TES Skyrim 0.193

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Re: TES Skyrim 0.193

ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false

still playing with it.
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Re: TES Skyrim 0.193

Boris

I've been trying to use Day/night seperate palette. I followed instructions and made code changes but it didn't work somehow. Could you please tell me why it's not working ?

Here the Jawz's link which i found DN Palette usage:

http://enbdev.com/enbseries/forum/viewt ... f=6&t=1503

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Re: TES Skyrim 0.193

Tansarville
Please ask me later, in multitasking mode i'm lagging.
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Re: TES Skyrim 0.193

the results were following settings

ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
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Re: TES Skyrim 0.193

Boris
Did 3-4-9 only have one of these new memory feature running? ^^
31 and 32 seem similar to eachother to me atm :>

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Re: TES Skyrim 0.193

Tansarville wrote:Boris

I've been trying to use Day/night seperate palette. I followed instructions and made code changes but it didn't work somehow. Could you please tell me why it's not working ?

Here the Jawz's link which i found DN Palette usage:

http://enbdev.com/enbseries/forum/viewt ... f=6&t=1503
dude he's busy getting a release on the ENB and you come here and ask way off subject stuffs. Let the man do his work, a lot of us been up also trying to help testing.
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Re: TES Skyrim 0.193

Boris

ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=false
DisableDriverMemoryManager=true

>>>>>>>>>>> A bit performance increase, no stuttering, perfect stability

ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true

>>>>>>>>>>>>good performance increase but some FPS drops when loading new cells. I'll gladly accept the drops :D

DisableDriverMemoryManager=true or false makes almost no difference on my side...
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Re: TES Skyrim 0.193

Yersinia79
I don't remember now and deleted sources of those old builds.


This test of stuttering only and bugs with physics and scripts, in general it's same as 32. ReduceSystemMemoryUsage=true gives stuttering, so it's for it.

EDIT: this version may not work at all with Steam, in that case restart Steam and report me.

EDIT: file deleted
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Re: TES Skyrim 0.193

ENBSeries wrote:Yersinia79
I don't remember now and deleted sources of those old builds.
That´s ok :)
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Re: TES Skyrim 0.193

ENBSeries wrote:CruNcher
I didn't changes to ARGB textures, don't know if many mods use them, if it's important, i can try modify them too (on my game they just ~60 mb).
Tons of mods use them. Several use even XRGB. That's juste that by using Optimize Texture (ordenator or SMCO), we convert RGB/ARGB/XRGB to DXT5/DXT1. Sometime we can keep R5G6B5 textures (R5G6B5 is used instead of DXT5 for character's normal maps).
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