HD 6870 card, even without graphical mods.
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Re: TES Skyrim 0.193

DaemonWhite wrote:One thing I find as a general rule: Don't edit the uGrids, or you're going to have some issues.

7 uGrids would crash on my older HD 6870 card, even without graphical mods.
Much agreed, default 5 is and always has been most stable, for me at least. :)

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Re: TES Skyrim 0.193

Hey all... this might be a silly question, but, is there a specific way I should be setting up my VID card. I have an NvIDIA 580, 3GB, and I also have nvidiaInspector loaded. do I need HW options turned on if using ENB? would someone mind exporting an nvidiaInspector profile and provide a link?

/r
Euther

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Re: TES Skyrim 0.193

I'm LMAO watching noobs still using Ugrids over 5 and crying about CTD.

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Re: TES Skyrim 0.193

Euther
Just set ReduceSystemMemoryUsage=true in enblocal.ini and ExpandSystemMemoryX64=true. If you will have lags, set ReduceSystemMemoryUsage=false. If you will have alt+tab issues, set ReduceSystemMemoryUsage=false or set ForceBorderlessFullscreen=true


Seems opinions are split. Unfortunately i deleted sources of tests 3-9, so if somebody still think they are better, let's try again to test new builds. Regarding 10-13 tests, seems they depends from AMD very much, probably better to add new memory fix type. Gonna try some other tricks today.
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Re: TES Skyrim 0.193

charlievoviii wrote:I'm LMAO watching noobs still using Ugrids over 5 and crying about CTD.
Boris wanted test result of how far it can be pushed.
We are well aware of higher ugrid instability.
Last edited by DigitalPrinceX on 22 Jul 2013, 06:01, edited 2 times in total.
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Re: TES Skyrim 0.193

DigitalPrinceX
Are you available for testing now?
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Re: TES Skyrim 0.193

ENBSeries wrote:DigitalPrinceX
Are you available for testing now?
Yes, post them. I'll finish breakfast..... :shock:

For next tests dont force on the fixes. Let us manually turn on/off and see what they do to our game.
Last edited by DigitalPrinceX on 22 Jul 2013, 06:02, edited 1 time in total.
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Re: TES Skyrim 0.193

I remembered now from forum posts what was changed in test 3, 4, so no problem to restore.
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