VadersApp
Sorry, but i have bad experience, each modder is on own mind and will not do anything which will not make him/her more popular/respective/endorsed, that's why everytime i ask for help i don't have any response and only few modders trying to help, but they get bored fast. You are too much optimistic.
I guess Boris refer mostly to "Tessellation" as a DX11 feature.
Modders unable to make tesselation "ready" models, because it's absolutely different modelling task, all geometry must be created from scratch.
Xilandro
VadersApp
I dont' want to talk about dx11 features, you may dream about them, but the time for me vs result doesn't cost of it, i can earn a lot of money instead of developing such things (or to watch anime). Modders can't do extra features even for dx9 version of the mod.
ZeroKing
You mentioned that you kept EnableFPSLimit=true. Why is that? Is it due to physics issue?
Yes. But i don't know why it makes 3 fps for some rigs, even after changes i did to the frame limiter code.
Would it not be better to use your VSync method instead
Vsync have limit at much lower value. Anyway this is on user's side.
t113
Which settings take precedence? The enblocal.ini in the latest .193, or the ones in ENBoost?
They are equal. ENBoost for users who don't want to use graphics or simply thinking that ENB is graphics only. Old users of ENBSeries don't need to care about ENBoost, they already know everything.
Btw, i posted article how to convert old preset to new, hope it helps