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 Post subject: Re: TES Skyrim 0.193
PostPosted: 21 Jul 2013, 23:57 
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*sensei*
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DaemonWhite wrote:
Try default uGrids (5)

Can do, that is what I use mostly. Think results will be similar thou, except no CTD and less ram/ v-ram used ^^

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 00:00 
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One thing I find as a general rule: Don't edit the uGrids, or you're going to have some issues.

7 uGrids would crash on my older HD 6870 card, even without graphical mods.

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 00:16 
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Joined: 15 Jan 2013, 13:18
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DaemonWhite wrote:
One thing I find as a general rule: Don't edit the uGrids, or you're going to have some issues.

7 uGrids would crash on my older HD 6870 card, even without graphical mods.


Much agreed, default 5 is and always has been most stable, for me at least. :)


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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 04:27 
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Joined: 21 Jan 2013, 04:11
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Hey all... this might be a silly question, but, is there a specific way I should be setting up my VID card. I have an NvIDIA 580, 3GB, and I also have nvidiaInspector loaded. do I need HW options turned on if using ENB? would someone mind exporting an nvidiaInspector profile and provide a link?

/r
Euther


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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 05:10 
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*blah-blah-blah maniac*

Joined: 19 Jul 2013, 13:04
Posts: 659
I'm LMAO watching noobs still using Ugrids over 5 and crying about CTD.


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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 05:54 
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*blah-blah-blah maniac*
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Joined: 27 Dec 2011, 08:53
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Euther
Just set ReduceSystemMemoryUsage=true in enblocal.ini and ExpandSystemMemoryX64=true. If you will have lags, set ReduceSystemMemoryUsage=false. If you will have alt+tab issues, set ReduceSystemMemoryUsage=false or set ForceBorderlessFullscreen=true


Seems opinions are split. Unfortunately i deleted sources of tests 3-9, so if somebody still think they are better, let's try again to test new builds. Regarding 10-13 tests, seems they depends from AMD very much, probably better to add new memory fix type. Gonna try some other tricks today.

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 05:56 
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Joined: 18 Jul 2012, 09:46
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charlievoviii wrote:
I'm LMAO watching noobs still using Ugrids over 5 and crying about CTD.

Boris wanted test result of how far it can be pushed.
We are well aware of higher ugrid instability.

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Last edited by DigitalPrinceX on 22 Jul 2013, 06:01, edited 2 times in total.

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 05:57 
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Joined: 27 Dec 2011, 08:53
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DigitalPrinceX
Are you available for testing now?

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 05:59 
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*sensei*

Joined: 18 Jul 2012, 09:46
Posts: 312
Location: Bangladesh
ENBSeries wrote:
DigitalPrinceX
Are you available for testing now?

Yes, post them. I'll finish breakfast..... :shock:

For next tests dont force on the fixes. Let us manually turn on/off and see what they do to our game.

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Last edited by DigitalPrinceX on 22 Jul 2013, 06:02, edited 1 time in total.

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 22 Jul 2013, 06:00 
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*blah-blah-blah maniac*
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I remembered now from forum posts what was changed in test 3, 4, so no problem to restore.

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