TES Skyrim 0.193

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Re: TES Skyrim 0.193

moldyviolinist
Wait please, i'm developing version which will work for AMD users the same way as for NVidia. Not sure yet, because dxt textures corrupted from skyrim code of their copying to memory, but guess i'll fix that.
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Re: TES Skyrim 0.193

Good morning Boris :)

Found out that if "Attempt to Support Custom d3d9.dll" is checked in "skyrim performance monitor" enbs ingame gui is not displayed.
If i uncheck that "Attempt to Support Custom d3d9.dll" enbs gui is displayed again.

But i think you shouldn´t put so much working time into making enb compatible to other d3d hooking tools.
I am more interested in even better memory usage or new effects that enhances skyrims experience.

Memory Optimizations are so awesome. Installed as many mods as i could. Activated different hd body textures for my RBS mod. Skyrim is hitting 4 GB Vram without pushing ugridsToLoad over 5. while ram usage is below 1,5 GB. Skyrim is much more stable than it was ever before. Thanky Boris!

You mentioned adding d3d11 effects to enb? Maybe it is a misunderstanding myself, because my english sucks.
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Re: TES Skyrim 0.193

VadersApp wrote:Good morning Boris :)

Found out that if "Attempt to Support Custom d3d9.dll" is checked in "skyrim performance monitor" enbs ingame gui is not displayed.
If i uncheck that "Attempt to Support Custom d3d9.dll" enbs gui is displayed again.

But i think you shouldn´t put so much working time into making enb compatible to other d3d hooking tools.
I am more interested in even better memory usage or new effects that enhances skyrims experience.

Memory Optimizations are so awesome. Installed as many mods as i could. Activated different hd body textures for my RBS mod. Skyrim is hitting 4 GB Vram without pushing ugridsToLoad over 5. while ram usage is below 1,5 GB. Skyrim is much more stable than it was ever before. Thanky Boris!

You mentioned adding d3d11 effects to enb? Maybe it is a misunderstanding myself, because my english sucks.

you're late :D Old news. SPM OSD will prevent the ENB GUI to work properly.
Last edited by charlievoviii on 24 Jul 2013, 08:24, edited 1 time in total.
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Re: TES Skyrim 0.193

Hmm i think you misunderstood what i wrote. I am not talking of skyrim perf mon gui, iam talking of enb gui. And if you read the last posts again i haven´t sleped more than necessary *g*.
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Re: TES Skyrim 0.193

VadersApp
You mentioned adding d3d11 effects to enb?
No. I thought about some, but it's impossible on practice, because nobody will do changes to meshes and textures only to support new features, only JawZ or Mindflux (don't remember) made snow which is work with ENBSeries only.
I don't want to fix GUI not visible when "Attempt to Support Custom d3d9.dll" enabled in SPM, it's half of the day of testing. Also SPM is less useful with memory fixes enabled and players don't use my GUI for gameplay, they only configure once.
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Re: TES Skyrim 0.193

Perf monitor is not so elemtary most of the time it is off. I only used it for testing your memory fixes. So thats fine!

I think you shouldn´t drop dx11 support. I guess there will be some modder that will be jumping on and add the features to the meshes and textures. There are a lot of texture and meshes specialists modding for skyrim. If its something like changing or adding data of nif files it could be automated. I have done this before.

I don´t know what features you could add. Could you spoil us with some features that would be possible. Maybe this will rise interest of modders.
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Re: TES Skyrim 0.193

ENBSeries wrote:nobody will do changes to meshes and textures only to support new features
А что именно нужно менять в мешах и текстурах? Если в туманном будущем появится группа людей готовых взять на себя конверсию всех игровых ресурсов - то в принципе d3d11 не кажется таким уж и бессмысленным.
Как сказал Вадер - если у моддеров появится интерес - они на всё готовы. А учитывая безумную популярность скайримовского ENB - исход очень даже может быть положительным.
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Re: TES Skyrim 0.193

directx is more of a market sale scheme than actually beneficial. As you can see how a amazing the game look when it's optimized even on dx9 with modified Borris ENB. If Borris can make a ENB of dx11 that would awesome, but it's not that really important. A lot of people already crying about FPS hit on DX9, so imagine DX11, they are going to cry :lol:
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Re: TES Skyrim 0.193

charlievoviii wrote:directx is more of a market sale scheme than actually beneficial. As you can see how a amazing the game look when it's optimized even on dx9 with modified Borris ENB. If Borris can make a ENB of dx11 that would awesome, but it's not that really important. A lot of people already crying about FPS hit on DX9, so imagine DX11, they are going to cry :lol:
oh cmon its almost 2014, vidcard prices are low. And if somebody is crying about fps hit - its time to burn in the holy fire of next generation GPUs their 25$ bugged AMD cards.
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Re: TES Skyrim 0.193

Xilandro wrote:
charlievoviii wrote:directx is more of a market sale scheme than actually beneficial. As you can see how a amazing the game look when it's optimized even on dx9 with modified Borris ENB. If Borris can make a ENB of dx11 that would awesome, but it's not that really important. A lot of people already crying about FPS hit on DX9, so imagine DX11, they are going to cry :lol:
oh cmon its almost 2014, vidcard prices are low. And if somebody is crying about fps hit - its time to burn in the holy fire of next generation GPUs their 25$ bugged AMD cards.
oh snap :shock: :lol:

Hey AMD is best bang for buck, that's why they buy a new one every month. I'm putting my flame suit on. :lol:
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