TES Skyrim 0.195

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Re: TES Skyrim 0.195

arsil wrote:Boris stated in this topic, that
When fps is lower than desired, it smoothly decrease quality of ssao precision and reduce sizescale, for reflection it reduce search steps
. So I think that changing sizescale on SSAO should manifest somehow in my case.
Yes. It can be a bug in Dynamic Quality if sizescale must be impacted. Let's wait Boris's answer :)
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Re: TES Skyrim 0.195

SizeScale changing depending from "Quality" parameter under [ADAPTIVEQUALITY] category and quality of effects set. I wrote in description to this topic already. Strange to read such questions, how in the hell desired frame rate can be minimal? If you set desiredfps to 1000, i need to call Present() in loop only? Guys, stop discussing stupid things.

I came here now to write that trying to make shader variables available in GUI, it's damn tricky to syncronize config reading/writing with vars, so don't know if will finish today or need more time. Hope this will allow to make more usable shaders for users.
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Re: TES Skyrim 0.195

ENBSeries wrote: I came here now to write that trying to make shader variables available in GUI, it's damn tricky to syncronize config reading/writing with vars, so don't know if will finish today or need more time. Hope this will allow to make more usable shaders for users.
:shock: Lots of work, am I right ?
I suddenly realize I'm being too old, I can't tweak anything another way than with a text editor... :lol:
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Re: TES Skyrim 0.195

Oyama

I modified your enbeffectprepass.fx a bit.
Now the number of taps taken in DOF code depends on discRadius variable. It uses dynamic branching, so if almost all pixels are in focus you get huge speed gain.
I know, that for your glorious screenshots it is not necessary, but that kind of code can help people with slower hardware. They won't have to decrease DEPTH_OF_FIELD_QUALITY for the whole screen.

If you want to take a look at my code, PM me or something. I just changed a couple of lines.

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Re: TES Skyrim 0.195

Hi all,
I notice occasionally that when I hit the <Shift-enter> keys to bring up the settings window, the color for the enblocal file changes to red... what does this mean?
And... what is screen tearing?
Thanks,
E
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Re: TES Skyrim 0.195

Yersinia79 wrote:
CruNcher wrote: yes i did this allready i will test with the unsafe hack and reducesystemmemory next to see if it's more stable for me though you shouldn't forget im on 1GB Vram which is virtualy shared to 4 GB so reducing system memory seems critical for my setup i guess :)
Swap space is shared either way between the gfx card and RAM, so it would be less :)

These are usualy set to 0 inside skyrim.ini, maybe it help if your low on ram/v-ram not sure :>
bUseHardDriveCache=1
bEnableFileCaching=1
Not sure about this last one :?
bBackgroundLoadVMData=1
thx for that i will test it later currently it looks like that for me and my system and skyrim configuration :)

CTD (not stable)

[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=false
DisableDriverMemoryManager=false
EnableUnsafeMemoryHacks=false


No CTD (stable)

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=false
DisableDriverMemoryManager=false
EnableUnsafeMemoryHacks=false

CTD (not stable)

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
EnableUnsafeMemoryHacks=false

CTD (not stable)

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
EnableUnsafeMemoryHacks=false


No CTD (stable)

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
EnableUnsafeMemoryHacks=true

No CTD (stable)

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=false
DisableDriverMemoryManager=true
EnableUnsafeMemoryHacks=true

No CTD (stable)

[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=false
DisableDriverMemoryManager=false
EnableUnsafeMemoryHacks=true

CTD (not stable)

[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
EnableUnsafeMemoryHacks=false

1st stage stableness is reached for everything that gets me behind riverwood without CTDing, if i have all the stable combinations i gonna test performance differences ;)
Last edited by CruNcher on 29 Jul 2013, 12:07, edited 1 time in total.
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Re: TES Skyrim 0.195

Boris,
I want to thank you for v0.195. I loaded up SkyrimHD 4K mod and another 2K HD mod, and I never seen Skyim running stable and silky smooth with a very high memory utilization. I was running this memory setting on my AMD 7850 with uGrid 7.
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=false
DisableDriverMemoryManager=false
EnableUnsafeMemoryHacks=false

Here's the SkyMon capture, and both RAM and VRAM were fully loaded up and stable.
Image
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Re: TES Skyrim 0.195

I'm not sure if this is the right thread, but i've got a problem with this version (also occured with previous ones):
I can't get Reflection working. I enable it and turn all parameters to the highest values, but nothing changes. Maybe there is something i overlooked: Is there any effect wich doesn't work in combination with Reflection?
I also have one different question and hope it hasn't been asked before: Would it be possible to add seperate Reflection-parameters to the multiple weathers? It would be kinda cool to have reflections outside on rainy weather :)
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Re: TES Skyrim 0.195

Reflection work only if deffered mode set to true and if you restart game or press "apply changes" (or backspace key).
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