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 Post subject: Re: TES Skyrim 0.193
PostPosted: 23 Jul 2013, 10:11 
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Joined: 29 Dec 2012, 22:42
Posts: 31
>Boris
- Ok I find where's the problem for the Bloom's settings; it only appeared when I put ForceFakeVideocard=true in the enblocal.ini., When I change it to false it's working fine.

- For the Bethesda's graphics settings, I cannot find a way to use them with 0.193 (it worked with 0.192).

Anyway thanks again for your work!

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 23 Jul 2013, 10:25 
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Joined: 03 Mar 2013, 18:42
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Started it up atleast 15-18 times while editing some weather. one time ctd at first load, no missing textures yet :)
creation kit instantly crash with it on at start, been awhile since I tried it (however easy solved by temporary renaming or moving enb dll file) :>
Settings:
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 23 Jul 2013, 11:21 
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Joined: 27 Aug 2012, 19:18
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Boris,

It was ReduceSystemMemoryUsage=true that was crashing tesv.exe at startup - this setting worked fine in .192.
The other two settings did not appear to cause a problem.
I have reverted to .192 for now


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 Post subject: Re: TES Skyrim 0.193
PostPosted: 23 Jul 2013, 11:25 
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Joined: 31 Mar 2012, 15:06
Posts: 1460
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Boris

Not a single issue with textures.
Heavily modded, several textures mixing, not one problem to report.
Whatever the fixes enabled.
So far, so good.

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 23 Jul 2013, 11:50 
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Joined: 20 Jul 2013, 18:45
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t113 wrote:
Boris,

It was ReduceSystemMemoryUsage=true that was crashing tesv.exe at startup - this setting worked fine in .192.
The other two settings did not appear to cause a problem.
I have reverted to .192 for now

I confirm that.

BTW I'm willing to test any new tweak too, if you need testers...
My configuration:
Titan 6GB - 314.22/ Haswell 4770K/ 16GB/ Win7 64.

The game invariably crashes when I enter Dragonsreach if I use Texture Pack Combiner in 2048. No problem in 1024. And even when using ReduceSystemMemoryUsage with 0.192 (which indeed decrease the ram consumption and makes vram consumption higher), it still crashes the game if textures are in 2048.


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 Post subject: Re: TES Skyrim 0.193
PostPosted: 23 Jul 2013, 12:10 
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Joined: 13 Dec 2012, 18:08
Posts: 199
Location: France
Mandark wrote:
t113 wrote:
Boris,

It was ReduceSystemMemoryUsage=true that was crashing tesv.exe at startup - this setting worked fine in .192.
The other two settings did not appear to cause a problem.
I have reverted to .192 for now

I confirm that.

BTW I'm willing to test any new tweak too, if you need testers...
My configuration:
Titan 6GB - 314.22/ Haswell 4770K/ 16GB/ Win7 64.

The game invariably crashes when I enter Dragonsreach if I use Texture Pack Combiner in 2048. No problem in 1024. And even when using ReduceSystemMemoryUsage with 0.192 (which indeed decrease the ram consumption and makes vram consumption higher), it still crashes the game if textures are in 2048.


The problem is even with ReduceSystemMemoryUsage, it remained unstable in 0.192. Normally solved with 0.193. Have to know why these CTDs at startup. Are you using ATTK or Misc DLL ?
Did you think to modify your enbseries.ini ? Lots of settings has been moved to enblocal.ini. Dll switching is not enought between 0.192 and 0.193. Settings were separated in too files.

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 23 Jul 2013, 12:17 
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Joined: 27 Dec 2011, 08:53
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TO ALL USERS WITH CRASHES AT STARTUP WHEN ReduceSystemMemoryUsage=true
Test attached version. But i think it's other software or secondary d3d9 mod.

EDIT: file deleted

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 23 Jul 2013, 12:52 
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Joined: 19 Jul 2013, 13:01
Posts: 8
Location: Nashville. USA
Boris,

Thank you for helping us with the CTD on startup that only a few of us were having.

I can confirm that this test fixed the CTD at startup with ReduceSystemMemoryUsage=true

Unfortunately, something happened between the 7/21 version of 0.193 and the current test version.... my FPS are lower, I have some stuttering, and the visual quality is lower. Something to do with AA, I think? The ini files may have changed in a way I can't detect.

Intel 3570, 8 gb RAM, AMD 7950 video card, Win 7 64 bit.


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 Post subject: Re: TES Skyrim 0.193
PostPosted: 23 Jul 2013, 13:08 
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Joined: 27 Dec 2011, 08:53
Posts: 14816
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Drallen
The only difference in new test vs 0.193 which on site is uncompressed textures handling. But why it fails is unknown and definetly not correct behavior, so i will not search for the problem because it not exist from my side, users must find out which software doing this for AMD and NVidia both.
Also i don't know which version 7/21 do you mean, there are many versions last days, about 70. If you mean from web site download section, try first to change DisableDriverMemoryManager parameter, if it will not do anything, set ExpandSystemMemoryX64=false and if again no result, then come back for testing (but users tested already yesterday and were satisfied with last build).

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 Post subject: Re: TES Skyrim 0.193
PostPosted: 23 Jul 2013, 13:36 
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Joined: 31 Mar 2012, 15:06
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Boris
*off topic*
Just left a nice piece of code on your ENBoost Nexus thread :D
And you should have asked me about propaganda.... :lol:

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