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 Post subject: Re: TES Skyrim
PostPosted: 27 Feb 2012, 10:36 
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far327
Have no idea where and how to get that clothes. Some do not have description or screenshots where to find, another one have description, but player.additem 086666c1 1 not work for me "script not compiled". Any help?

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 Post subject: Re: TES Skyrim
PostPosted: 27 Feb 2012, 10:47 
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The thing is that the first digits of an asset id vary according to the mod load order, so everyone needs to look up their own ids. What I usually do is that I look for keywords (ie. usually the name of the armour) in the mod documentation or file names and then type "help whatever-name-I-found 0". That displays a list of every asset with the given keyword together with their asset id, and after that I can get the item by typing "player.additem the-id-displayed-in-the-asset-list 1".

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 Post subject: Re: TES Skyrim
PostPosted: 27 Feb 2012, 12:58 
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Last edited by Unreal Warfare on 27 Feb 2012, 14:37, edited 2 times in total.

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 Post subject: Re: TES Skyrim
PostPosted: 27 Feb 2012, 13:05 
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Joined: 05 Jan 2012, 11:39
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 Post subject: Re: TES Skyrim
PostPosted: 27 Feb 2012, 14:04 
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Joined: 21 Feb 2012, 06:36
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Gionight
F...! i thought you would say that :( think im going to change my card ;)
for now i wanna try opethfeldts settings. looks super. thx a lot.
by the way, im really enjoying watching your new pics here. more please!!

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By firtiko at 2012-02-26
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By firtiko at 2012-02-27
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By firtiko at 2012-02-26
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By firtiko at 2012-02-27
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By firtiko at 2012-02-27
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By firtiko at 2012-02-27
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By firtiko at 2012-02-27
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By firtiko at 2012-02-27
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By firtiko at 2012-02-26
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By firtiko at 2012-02-27
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By firtiko at 2012-02-26
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By firtiko at 2012-02-27


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 Post subject: Re: TES Skyrim
PostPosted: 27 Feb 2012, 14:36 
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Joined: 27 Jan 2012, 21:46
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@fedorrrz - looks great! always look forward to you letting us play with your settings. i still use yours over everyone elses. i just like the overall look of it :)

@Firtiko - where did those screens come from? they look amazing. looks like they tell a story too.


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 Post subject: Re: TES Skyrim
PostPosted: 27 Feb 2012, 16:01 
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far327 wrote:
Does anyone know how to make Matso's depth of field compensate for a "fov 90" ? Seems when I play at that field of view the depth is inaccurate and very distracting.


Make sure that in the prepass file where the DOF settings are that your screen resolution is correct. It makes a huge difference with how it works especially at higher FOVs.


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 Post subject: Re: TES Skyrim
PostPosted: 27 Feb 2012, 16:31 
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@jim2point0: check your PM box )
The night is still untouched, so it's not so dark as I planning to do.

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 Post subject: Re: TES Skyrim
PostPosted: 27 Feb 2012, 16:35 
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Last edited by happyken on 27 Feb 2012, 21:09, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 27 Feb 2012, 16:39 
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ENBSeries wrote:
far327
Have no idea where and how to get that clothes. Some do not have description or screenshots where to find, another one have description, but player.additem 086666c1 1 not work for me "script not compiled". Any help?


Sorry about that. I forgot most of those didn't have ReadMe files. :? Bear in mind that the qipao requires CBBE and I think it might require CHSBHC. You're game may crash otherwise when you try to put on the clothing.

*below is just an example. IDs are not actual

Replace first 2 number with your load order for IDs for example:

NPCRedDress in my loadorder is 31000d65.
So yours might be 29000d65 or 01000d65, so change accordingly.

You can also type (help "name of item" 4) in console. (This is the best way to find the ID)

Examples of help command:

help NPCRedDress 4

Examples of player.additem command:

player.additem 2d008030 1

Remember, use Page Up & Page Down keys on your keyboard to scroll up and down in console.

@Pmind -
PMind wrote:
far327 wrote:
Does anyone know how to make Matso's depth of field compensate for a "fov 90" ? Seems when I play at that field of view the depth is inaccurate and very distracting.


Make sure that in the prepass file where the DOF settings are that your screen resolution is correct. It makes a huge difference with how it works especially at higher FOVs.


THANK YOU THANK YOU THANK YOU!!! Also, if others have not figured this out. Adding this line under the display category of your skyrim.ini helps with the extreme blurring when you are close to your character or an NPC. "fNearDistance=3" try changing the value depending on how much blur you like.

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Last edited by far327 on 27 Feb 2012, 18:56, edited 1 time in total.

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