It's probably because I forgot to remove my experimentation's in that interior before uploading.
I will correct that ASAP and thanks for trying out the imagespace modules
Most likely because the author of Falskaar using vanilla imagespaces+lighting templates and the author of ELFX alters the vanilla imagespaces+lighting templates instead of creating new ones like I have.
Such mod compatibility will be done when my base modules are in a more finished state or at least have a more complete base.
As I explained in the post with the imagespaces I created new Imagespaces and Lighting Templates because Bethesda had assigned imagespaces here and there which can be confusing when you think you are altering the looks of dungeons and all of sudden you step into an interior that has those same changes. Happened to me so I decided the hell with that and made it much more intuitive for users who want's to use my ELE esp files with their ENB presets, but alter the look slightly to better suite their needs with knowing it only changes those particular locations.
EDIT;
I have uploaded a new fixed version of the Dragonborn Imagespace module, download is at the imagespace module post.
The cause for the problem was that I accidentally removed the portal markers for the roombounds/roomarkers I added into that interior to improve performance. Will be added back in future versions and will cover all interior cells in need of it.
Enhanced Lighting for ENB, updated 25 November-14
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Re: Enhanced Lightning for ENB, updated 07/25
Ok.. got it - looks perfect now better than ELFXEnhancer, i like this distant fog
Waiting for Falskaar version
Waiting for Falskaar version
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Re: Enhanced Lightning for ENB, updated 07/25
Thanks I'm glad you like it
I never remove any effect from the scene (except fog in interiors such as Whiterun, Solitude etc) instead I make it more subtle and so that it creates a better depth of feel with fog in mind here.
Future versions will have very subtle fog in all interiors to bring back some distant haze and depth feel.
After that I will implement the per location "dynamic" changes, optimize roombounds/roomarkers and/or add new ones to improve performance which will be compatible with Project Skyrim Project Optimization of course and see if I can make that true adaptive interiors feature without resorting to scripts, if in the end I can't make it work without involving scripting I will not implement that particular feature.
It's just one thing that bugs me with the adaptive interiors feature, I can't seem to create new regions with special interior weathers assigned to them and have them show up in the Cell menu Dialog window under the weather section. I now I managed to do it in a test file way back when ENB version 0.138 was new but now the method of doing it eludes me :/
Anyway I need to go over exactly which imagespaces and lighting templates he uses in his mod and adjust them to a "ELE standard", those edits will reside in the ELE - Imagespaces.esp. I will rename all Skyrim modules to just that Skyrim so it will be clear what it changes.
I will have a look at it right away
Are there any other new world space mods or house mods or such that you would like to be ELE covered?
Because now when I change the vanilla imagespace it will not affect any other location but mods that uses them, as I have assigned my very own imagespaces and Lighting templates to every interior in the world of Skyrim I am free to alter the vanilla imagespace to cover any mod without worrying about it affecting any vanilla location
I never remove any effect from the scene (except fog in interiors such as Whiterun, Solitude etc) instead I make it more subtle and so that it creates a better depth of feel with fog in mind here.
Future versions will have very subtle fog in all interiors to bring back some distant haze and depth feel.
After that I will implement the per location "dynamic" changes, optimize roombounds/roomarkers and/or add new ones to improve performance which will be compatible with Project Skyrim Project Optimization of course and see if I can make that true adaptive interiors feature without resorting to scripts, if in the end I can't make it work without involving scripting I will not implement that particular feature.
It's just one thing that bugs me with the adaptive interiors feature, I can't seem to create new regions with special interior weathers assigned to them and have them show up in the Cell menu Dialog window under the weather section. I now I managed to do it in a test file way back when ENB version 0.138 was new but now the method of doing it eludes me :/
Anyway I need to go over exactly which imagespaces and lighting templates he uses in his mod and adjust them to a "ELE standard", those edits will reside in the ELE - Imagespaces.esp. I will rename all Skyrim modules to just that Skyrim so it will be clear what it changes.
I will have a look at it right away
Are there any other new world space mods or house mods or such that you would like to be ELE covered?
Because now when I change the vanilla imagespace it will not affect any other location but mods that uses them, as I have assigned my very own imagespaces and Lighting templates to every interior in the world of Skyrim I am free to alter the vanilla imagespace to cover any mod without worrying about it affecting any vanilla location
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Re: Enhanced Lightning for ENB, updated 07/25
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Re: Enhanced Lightning for ENB, updated 07/25
2 mods with a very professional touch to them, will be sure to include changes for them in the next version
EDIT;
There I have included Falskaar in to ELE I just need to have a look at which interior cells are covered with the specific Imagespaces and Lighting Templates so I can make a better merge of the 2 worlds without removing the original look too much and not make it differ by that much from my original ELE content.
Some comparison pics before and after ELE for Falskaar;
The big changes in light is the DirectLighting I have toned down and re aligned so it functions as a "indrect" lighting instead of coming from the sides. every interior of ELE uses the same amount of Directlighting intensities and RGB values so it would be easier to tweak the interior direct lighting for character lighting, at least that is my intention with it.
Ambient Creek - Amber Mead Inn Vanilla
Ambient Creek - Amber Mead Inn ELE
Ambient Creek - General Store Vanilla
Ambient Creek - General Store ELE
To view them in 1080p resolution follow the link embedded in each picture.
Though the author of Falskaar have made some Lighting Template change directly into the interior cell menu which renders some effects of my Lighting Templates useless.
So far it has only been a few cells with Ambient (not Directional Ambient), Fog color and some other not so essential settings.
I will ask the author of Faalskar if I can make a plugin that will allow my Lighting Templates to take full effect of the settings.
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Re: Enhanced Lightning for ENB, updated 07/25
A few comparison pictures of Skyrim, Dragonborn and Dawnguard imagespace modules.
Forebears Holdout Vanilla (Dawnguard)
Forebears Holdout ELE (Dawnguard)
Interior fog has not been removed in interiors (some have though but will be implemented again) instead it has been made more subtle so it doesn't lit up the distant parts of the interior cell.
Markarth Temple of Talos Vanilla (Skyrim)
Markarth Temple of Talos ELE (Skyrim)
A more subtle bloom has been assigned to all interiors, Skyrim bloom can be increased via ENB if you so choose.
Solitude Blue Palace Vanilla (Skyrim)
Solitude Blue Palace Vanilla (Skyrim)
Less overexposed lights in every interior cells, I have tried to normalize the Light Bulbs in every interior as
best as I could, some very few interiors might look a bit smudged in the colors, maybe. So try without using my
imagespaces and with no Light Bulb mod/s and you'll see why that is.
Temple of Miraak Vanilla (Dragonborn)
Temple of Miraak ELE (Dragonborn)
Notice how weird the shadows of the dragon skeleton looks in the vanilla thanks to the intense DirectLighting.
Dark directly behind it and brighter just above it, that is the doing of the DirectLighting
None of these pictures had a Light Bulb changing mod active it just shows my imagespace modules at work.
Forebears Holdout Vanilla (Dawnguard)
Forebears Holdout ELE (Dawnguard)
Interior fog has not been removed in interiors (some have though but will be implemented again) instead it has been made more subtle so it doesn't lit up the distant parts of the interior cell.
Markarth Temple of Talos Vanilla (Skyrim)
Markarth Temple of Talos ELE (Skyrim)
A more subtle bloom has been assigned to all interiors, Skyrim bloom can be increased via ENB if you so choose.
Solitude Blue Palace Vanilla (Skyrim)
Solitude Blue Palace Vanilla (Skyrim)
Less overexposed lights in every interior cells, I have tried to normalize the Light Bulbs in every interior as
best as I could, some very few interiors might look a bit smudged in the colors, maybe. So try without using my
imagespaces and with no Light Bulb mod/s and you'll see why that is.
Temple of Miraak Vanilla (Dragonborn)
Temple of Miraak ELE (Dragonborn)
Notice how weird the shadows of the dragon skeleton looks in the vanilla thanks to the intense DirectLighting.
Dark directly behind it and brighter just above it, that is the doing of the DirectLighting
None of these pictures had a Light Bulb changing mod active it just shows my imagespace modules at work.
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Re: Enhanced Lightning for ENB, updated 07/25
--UPDATE--
Ok here is a new version of ELE - Imagespace.esp module that has changes to vanilla Imagespaces and Lighting Templates that Falskaar uses. Let me know if it's looks good
And to be clear this does not need Falskaar as I have not merged my .esp with his .esm. I have only changed the Skyrim vanilla imagespaces and lighting templates.
It's the same file as before but now not only are my new imagespaces and lighting templates in this file but also altered vanilla ones.
I have not however got a response from Alexander yet about the plugin I need to do.
So some interiors will look different even if they have the same imagespace and lighting template in them.
Here is a list of Falskaar interiors that uses all settings from the imagespace and lighting template;
Here is the download link;
http://www.mediafire.com/download/ekd47 ... 0.3.71.zip
Notes about the ELE Plugin-Falskaar.esp;
Pine Castle Grove Vanilla
Pine Castle Grove ELE
Ok here is a new version of ELE - Imagespace.esp module that has changes to vanilla Imagespaces and Lighting Templates that Falskaar uses. Let me know if it's looks good
And to be clear this does not need Falskaar as I have not merged my .esp with his .esm. I have only changed the Skyrim vanilla imagespaces and lighting templates.
It's the same file as before but now not only are my new imagespaces and lighting templates in this file but also altered vanilla ones.
I have not however got a response from Alexander yet about the plugin I need to do.
So some interiors will look different even if they have the same imagespace and lighting template in them.
Here is a list of Falskaar interiors that uses all settings from the imagespace and lighting template;
- FSAmberCreekBorvaldurManor - Borvaldur Manor
- FSFortUrokk - Fort Urokk
- FSMzubthand - Mzubthand
Here is the download link;
http://www.mediafire.com/download/ekd47 ... 0.3.71.zip
Notes about the ELE Plugin-Falskaar.esp;
- First you need to have Falskaar installed to use the plugin otherwise it won't do anything and most likely crash your game because of the missing falskaar.esm
- This is not a co-work with Alexander J. Velicky author of the Falskaar mod, and this plugin is an independent mod/plugin to be used with Falskaar.
- It only make changes to the cell menu of Falskaar interior cells under the Lighting section, and makes it so the imagespaces and lighting templates have full control of the interior lighting.
Pine Castle Grove Vanilla
Pine Castle Grove ELE
Last edited by --JawZ-- on 26 Jul 2013, 23:25, edited 1 time in total.
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Re: Enhanced Lightning for ENB, updated 07/25
@ JawZ
I know I said it before, but hot damn! Fine work, my friend!
I know I said it before, but hot damn! Fine work, my friend!
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Re: Enhanced Lightning for ENB, updated 07/25
ZeroKing;
Thanks a lot my friend
Thanks a lot my friend
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Re: Enhanced Lightning for ENB, updated 07/25
--UPDATE--
I just recieved a message from the author of Falskaar and he gave me the green lights to upload my little plugin that will allow my imagespaces and lighting templates to take full control of Falskaar's interior lighting.
The file has been added to the zip folder in the last update post so download that again and use this load order;
I just recieved a message from the author of Falskaar and he gave me the green lights to upload my little plugin that will allow my imagespaces and lighting templates to take full control of Falskaar's interior lighting.
The file has been added to the zip folder in the last update post so download that again and use this load order;
- ELE Plugin-Falskaar.esp
- ELE-Imagespaces.esp