TES Skyrim 0.200
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- *sensei*
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Re: TES Skyrim 0.200
Almost forgot, sometimes when changing dll file several lines from enbseries is added to the bottom of enblocal. Just delete them and their gone, so double check local ini when swapping dll :>
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Re: TES Skyrim 0.200
hmm sounds like a bug to me if it really does that
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Re: TES Skyrim 0.200
to Boris
I have same problem as Polo has. I just installed fresh copy of enb 0.200 like no other effects was allowed. I changed RemoveBlur parameter to true and nothing happend. I tried saving, loading, apply changes, reload game but nothing helped. Last enb version I used was 13.7.13 before I jumped to your recent version. Also before I installed this recent version I removed all older enb files from skyrim folder. BTW I noticed that theres no more reload button aka backspace key so need every time hit load/apply manualy with my mouse. So is it on purpose or another problem just on my side?
I have same problem as Polo has. I just installed fresh copy of enb 0.200 like no other effects was allowed. I changed RemoveBlur parameter to true and nothing happend. I tried saving, loading, apply changes, reload game but nothing helped. Last enb version I used was 13.7.13 before I jumped to your recent version. Also before I installed this recent version I removed all older enb files from skyrim folder. BTW I noticed that theres no more reload button aka backspace key so need every time hit load/apply manualy with my mouse. So is it on purpose or another problem just on my side?
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Re: TES Skyrim 0.200
Yersinia79
EnableUnsafeMemoryHacks must be false to activate latest features, you simply running the same as 0.199.
What is wrong with lagging when exiting the game, i don't know, because with EnableUnsafeMemoryHacks=true host process not work, so it's not because of it.
CruNcher
I don't know what GC is. If you mean garbage collector, i don't think it can be called like that, memory managers are not garbage collectors.
lieutang
Shaders reloading button removed as users bother me with it.
lieutang
polo
Right, i see this myself. Well, added in TODO list.
EnableUnsafeMemoryHacks must be false to activate latest features, you simply running the same as 0.199.
What is wrong with lagging when exiting the game, i don't know, because with EnableUnsafeMemoryHacks=true host process not work, so it's not because of it.
CruNcher
I don't know what GC is. If you mean garbage collector, i don't think it can be called like that, memory managers are not garbage collectors.
lieutang
Shaders reloading button removed as users bother me with it.
lieutang
polo
Right, i see this myself. Well, added in TODO list.
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Re: TES Skyrim 0.200
lieutang
polo
Fixed, will be available in next update (overoptimized code).
Btw, i updated mod 45 minutes ago, download it again. Show error text if enbhost failed to work and increased amount of memory available for allocation.
polo
Fixed, will be available in next update (overoptimized code).
Btw, i updated mod 45 minutes ago, download it again. Show error text if enbhost failed to work and increased amount of memory available for allocation.
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Re: TES Skyrim 0.200
Oh shoot I missed that EnableUnsafeMemoryHacks did that, will try again without with the updated version :>
Slight lag in windows after exit, I guess happen cause some resources is diverted back to regular use. But it is so short and everything is normal after, so I think it can be safely ignored anyhow
EDIT:
normal ugrid and 2k landscape tex on both
0.200
0.198
This is same run, 0.198 test is taken a week ago with ReservedMemorySizeMb=512 :>
0.200 still is alot more fluid in motion and on cell loads but 0.198 had higher fps and is more aggressive, going to try change settings alittle more with 0.200 :>
Current:
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
ReservedMemorySizeMb=768
EnableUnsafeMemoryHacks=false
Looked alittle more into how lines from enbseries end up in enblocal and I was wrong about the change dll part :>
The lines is added when save config is clicked within the enb gui.
Slight lag in windows after exit, I guess happen cause some resources is diverted back to regular use. But it is so short and everything is normal after, so I think it can be safely ignored anyhow
EDIT:
normal ugrid and 2k landscape tex on both
0.200
0.198
This is same run, 0.198 test is taken a week ago with ReservedMemorySizeMb=512 :>
0.200 still is alot more fluid in motion and on cell loads but 0.198 had higher fps and is more aggressive, going to try change settings alittle more with 0.200 :>
Current:
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
ReservedMemorySizeMb=768
EnableUnsafeMemoryHacks=false
Looked alittle more into how lines from enbseries end up in enblocal and I was wrong about the change dll part :>
The lines is added when save config is clicked within the enb gui.
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Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
Samsung U28D590D @2160p/16GB G.Skill (DDR4)/Win10 Pro 64bit
Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
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Re: TES Skyrim 0.200
Regarding my previous post, I believe I found the problem. It seems that having my shadows set to "ultra" quality was causing the massive FPS drops and stutter when moving from interiors to exteriors. If I set my shadows to "high," everything is okay. Is this a bug? The FPS drops and stutter with ultra shadows occur if I have any of the ENB graphics options active (SSAO, detailed shadows, skylighting, IBL, etc.). If I completely disable the graphics effects and use only the memory fixes, no severe FPS drops or stutter occur when transitioning from interiors to exteriors.
Also, system specs: Intel i5 3570k CPU, 16 GB RAM, Gigabyte Nvidia 660 Ti OC VGA with 2 GB VRAM, Windows 7 Home Premium 64-bit OS.
Also, system specs: Intel i5 3570k CPU, 16 GB RAM, Gigabyte Nvidia 660 Ti OC VGA with 2 GB VRAM, Windows 7 Home Premium 64-bit OS.
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Re: TES Skyrim 0.200
Yersinia79
I said already what the difference between 0.199 and 0.200. For performance the same for any other version with memory reducing and definetly it can't differ.
TwoArmedMan15
Videocard rendering happen in parallel to game computations on cpu.
I said already what the difference between 0.199 and 0.200. For performance the same for any other version with memory reducing and definetly it can't differ.
TwoArmedMan15
Videocard rendering happen in parallel to game computations on cpu.
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Re: TES Skyrim 0.200
Yersinia79
I've been following your Performance logs for the last few days since the .199 release, and I don't seem to be seeing anywhere near the performance gains you're getting. I must be doing something wrong, as I've been using a similar profile set-up to you, yet I'm seeing way more RAM usage over my VRAM (which I've got oodles of).
Any guesses as to what I might have messed up?
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
ReservedMemorySizeMb=768
EnableUnsafeMemoryHacks=false
I've been using the newer K-ENB with .199 support.
I've been following your Performance logs for the last few days since the .199 release, and I don't seem to be seeing anywhere near the performance gains you're getting. I must be doing something wrong, as I've been using a similar profile set-up to you, yet I'm seeing way more RAM usage over my VRAM (which I've got oodles of).
Any guesses as to what I might have messed up?
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
ReservedMemorySizeMb=768
EnableUnsafeMemoryHacks=false
I've been using the newer K-ENB with .199 support.
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Re: TES Skyrim 0.200
Verdence
Enbhost not work if it's log of 0.200 version. If not, it's drivers.
Enbhost not work if it's log of 0.200 version. If not, it's drivers.
Found this comment in nexus topic, drugs addict person seems wrote it. Enough from me, i can't reply there any more, only wasting my time. Proper usage of nexus is to publish mod and run away and never get back. They f* up their systems and asking why not work. The funny thing that everybody thinking that red text is error message. Primitive people, no knowledge, no logic, no abstraction.I'm on a radeon hd 6700 with 16gb vram, w7 x64. Any particular settings to reduce or rid the stuttering when I walk/run. right now every step takes a 1/2 second which basically is a micro stutter. Anything to get rid of that stutter?
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