TES Skyrim 0.200

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Re: TES Skyrim 0.200

I can understand Boris, i worked in a videogame years ago and now modding it. In any released new version or patch (install is so easy like unzip file) i get asked with the most stupid questions like how i start game (probably with the fking start_game.exe?) to the point i have punished them lol and the new version is delayed for months.

About the new dlls, i only can say since i started with 0193 i never saw again tesv.exe using 3.1 gb in task
manager, and believe me i saw it many times. Also no more fre.ezes by entering inns or caves/dungeons. My
textures folder is about 16gb + all the 252 active mods.

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Re: TES Skyrim 0.200

JawZ
:lol: our test runs is really close to eachother, kinda slim odds that would happen at all ^^
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Re: TES Skyrim 0.200

Yersinia79;

Well both perhaps thought that those where dense woods which would cause a pretty significant stress on the system coupled with mods like SFO, or it's just a simple coincidence ;)

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Re: TES Skyrim 0.200

@JawZ: I didn't add or altered anything I just took one of the enbeffect.fx files (HD6enbeffect.fx; renamed of course) you made and the default enbeffect.fx. Both can't be changed via the GUI.
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Re: TES Skyrim 0.200

Tywele;

You need to add the proper code that will allow the ENB binary to recognize that the commands are to be implemented to the shader GUI window.

The only file I have released that has such coding is the NEW Beginner enbeffect.fx over at my nexus ENB Resources thread and the 2 example files at my ENB Resources thread here at ENBDev.com

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Re: TES Skyrim 0.200

JawZ
Alittle off both I guess^^ Either way the 8192x4098 high res pine textures in SFO and that the area is loaded with such trees really makes an impact :)
Amazing how little that impact is now at 1080p with way higher settings compared to before^^
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Re: TES Skyrim 0.200

--JawZ--

Thx i reset it back to defaults and will rather thrust users like you who research things rather then user on the Nexus who believe they are Gurus ;)

Maybe you know what this issue could cause ? (view dependent weather render effects)

I wont post anything anymore oftopic, though i leave this one maybe it interests some other user that also experience this behavior :)

I guess it would be a good time for a own thread somewhere here with CE related issues and what they can caused by and comparing different user setups and render results :)

Image

Image
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Re: TES Skyrim 0.200

Boris, would you mind to look into the infamous Z-fighting on the distant mountains? Whole Skyrim's population are sick of observing that bug by now.
Here's an example: http://www.youtube.com/watch?v=orcXIA3gnBg
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Re: TES Skyrim 0.200

CruNcher wrote:--JawZ--

Thx i reset it back to defaults and will rather thrust users like you who research things rather then user on the Nexus who believe they are Gurus ;)

Maybe you know what this issue could cause ? (view dependent weather render effects)

I wont post anything anymore oftopic, though i leave this one maybe it interests some other user that also experience this behavior :)

I guess it would be a good time for a own thread somewhere here with CE related issues and what they can caused by and comparing different user setups and render results :)

* pictures *
Oh you are using this... cloud mod ?

I'm really not impressed by it, the concept is great, the realisation on the other hand suffers from massive issues. Z fighting as far as the eye can see, flickering, white outline around almost everything.

Probably engine limitations ( as usual ), not the modder fault, but in the end it's not really worth it.

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Re: TES Skyrim 0.200

@JawZ: Will you eventually update the other enbeffect.fx files as well with this code?
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