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 Post subject: Re: Fallout: New Vegas
PostPosted: 03 Aug 2013, 01:51 
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*master*

Joined: 30 Dec 2012, 21:36
Posts: 186
Kinda funny that we ended up with the same blue sky lol


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Tomoko
 Post subject: Re: Fallout: New Vegas
PostPosted: 03 Aug 2013, 03:05 
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Joined: 25 Apr 2013, 23:45
Posts: 79
@confidence man

This looks like it's shaping up to be one of the best ENB's yet. I'm jealous.

How did you get the exterior lighting to be that dynamic?

As in, what settings do you use to get the lighting where it is evenly red on one side and shaded on the other in relation to the sun?

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 Post subject: Re: Fallout: New Vegas
PostPosted: 03 Aug 2013, 14:31 
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*blah-blah-blah maniac*

Joined: 31 Dec 2011, 19:42
Posts: 504
Nawtilis2 - Thanks man, but you have nothing to be jealous about. Your config makes it look like a completely different game.

As for the lighting, it's done by having high ambient lighting intensities and curves.

What gun mod is that you're using btw? And those textures aren't NMC's, right?

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NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.


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 Post subject: Re: Fallout: New Vegas
PostPosted: 03 Aug 2013, 16:17 
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*sensei*

Joined: 04 Jan 2012, 20:27
Posts: 402
Location: Russia, Vladimir
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 Post subject: Re: Fallout: New Vegas
PostPosted: 04 Aug 2013, 20:14 
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*master*

Joined: 30 Dec 2012, 21:36
Posts: 186
Well that's the best I can do with 0.194

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 Post subject: Re: Fallout: New Vegas
PostPosted: 05 Aug 2013, 18:51 
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*sensei*
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Joined: 29 Jan 2013, 01:17
Posts: 450
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If anyone ever wants me to stop posting full resolution PNGs, just tell me. :)

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 Post subject: Re: Fallout: New Vegas
PostPosted: 05 Aug 2013, 19:21 
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*master*
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Joined: 04 Jan 2012, 18:05
Posts: 154
@Roland I honestly don't mind their size, they load quite fast, but their size in pixels is a different thing, especially on a 1080p screen.

DrkENB 1.0 - Pictures avalaible in 1080p - All screenshots are downsampled from 4K ( fun fact : still playable in this resolution, barely, but playable )

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Still messing around with the palette, though. It's always funny to see how important is the palette, with a little bit of practice you ( almost ) don't need any modification of the ini files to obtain a good balance of contrast and brightness ( subject to personal tastes of course ), both in interiors and exteriors.


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 Post subject: Re: Fallout: New Vegas
PostPosted: 05 Aug 2013, 19:46 
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*blah-blah-blah maniac*

Joined: 31 Dec 2011, 19:42
Posts: 504
4k :shock:

What is that gun mod btw? Those are insanely detailed.

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_________________
NLA v.2.0 beta - A test version of the latest NLA release.
Natural Lighting and Atmospherics for ENB - A Skyrim weather mod and preset.
High-Res bark textures - Some bark textures I made.
Dark Souls 2 ENB preset - Preset for Dark Souls 2.


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 Post subject: Re: Fallout: New Vegas
PostPosted: 05 Aug 2013, 19:47 
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*master*
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Joined: 04 Jan 2012, 18:05
Posts: 154
Quote:
What is that gun mod btw? Those are insanely detailed.


http://newvegas.nexusmods.com/users/431125/?tb=mods&pUp=1

Best models on the Nexus hands down.


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 Post subject: Re: Fallout: New Vegas
PostPosted: 05 Aug 2013, 20:43 
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*sensei*
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Joined: 29 Jan 2013, 01:17
Posts: 450
I had a feeling it was Millenia's. :P

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