I can understand Boris, i worked in a videogame years ago and now modding it. In any released new version or patch (install is so easy like unzip file) i get asked with the most stupid questions like how i start game (probably with the fking start_game.exe?) to the point i have punished them lol and the new version is delayed for months.
About the new dlls, i only can say since i started with 0193 i never saw again tesv.exe using 3.1 gb in task
manager, and believe me i saw it many times. Also no more fre.ezes by entering inns or caves/dungeons. My
textures folder is about 16gb + all the 252 active mods.
i5 3570
8gb ram
HD 6870 1gb
TES Skyrim 0.200
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- *sensei*
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Re: TES Skyrim 0.200
JawZ
our test runs is really close to eachother, kinda slim odds that would happen at all ^^
our test runs is really close to eachother, kinda slim odds that would happen at all ^^
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- *blah-blah-blah maniac*
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Re: TES Skyrim 0.200
Yersinia79;
Well both perhaps thought that those where dense woods which would cause a pretty significant stress on the system coupled with mods like SFO, or it's just a simple coincidence
Well both perhaps thought that those where dense woods which would cause a pretty significant stress on the system coupled with mods like SFO, or it's just a simple coincidence
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- *master*
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Re: TES Skyrim 0.200
@JawZ: I didn't add or altered anything I just took one of the enbeffect.fx files (HD6enbeffect.fx; renamed of course) you made and the default enbeffect.fx. Both can't be changed via the GUI.
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English isn't my native language
CPU: i7 3770K @ 3,4 GHz (3,9 GHz with Turbo); RAM: Corsair 8 GB DDR3 1600 MHz; GPU: Asus GTX 980 Strix; Mainboard: Asrock Z77 Pro 3; SSD: Samsung 830 128 GB; HDD: 2 TB
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Re: TES Skyrim 0.200
Tywele;
You need to add the proper code that will allow the ENB binary to recognize that the commands are to be implemented to the shader GUI window.
The only file I have released that has such coding is the NEW Beginner enbeffect.fx over at my nexus ENB Resources thread and the 2 example files at my ENB Resources thread here at ENBDev.com
You need to add the proper code that will allow the ENB binary to recognize that the commands are to be implemented to the shader GUI window.
The only file I have released that has such coding is the NEW Beginner enbeffect.fx over at my nexus ENB Resources thread and the 2 example files at my ENB Resources thread here at ENBDev.com
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Re: TES Skyrim 0.200
JawZ
Alittle off both I guess^^ Either way the 8192x4098 high res pine textures in SFO and that the area is loaded with such trees really makes an impact
Amazing how little that impact is now at 1080p with way higher settings compared to before^^
Alittle off both I guess^^ Either way the 8192x4098 high res pine textures in SFO and that the area is loaded with such trees really makes an impact
Amazing how little that impact is now at 1080p with way higher settings compared to before^^
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Intel i7-5960X @4.6GHz EK Water Cooling^^/EVGA X99 Classified/2x Asus 980ti 6GB SLI
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Re: TES Skyrim 0.200
--JawZ--
Thx i reset it back to defaults and will rather thrust users like you who research things rather then user on the Nexus who believe they are Gurus
Maybe you know what this issue could cause ? (view dependent weather render effects)
I wont post anything anymore oftopic, though i leave this one maybe it interests some other user that also experience this behavior
I guess it would be a good time for a own thread somewhere here with CE related issues and what they can caused by and comparing different user setups and render results
Thx i reset it back to defaults and will rather thrust users like you who research things rather then user on the Nexus who believe they are Gurus
Maybe you know what this issue could cause ? (view dependent weather render effects)
I wont post anything anymore oftopic, though i leave this one maybe it interests some other user that also experience this behavior
I guess it would be a good time for a own thread somewhere here with CE related issues and what they can caused by and comparing different user setups and render results
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- *sensei*
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Re: TES Skyrim 0.200
Boris, would you mind to look into the infamous Z-fighting on the distant mountains? Whole Skyrim's population are sick of observing that bug by now.
Here's an example: http://www.youtube.com/watch?v=orcXIA3gnBg
Here's an example: http://www.youtube.com/watch?v=orcXIA3gnBg
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- *master*
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Re: TES Skyrim 0.200
Oh you are using this... cloud mod ?CruNcher wrote:--JawZ--
Thx i reset it back to defaults and will rather thrust users like you who research things rather then user on the Nexus who believe they are Gurus
Maybe you know what this issue could cause ? (view dependent weather render effects)
I wont post anything anymore oftopic, though i leave this one maybe it interests some other user that also experience this behavior
I guess it would be a good time for a own thread somewhere here with CE related issues and what they can caused by and comparing different user setups and render results
* pictures *
I'm really not impressed by it, the concept is great, the realisation on the other hand suffers from massive issues. Z fighting as far as the eye can see, flickering, white outline around almost everything.
Probably engine limitations ( as usual ), not the modder fault, but in the end it's not really worth it.
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- *master*
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Re: TES Skyrim 0.200
@JawZ: Will you eventually update the other enbeffect.fx files as well with this code?
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CPU: i7 3770K @ 3,4 GHz (3,9 GHz with Turbo); RAM: Corsair 8 GB DDR3 1600 MHz; GPU: Asus GTX 980 Strix; Mainboard: Asrock Z77 Pro 3; SSD: Samsung 830 128 GB; HDD: 2 TB
English isn't my native language
CPU: i7 3770K @ 3,4 GHz (3,9 GHz with Turbo); RAM: Corsair 8 GB DDR3 1600 MHz; GPU: Asus GTX 980 Strix; Mainboard: Asrock Z77 Pro 3; SSD: Samsung 830 128 GB; HDD: 2 TB