Fallout 3 / New Vegas 0.190
Forum rules
new topics are not allowed in this subsection, only replies.
new topics are not allowed in this subsection, only replies.
- Author
- Message
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: Fallout 3 / New Vegas 0.190
Unfortunately not, i expected that result, but definetly have no idea why it happen, only able to disable that variable completely or set by default to false.
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- Posts: 17
- Joined: 07 Jul 2013, 17:17
- Location: Darkside of the moon
Re: Fallout 3 / New Vegas 0.190
Getting exactly the same as midhras, all 4 files fixes the transparency problem and .190 fixes it if FixTransparencyBugs=FALSE. Nvidia GTX580 on 314.21 drivers
EDIT: drivers version corrected, sorry.
EDIT: drivers version corrected, sorry.
Last edited by namaste911 on 22 Jul 2013, 18:45, edited 1 time in total.
-
Offline
- Posts: 25
- Joined: 20 Jul 2013, 03:56
Re: Fallout 3 / New Vegas 0.190
Hello I have been reading the post about the transparency problem so I test your enb again with my radeon card with transparency fix take off, surprisingly my graphic card did not crash the game was running minimise and I could not access it, but a message pop up saying application has been block from using graphic hardware.
-
Offline
- Posts: 2
- Joined: 26 Jun 2013, 19:24
Re: Fallout 3 / New Vegas 0.190
This version seems to be working quite well on my 670. 314.22 drivers I believe. If only I knew how to modify ENB to look nicer besides changing a few values. Very happy you fixed the transparency problem though, was just a tad annoying. Any way we'll get TAA in this? I know not many people play Fallout let alone use ENB, and the engine is harder to worked with, but TAA is great and it seems in-game AA doesn't work. Edge AA does an okay job but TAA is great. I'll understand if not. I know you have bigger priorities here.
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: Fallout 3 / New Vegas 0.190
TAA require data from camera (matrix or position/rotation), it's a problem for all bethesda games, but even if i hook it, experience with skyrim prooved that precision of restoring 3d positions of each pixel is very low for bethesda games and as result artifacts like ghosting on edges or small shaking like it's wind (when camera is in third person mode).
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
-
Offline
- *blah-blah-blah maniac*
- Posts: 619
- Joined: 29 Dec 2011, 20:05
- Location: Санкт-Петербург
Re: Fallout 3 / New Vegas 0.190
Баг с просвечиванием остался, не пойму как но чето он все чаще стал попадатся, самое частое явление при взрывах или тумане, просвечивает вообще жесть, но порой и на ровном месте я вижу пол! Из модов за последнее время ставил только Project reality MkI, в данном моде есть некий доф, вот если его вкл то вообще все просвечивает и вся. Неужели там какойто хук используется для дофа который это создает... мод очень красивый и удалять не охото(((
_________________
AMD RYZEN 2600
Patriot DDR4 signature premium 16gb 3000ghz
MSI A320M-A PRO
Patriot burst elite SSD 480gb
hitachi HDS721050 500gb 7200rpm
Gigabyte GTX 1060 6gb
AMD RYZEN 2600
Patriot DDR4 signature premium 16gb 3000ghz
MSI A320M-A PRO
Patriot burst elite SSD 480gb
hitachi HDS721050 500gb 7200rpm
Gigabyte GTX 1060 6gb
-
Offline
- *blah-blah-blah maniac*
- Posts: 17559
- Joined: 27 Dec 2011, 08:53
- Location: Rather not to say
Re: Fallout 3 / New Vegas 0.190
FixTransparencyBugs=false помогает?
_________________
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7
i9-9900k, 64Gb RAM, RTX 3060 12Gb, Win7