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 Post subject: Re: TES Skyrim
PostPosted: 03 Aug 2013, 20:36 
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Joined: 24 Jan 2013, 12:59
Posts: 21
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Tomoko
 Post subject: Re: TES Skyrim
PostPosted: 03 Aug 2013, 20:46 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
Yersinia79 wrote:
Gionight

Cruncher
Very nice lighting, it looks really good and realistic :)


Thx but i do a lot of cherry picking my ideas of light and response clash constantly against bethesdas fantasy world ;)

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You don't really want to play the Game how i currently play it it's so crazy, it's like you are bound between 2 worlds and they change almost every frame ;)
It's totally inconsistent but once i reached a result and im happy with it i catalogize it and the exact way how i achieved it so nothing gets lost :)

and all these weather states really don't help i think i will start my own unique assets and post results outside of skyrims context i tried to adapt but it doesn't work also every moder has a own idea of things and his own workflow some match mine very nicely lot don't.

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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


Last edited by CruNcher on 03 Aug 2013, 21:06, edited 6 times in total.

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 Post subject: Re: TES Skyrim
PostPosted: 03 Aug 2013, 20:46 
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*sensei*

Joined: 30 May 2012, 15:40
Posts: 267
kalicola wrote:
Soolie: Awesome cloud mod I must say! Very well done... But how do I change the brightness of the clouds in my ENB config? They are very dark, and look much better in Vanilla... I've tried the volumetric fog settings, but that doesn't Work...

And then I tried JT ENB, and with that your clouds looks just as awesome as in Vanilla... So, what ENB settings affects the clouds?


Particle settings seem to affect them.

@Soolie - clouds seem low, pretty well on the ground at Ivarsted (spelling?). Are you spreading them pretty well evenly as far as height goes on a per weather basis or are you taking ground elevation into account? Having said that, I like the foggy effect its a tad much on a clear weather.


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 Post subject: Re: TES Skyrim
PostPosted: 03 Aug 2013, 21:45 
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*blah-blah-blah maniac*

Joined: 17 Dec 2012, 08:57
Posts: 591
Location: Bosnia & Herzegovina
Guzio, thanks, i will refresh a preset if i ever manage to made something that look ok for all kind of weather types. According to yours shots you already have better preset then me

Unreal Warfare, love your first shot

Gionight, more like Richard Chamberlain to me

Couple of shots with a different effect

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 Post subject: Re: TES Skyrim
PostPosted: 03 Aug 2013, 23:52 
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Joined: 12 May 2013, 11:02
Posts: 12
Just two fast screenshots, Far Off ENB 1.2


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Edit: wrong screenshots.


Last edited by Mith on 04 Aug 2013, 12:26, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 04 Aug 2013, 00:13 
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*blah-blah-blah maniac*
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Joined: 05 Mar 2012, 02:08
Posts: 1938
Yersinia79 wrote:

JawZ
Will try do that, and you pretty much nailed it with the fog color guess I need to lower green slightly more. Might be my night balance between things is alittle off too, so ill make backup for this one :)
Would a pastel light blue "taint" be better for night you think? To make "clear sky" night color colder basicly :>

When working on different time periods it's best to do the tweaking in their absolute time.
Day is 12:00 PM, Sunset is 6:30 PM, Night is 12:00 AM and Sunrise is 7:30 AM.

And for the Fog Color I would first use the Horizon color for the far fog as I mentioned and then I would use either the highest value from the Horizon, if it's 1, 2, 3 then I would use 3 just as an example. And enter it into the near fog like this 3, 3, 3. and adjust it until I found the "sweet spot" for it.

I think that this color would be something that would look good, though don't use the actual RGB value here but the difference between.

15, 10 20, or 13, 10, 18.

This is just me gussing and you will need to increase it, to either 20 or 30 at least. 25, 20, 30. -- 35, 30, 40. ---- 33, 30, 38. -- 33, 30, 38.


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 Post subject: Re: TES Skyrim
PostPosted: 04 Aug 2013, 00:15 
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*blah-blah-blah maniac*

Joined: 20 Mar 2012, 08:37
Posts: 1509
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_________________
Quote:
85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard


Last edited by CruNcher on 04 Aug 2013, 00:26, edited 1 time in total.

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 Post subject: Re: TES Skyrim
PostPosted: 04 Aug 2013, 00:17 
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Joined: 05 Mar 2012, 02:08
Posts: 1938
Hey CruNcher where are those RLO and ELE comparisons you where talking about?


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 Post subject: Re: TES Skyrim
PostPosted: 04 Aug 2013, 01:23 
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*sensei*
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Joined: 26 Sep 2012, 12:00
Posts: 323
Location: Darkest corners of G.E.C.K.
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Что-то ничерта хорошего не получается, пытаюсь в CK настроить освещение. Скрин с горой получился, остальные выглядят паршиво.

Can't do anything good, trying to tweak lighting in CK. Scrnshot with mountain looks good, but other shots with tweaked weather looks just terrible.

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 Post subject: Re: TES Skyrim
PostPosted: 04 Aug 2013, 03:07 
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*sensei*
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Joined: 03 Mar 2013, 18:42
Posts: 432
Location: Norway
Awesome pictures everyone :)

JawZ
Thank you will try that and those color blends, hopefully when done tundra ill get a kind of "template" to follow.
So when I start editing other weather, it get alittle easier even thou their differently colored :D

Couple interior shots thou not yet edited this weather in CK (storm snow if I recall right), just to post something else than Tundra ^^
Intended night light, not much todo except slight recolor and drop ambient (it alittle bright for it´s value) :>
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Daytime need rework like tundra clear, think ill tune outside first thou :)
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Got to love armor that change body shape, oh well^^

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