TES Skyrim

post screenshots of enbseries
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Re: TES Skyrim

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Nice

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But now see the Arrow in the Knee Monster Torch from Wallmart ;)

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Thats a Real light

How do some light mods ticking crazy, i could understand that for visibility purposes you do some slight overexegeration but that's ridiculous the scene broke immediately for me when the guard put his 10x deluxe halogen lamp in his hands that light radius is really mind blowing :)

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Re: TES Skyrim

Gionight
Maybe so but I still think they are ^^
Will try keep that night sky then and thank you means alot :D

JawZ
Will try do that, and you pretty much nailed it with the fog color guess I need to lower green slightly more. Might be my night balance between things is alittle off too, so ill make backup for this one :)
Would a pastel light blue "taint" be better for night you think? To make "clear sky" night color colder basicly :>

symphonicjohn
Lovely Kountervibe shoots^^

Cruncher
Very nice lighting, it looks really good and realistic :)
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Re: TES Skyrim

Soolie: Awesome cloud mod I must say! Very well done... But how do I change the brightness of the clouds in my ENB config? They are very dark, and look much better in Vanilla... I've tried the volumetric fog settings, but that doesn't Work...

And then I tried JT ENB, and with that your clouds looks just as awesome as in Vanilla... So, what ENB settings affects the clouds?
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Re: TES Skyrim

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Re: TES Skyrim

Yersinia79 wrote:Gionight

Cruncher
Very nice lighting, it looks really good and realistic :)
Thx but i do a lot of cherry picking my ideas of light and response clash constantly against bethesdas fantasy world ;)

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You don't really want to play the Game how i currently play it it's so crazy, it's like you are bound between 2 worlds and they change almost every frame ;)
It's totally inconsistent but once i reached a result and im happy with it i catalogize it and the exact way how i achieved it so nothing gets lost :)

and all these weather states really don't help i think i will start my own unique assets and post results outside of skyrims context i tried to adapt but it doesn't work also every moder has a own idea of things and his own workflow some match mine very nicely lot don't.
Last edited by CruNcher on 03 Aug 2013, 21:06, edited 6 times in total.
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Re: TES Skyrim

kalicola wrote:Soolie: Awesome cloud mod I must say! Very well done... But how do I change the brightness of the clouds in my ENB config? They are very dark, and look much better in Vanilla... I've tried the volumetric fog settings, but that doesn't Work...

And then I tried JT ENB, and with that your clouds looks just as awesome as in Vanilla... So, what ENB settings affects the clouds?
Particle settings seem to affect them.

@Soolie - clouds seem low, pretty well on the ground at Ivarsted (spelling?). Are you spreading them pretty well evenly as far as height goes on a per weather basis or are you taking ground elevation into account? Having said that, I like the foggy effect its a tad much on a clear weather.

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Re: TES Skyrim

Guzio, thanks, i will refresh a preset if i ever manage to made something that look ok for all kind of weather types. According to yours shots you already have better preset then me

Unreal Warfare, love your first shot

Gionight, more like Richard Chamberlain to me

Couple of shots with a different effect

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Re: TES Skyrim

Just two fast screenshots, Far Off ENB 1.2


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Edit: wrong screenshots.
Last edited by Mith on 04 Aug 2013, 12:26, edited 1 time in total.

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Re: TES Skyrim

Yersinia79 wrote:
JawZ
Will try do that, and you pretty much nailed it with the fog color guess I need to lower green slightly more. Might be my night balance between things is alittle off too, so ill make backup for this one :)
Would a pastel light blue "taint" be better for night you think? To make "clear sky" night color colder basicly :>
When working on different time periods it's best to do the tweaking in their absolute time.
Day is 12:00 PM, Sunset is 6:30 PM, Night is 12:00 AM and Sunrise is 7:30 AM.

And for the Fog Color I would first use the Horizon color for the far fog as I mentioned and then I would use either the highest value from the Horizon, if it's 1, 2, 3 then I would use 3 just as an example. And enter it into the near fog like this 3, 3, 3. and adjust it until I found the "sweet spot" for it.

I think that this color would be something that would look good, though don't use the actual RGB value here but the difference between.

15, 10 20, or 13, 10, 18.

This is just me gussing and you will need to increase it, to either 20 or 30 at least. 25, 20, 30. -- 35, 30, 40. ---- 33, 30, 38. -- 33, 30, 38.

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Re: TES Skyrim

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Last edited by CruNcher on 04 Aug 2013, 00:26, edited 1 time in total.
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85% of graphics research is about who can finally make Sponza look good.
Jasper Bekkers EA/DICE

Perfection is the greatest enemy of photorealism.
Jorge Jimenez Activision Blizzard
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