TES Skyrim 0.193
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.193
damn AMD people making Borris working harder.
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ENBSeries wrote: Welcome to AMD world! Don't complains to me, you bought it, have a nice time.
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- *sensei*
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Re: TES Skyrim 0.193
Boris
PMed you 2 mod links.
Anyway i am finished with testing for now. Leaving country for 10 days. Be back in August 3rd. AMD supposed to release new driver in July 31st.
Good luck with everything.
PMed you 2 mod links.
Anyway i am finished with testing for now. Leaving country for 10 days. Be back in August 3rd. AMD supposed to release new driver in July 31st.
Good luck with everything.
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CPU :: Core i7 2600k @3.40GHz
GPU :: Sapphire Radeon HD 7870 GHz edition 2GB
Ram :: 8GB
Sound :: Creative X-Fi Titanium
OS :: Win 7 Ultimate 64-bit
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.193
DigitalPrinceX
Good luck!
Good luck!
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.193
yup that setup is bombastic stable not 1 freeze though my highest peak i reached wandering target less around was 2.53 GB Private bytes usageOyama wrote:Boris
Test 29 = Total MAGIC.
Performance = sky rocket (3 FPS more average)
CTDs = NONE.
Stuttering = NONE.
FPS drops = last one millisecond when loading cell with -5 to +2 FPS variations, then come back to regular FPS. But this is really fast.
Tested on 3 GB cards only.
As a precision, I'm using extreme quality settings in enbseries, for everything except reflections left off for exteriors. SSAO scales to 1.0 with sampling precision -1.
All te rest is quality 0, filter 0.
Detailed shadows is -1.
CruNcher
Don't touch uGrdis, but increase cell buffering only. Forget the +1 x same multiplier rule.
Try uGrids 5, exteriorCellBuffer 64. Works on my side, and eats more mem.
I need some location that ooohmps the system memory
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.193
I'll release other tests soon, don't leave
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Re: TES Skyrim 0.193
Guys, are you really sure 29 better than 28 for amd and nvidia both and by stuttering and ctd?
here that tests (almost at page end):
viewtopic.php?f=2&t=2138&start=150
here that tests (almost at page end):
viewtopic.php?f=2&t=2138&start=150
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- *sensei*
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Re: TES Skyrim 0.193
с 26 по 30 самый стабильный 29. Хоть и дергается. А круче всего 25. Самая высокая производительность. Я большую часть карты пробежал на огромной скорости, и подтормаживания начались только когда я уже бежал быстрее чем прогружались ячейки, ни вылета, ни дерганий. Но текстуры конечно же черные. Сейчас попробую пройтись по текстурах оптимизатором, в DXT5 пережму, посмотрю будет ли баг с текстурами. Мне кажется что авторам ретекстуров следует срочно менять подход к тому как они жмут текстуры.
Вижу что есть сомнения по поводу 28-29, сейчас еще раз оба попробую с Skyrim Performance monitor'ом, чтобы средний фпс был и примерное потребление памяти.
Вижу что есть сомнения по поводу 28-29, сейчас еще раз оба попробую с Skyrim Performance monitor'ом, чтобы средний фпс был и примерное потребление памяти.
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I used to be an ENB tweaker like you, but then I overheat my GPU.
I used to be an ENB tweaker like you, but then I overheat my GPU.
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.193
ENBSeries wrote:Guys, are you really sure 29 better than 28 for amd and nvidia both and by stuttering and ctd?
here that tests (almost at page end):
viewtopic.php?f=2&t=2138&start=150
On my rigs at least, yes.
28 made FPS drops last a bit longer, and performance increase was less.
TO me, 29 is the best ever released.
I'd like to test a "user definable" version of it.
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BTW, Boris *off topic*, ChA aberration and cubic filtering are WORKING now for enbsunsprite shader, with the initial Icelaglace's code, modified by you, then by me
//float4 origcolor=tex2D(SamplerColor, coord.xy);
replaced by
float4 inputDistord = float4(tex2D(SamplerColor,rCoords).r , tex2D(SamplerColor,gCoords).g ,tex2D(SamplerColor,bCoords).b, tex2D(SamplerColor,float2(x,y)).a);
float4 origcolor = float4(inputDistord.r,inputDistord.g,inputDistord.b,1);
then
float4 tcol=origcolor;
float2 invscreensize=ScreenSize.x;
invscreensize.y=invscreensize.y/ScreenSize.z;
Then at the end of PS :
//res.xyz=origcolor * sunmask;
replaced by
res.xyz=origcolor.xyz * sunmask;
Cubic filter = imperfect pixel sampling = blur emulation
Cha= ... well, Cha.
One thing done
*end offtopic*
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Re: TES Skyrim 0.193
Ok, i'll release another tests which fixes not forced.
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Re: TES Skyrim 0.193
28
29
тестировал на старом грязном и глючном сохранении.
FPS монитор показывать не желает, если врубаю совместимость с d3d9 - игра вылетает. Да и память криво показывает, так как VMMAP в обоих случаях показал значения немного превышающие 3 гига, в 28 - 3,144, с 29 - 3,088.
По ощущениям 28 и 29 кажутся одинаковыми, хотя с 29 все же меньше дерганий. Немного, но меньше. Хотя мне уже может просто казаться.
29
тестировал на старом грязном и глючном сохранении.
FPS монитор показывать не желает, если врубаю совместимость с d3d9 - игра вылетает. Да и память криво показывает, так как VMMAP в обоих случаях показал значения немного превышающие 3 гига, в 28 - 3,144, с 29 - 3,088.
По ощущениям 28 и 29 кажутся одинаковыми, хотя с 29 все же меньше дерганий. Немного, но меньше. Хотя мне уже может просто казаться.
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I used to be an ENB tweaker like you, but then I overheat my GPU.
I used to be an ENB tweaker like you, but then I overheat my GPU.