Skyrim particle patch for ENB
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Re: Skyrim particle patch for ENB
If an overlap occurs with a mesh that has corrective alterations by the Unofficial Skyrim Patch, do you use those in place of the stock meshes?
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Re: Skyrim particle patch for ENB
Don't know if this has been reported.
It's the Bones in Orc Strongholds. I'm not sure if it's part of the whole building or a separate object tho.
Same happens with some of the Static Dragon Bones thruout the world.
It's the Bones in Orc Strongholds. I'm not sure if it's part of the whole building or a separate object tho.
Same happens with some of the Static Dragon Bones thruout the world.
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Re: Skyrim particle patch for ENB
http://i.imgur.com/uU9FemB.jpg
There is an issue with the Waterfall FX where they will not go any darker than what is shown in that screencap. Image is from the CreationKit with the latest version installed, it's the exact same in-game as well.
No other mods are installed other than RLO (I'm the one working on it, currently editing weathers) and the particle patch core files. Could you possibly get it so that the waterfall fx are able to go black? It's rather immersion-breaking when the entire scene is dark except the waterfall sections, which can be easily seen from a mile away.
There is an issue with the Waterfall FX where they will not go any darker than what is shown in that screencap. Image is from the CreationKit with the latest version installed, it's the exact same in-game as well.
No other mods are installed other than RLO (I'm the one working on it, currently editing weathers) and the particle patch core files. Could you possibly get it so that the waterfall fx are able to go black? It's rather immersion-breaking when the entire scene is dark except the waterfall sections, which can be easily seen from a mile away.
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Re: Skyrim particle patch for ENB
It's not compatible with SMIM anymore.
Some files are no longer SMIMed when using this with SMIM 1.47.
Some files are no longer SMIMed when using this with SMIM 1.47.
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Re: Skyrim particle patch for ENB
I will take a look at what Mindflux changes to the old particle SMIM files was and apply them to new ones and see what I can do about the waterfalls for you Daemonwhite
I'm using this as well you know, when it's done I'll post a link to zip files for you here unless Mindflux beats me to it.
I'm using this as well you know, when it's done I'll post a link to zip files for you here unless Mindflux beats me to it.
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Re: Skyrim particle patch for ENB
Awesome, JawZ. I have a temporary fix by using ENB to turn it black, but for users of RLO that don't want to / can't use an ENB, they'll be stuck with it.
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Cpu: Intel i7 4790K @ 4.0GHz
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RAM: 16GB DDR3 @ 1600MHz
OS: Windows 7 x64 Ultimate Edition
Cpu: Intel i7 4790K @ 4.0GHz
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RAM: 16GB DDR3 @ 1600MHz
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Re: Skyrim particle patch for ENB
Force user to use another mod of any kind is not exactly optimal especially since ENB is not that performance friendly as changing some values for the meshes to make it darker.
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Re: Skyrim particle patch for ENB
I'm not forcing anyone to use ENB, it's just an option.
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RAM: 16GB DDR3 @ 1600MHz
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Re: Skyrim particle patch for ENB
That was what I meant, having it as an option rather than a necessity
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Re: Skyrim particle patch for ENB
Planning to switch from Pure Waters to W.A.T.E.R, but is the particle patch still compatible?
The W.A.T.E.R files are for 1.6 and the Mod is at 1.75 (Final) atm.
The W.A.T.E.R files are for 1.6 and the Mod is at 1.75 (Final) atm.
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