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 Post subject: Re: TES Skyrim 0.200
PostPosted: 07 Aug 2013, 20:33 
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*blah-blah-blah maniac*

Joined: 19 Jul 2013, 13:04
Posts: 659
@Dorak

Must be magic to make it work. You're an idiot passing stupid rumors. Oh yeah suddenly you dont care, cause you got told by Unreal. Did you think having avatar throwing sign is cool ? too gangstaaaa for me ;)

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 Post subject: Re: TES Skyrim 0.200
PostPosted: 07 Aug 2013, 20:47 
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*blah-blah-blah maniac*
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Joined: 02 Jan 2012, 21:07
Posts: 660
Location: Spain
Dorak wrote:
Well i must be a very big person then. Since more then 50 users actively reported this issue since the latest patch. A very big " me " indeed.

Anyway stop trying to argue with this before we reach two pages of stupid shit. For some reasons it still works on your side, for some reasons ugrids were broken with 1.9 on some users side. That's it.


I'm not the only one with Ugrids working, so...

Oyama wrote:

I only trust my eyes ;)
UGrids to 7 is better looking with distant details than 5.
Still true now, even after patches.
9 is still better than 7, and so on.
Bugth didn't disable it, the difference is still obvious.


And I posted the comparison between ugrids 5/13, so that's a proof of Ugrid still works.

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 Post subject: Re: TES Skyrim 0.200
PostPosted: 07 Aug 2013, 20:53 
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*master*
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Joined: 04 Jan 2012, 18:05
Posts: 154
This post is for @charlievoviii, and charlievoviii only

We were able to stay in some kind of decent, or at least polite discussion, and then there's this fucking balls licker child coming out of nowhere, posting epic meme pictures, and making totally out of the subject comments on avatars ( what the actual fuck ).

Sadly i can play the game of screenshots too.

Ugrids on default ( 5 ) :

Image

Ugrids ( 11 ) :

Image

Big fucking difference right there. Shut the fuck up and go away.

Quote:
I'm not the only one with Ugrids working, so...


And i'm not the only one with ugrids being broken since 1.9 so...

As i said we can argue forever with this, and i honestly don't want to. Hot subjects like this one has a strong tendency to attract shitposting childs.


Last edited by Dorak on 07 Aug 2013, 21:00, edited 1 time in total.

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 Post subject: Re: TES Skyrim 0.200
PostPosted: 07 Aug 2013, 21:00 
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*blah-blah-blah maniac*

Joined: 19 Jul 2013, 13:04
Posts: 659
ugrid work for everyone on here except you which tells me you're too retarded to have the right input to make it work. Damn this nigga is too gansta throwing sign and using foul language that's like triple street points and shitzzz sonnnnnnnn.


BTW nice bracelet you got there in the picture fag. So I bet you dress like this in real life too dont you.

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Last edited by charlievoviii on 07 Aug 2013, 21:06, edited 1 time in total.

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 Post subject: Re: TES Skyrim 0.200
PostPosted: 07 Aug 2013, 21:06 
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*master*
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Joined: 04 Jan 2012, 18:05
Posts: 154
Quote:
ugrid work for everyone on here except you which tells me you're too retarded to have the right input to make it work


http://forums.uesp.net/viewtopic.php?p=1036221&sid=56d686af36d61203ca69dadfb822ef5d#p1036221

One among another.

I ignored the rest of your post because it's so fucking beyond retarded and out of our concerned subject that i don't really want, or have, to answer.

I'm actually trying to dodge a stupid e-drama fueled by angry teenagers. You know, keeping this thread cleaner and on-the-subject. One shitposter is enough.


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 Post subject: Re: TES Skyrim 0.200
PostPosted: 07 Aug 2013, 21:13 
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*blah-blah-blah maniac*

Joined: 19 Jul 2013, 13:04
Posts: 659
Dorak wrote:
Quote:
ugrid work for everyone on here except you which tells me you're too retarded to have the right input to make it work


http://forums.uesp.net/viewtopic.php?p=1036221&sid=56d686af36d61203ca69dadfb822ef5d#p1036221

One among anothers.

I ignored the rest of your post because it's so fucking beyond retarded and out of our concerned subject that i don't really want to answer tbh.

I'm actually trying to dodge a stupid e-drama fuled by angry teenagers to talk about ugrids.


So one retard posted the info. Wow is that your best way to convince us ?

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Last edited by charlievoviii on 07 Aug 2013, 21:18, edited 1 time in total.

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 Post subject: Re: TES Skyrim 0.200
PostPosted: 07 Aug 2013, 21:16 
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Joined: 18 Jan 2013, 17:01
Posts: 77
Location: Switzerland
maybe he changes the ugridsvalues in the skyrim.ini file found in the skyrim folder instead of the one under user/documents/etc

uGrids are working. for everyone who knows how to tweak them correctly.


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 Post subject: Re: TES Skyrim 0.200
PostPosted: 07 Aug 2013, 21:16 
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*sensei*
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Joined: 29 Jan 2013, 01:17
Posts: 450
Bunnies.








Rainbows.





Happiness.


That is all. :P

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 Post subject: Re: TES Skyrim 0.200
PostPosted: 07 Aug 2013, 21:17 
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*blah-blah-blah maniac*

Joined: 19 Jul 2013, 13:04
Posts: 659
Neuba wrote:
maybe he changes the ugridsvalues in the skyrim.ini file found in the skyrim folder instead of the one under user/documents/etc

uGrids are working. for everyone who knows how to tweak them correctly.


you know you might be right, he probably got the skyrim.ini and skyrimpref.ini files in his game folder, instead of deleting them.

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 Post subject: Re: TES Skyrim 0.200
PostPosted: 07 Aug 2013, 21:21 
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*sensei*
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Joined: 10 Jun 2012, 12:31
Posts: 420
Location: Sweden
uGridsToLoad is working. Loving the pics btw. :lol:

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