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 Post subject: Re: TES Skyrim
PostPosted: 02 Aug 2013, 01:15 
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charlievoviii wrote:
CruNcher wrote:

charlie extra for you i called Cas into the Studio and gave her a little overhaul ;)


Finally. You're heading the right direction. Just dont go back to uglyyyyyyyyyyyyyyy. I like the new Cruncher :D


you can say it was ugly but for me it wasn't ah anyways here though working with such lips is hard need to better balance it

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@kaffeekranz

New Wallpapper for your Girlfriend ;)

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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 02 Aug 2013, 01:40 
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Joined: 27 Sep 2012, 14:33
Posts: 23
Modified Project ENB using ENB 0.195

BTW getting great FPS with 0.195

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 Post subject: Re: TES Skyrim
PostPosted: 02 Aug 2013, 01:51 
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--JawZ-- wrote:
insomnia_jt;

Schyyyst bild duh ;)


CruNcher;

Nice facial expression on her as well.
Though I think you need to use the SKSE resolution fix along with a higher detailed warpaint next time to go with the rest of her next time ;)


What is the SKSE resolution fix?

Old picture from old preset:

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 Post subject: Re: TES Skyrim
PostPosted: 02 Aug 2013, 02:19 
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Joined: 19 Jul 2013, 13:04
Posts: 659
CruNcher wrote:
charlievoviii wrote:
CruNcher wrote:

charlie extra for you i called Cas into the Studio and gave her a little overhaul ;)


Finally. You're heading the right direction. Just dont go back to uglyyyyyyyyyyyyyyy. I like the new Cruncher :D


you can say it was ugly but for me it wasn't ah anyways here though working with such lips is hard need to better balance it

Image


Nice, can you do one without the freckles ?

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 Post subject: Re: TES Skyrim
PostPosted: 02 Aug 2013, 03:01 
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Joined: 11 Apr 2012, 03:24
Posts: 552
@Forest - tyvm! How are you liking the new K ENB/Koutervibe Extensive?

Questions for everyone:

I want to do a comparison thread of most of the current ENB presets found on the nexus.

I was thinking of choosing an outdoor location and taking 4 screenshots. There will be a character in the center with the mountains in the background.
I will take the screenshots at 6am, 12pm, 6pm, and 12am. What do you guys think? What is a good location? I should I deal with interior shots and where should I take it?

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 Post subject: Re: TES Skyrim
PostPosted: 02 Aug 2013, 03:35 
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Joined: 05 Mar 2012, 02:08
Posts: 1938
evok99;

Why not take those shoots at the first standing stones, a well known place and easy to find by anyone so they can do their own comparison. Using your pictures with any other preset out there that you have not covered.

Or perhaps the Whiterun plains which would give you an easy place to shoot sunset and sunrise by just turning around.

Dramatic sunset and sunrise shoots would be best to take around 8 AM and 5:30 PM. Because at 6:30 it's absolute Dusk and at 7:30 it's absolute Dawn which does not have the sun visible and would create less dramatic scenes.


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 Post subject: Re: TES Skyrim
PostPosted: 02 Aug 2013, 03:51 
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Posts: 552
Image

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 Post subject: Re: TES Skyrim
PostPosted: 02 Aug 2013, 04:33 
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evok99;

Nice picture :)

Really dig the subtle DoF effect you got going on the picture just the right amount and "placement" if you ask me. And clarity/sharpness is really good too.


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 Post subject: Re: TES Skyrim
PostPosted: 02 Aug 2013, 05:50 
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Joined: 02 Aug 2013, 05:40
Posts: 16
hi all so incredible images over here, just posting few from my character using the performance (no powerful machine yet) realvision+cot+Rlo

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 Post subject: Re: TES Skyrim
PostPosted: 02 Aug 2013, 06:25 
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Joined: 11 Apr 2012, 03:24
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Thanks Jawz, I used a slightly tweaked version of one of Kyo's DoF files.

So I want to compare about 30 different ENB presets. All of Kyo's, realvision, the updated versions of the Wilds/Project COT...and a lot more. Here are the screenshots I plan on using for comparisons. I used sunset/sunrise/midnight/noon at the first set of standing stones. I used two interiors shots at the temple in whiterun to showcase night and daytime interior settings. I used one more closeup interior shot to show detail on characters. I used an exterior closeup shot to show how well skin is rendered with different presets. I also used one more exterior screenshots which will show shadow details and particle intensity from the watermill.

Vanilla:
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