TES Skyrim 0.193

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*blah-blah-blah maniac*
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Re: TES Skyrim 0.193

damn AMD people making Borris working harder. :evil: :twisted:
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*sensei*
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Re: TES Skyrim 0.193

Boris
PMed you 2 mod links.

Anyway i am finished with testing for now. Leaving country for 10 days. Be back in August 3rd. AMD supposed to release new driver in July 31st.
Good luck with everything.
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Re: TES Skyrim 0.193

DigitalPrinceX
Good luck!
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Re: TES Skyrim 0.193

Oyama wrote:Boris

Test 29 = Total MAGIC.

Performance = sky rocket (3 FPS more average)
CTDs = NONE.
Stuttering = NONE.
FPS drops = last one millisecond when loading cell with -5 to +2 FPS variations, then come back to regular FPS. But this is really fast.
Tested on 3 GB cards only.
As a precision, I'm using extreme quality settings in enbseries, for everything except reflections left off for exteriors. SSAO scales to 1.0 with sampling precision -1.
All te rest is quality 0, filter 0.
Detailed shadows is -1.

CruNcher
Don't touch uGrdis, but increase cell buffering only. Forget the +1 x same multiplier rule.
Try uGrids 5, exteriorCellBuffer 64. Works on my side, and eats more mem.
yup that setup is bombastic stable not 1 freeze though my highest peak i reached wandering target less around was 2.53 GB Private bytes usage :)

I need some location that ooohmps the system memory :D
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Re: TES Skyrim 0.193

I'll release other tests soon, don't leave
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Re: TES Skyrim 0.193

Guys, are you really sure 29 better than 28 for amd and nvidia both and by stuttering and ctd?

here that tests (almost at page end):
viewtopic.php?f=2&t=2138&start=150
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Re: TES Skyrim 0.193

с 26 по 30 самый стабильный 29. Хоть и дергается. А круче всего 25. Самая высокая производительность. Я большую часть карты пробежал на огромной скорости, и подтормаживания начались только когда я уже бежал быстрее чем прогружались ячейки, ни вылета, ни дерганий. Но текстуры конечно же черные. Сейчас попробую пройтись по текстурах оптимизатором, в DXT5 пережму, посмотрю будет ли баг с текстурами. Мне кажется что авторам ретекстуров следует срочно менять подход к тому как они жмут текстуры.

Вижу что есть сомнения по поводу 28-29, сейчас еще раз оба попробую с Skyrim Performance monitor'ом, чтобы средний фпс был и примерное потребление памяти.
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Re: TES Skyrim 0.193

ENBSeries wrote:Guys, are you really sure 29 better than 28 for amd and nvidia both and by stuttering and ctd?

here that tests (almost at page end):
viewtopic.php?f=2&t=2138&start=150

On my rigs at least, yes.
28 made FPS drops last a bit longer, and performance increase was less.

TO me, 29 is the best ever released.
I'd like to test a "user definable" version of it.

-------------------------------------------------
BTW, Boris *off topic*, ChA aberration and cubic filtering are WORKING now for enbsunsprite shader, with the initial Icelaglace's code, modified by you, then by me :D

//float4 origcolor=tex2D(SamplerColor, coord.xy);
replaced by
float4 inputDistord = float4(tex2D(SamplerColor,rCoords).r , tex2D(SamplerColor,gCoords).g ,tex2D(SamplerColor,bCoords).b, tex2D(SamplerColor,float2(x,y)).a);
float4 origcolor = float4(inputDistord.r,inputDistord.g,inputDistord.b,1);
then
float4 tcol=origcolor;
float2 invscreensize=ScreenSize.x;
invscreensize.y=invscreensize.y/ScreenSize.z;

Then at the end of PS :
//res.xyz=origcolor * sunmask;
replaced by
res.xyz=origcolor.xyz * sunmask;

Cubic filter = imperfect pixel sampling = blur emulation
Cha= ... well, Cha. :D

One thing done :D
*end offtopic*

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Re: TES Skyrim 0.193

Ok, i'll release another tests which fixes not forced.
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Re: TES Skyrim 0.193

28
Image

29
Image

тестировал на старом грязном и глючном сохранении.
FPS монитор показывать не желает, если врубаю совместимость с d3d9 - игра вылетает. Да и память криво показывает, так как VMMAP в обоих случаях показал значения немного превышающие 3 гига, в 28 - 3,144, с 29 - 3,088.
По ощущениям 28 и 29 кажутся одинаковыми, хотя с 29 все же меньше дерганий. Немного, но меньше. Хотя мне уже может просто казаться.
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