Boris, i have something in mind since a long time now, but i don't know if it can be done.
Since you can detect interiors and exteriors, is this possible to make an adaptative DOF ? Or a two-way enbeffectprepass.fx, or that will apply a specific DOF to interiors, and another for exteriors ?
I ask that because the LOD is shit in all Bethesda games ( you can push ugrids how much you want, a shit LOD remains a shit LOD ) so i always end up running a static DOF, but that kind of DOF makes no sense in interiors.
Having something that automatically switch between static and dynamic DOF according to where you are would be beyond amazing.
TES Skyrim 0.200
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- *sensei*
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Re: TES Skyrim 0.200
People with AV trouble can try this (no point with win8, it is included already) http://windows.microsoft.com/en-us/wind ... l-versions
It is free and dont give me any trouble (didnt even need to exclude)
It is free and dont give me any trouble (didnt even need to exclude)
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Re: TES Skyrim 0.200
So sitting tweaking and having fun the other night and something strikes me.
I am sure it has been asked before, so I apologize if it is super trivial and just not worth your time.
You have desaturation controls in the GUI. Would it be possible to also make saturation controls ? Specifically for the sky settings.
I am aware that you can tweak with a combination of curve and intensity, but it would be really nice to have the ability to just increase the color of specific elements without having to do it for all the scene via. enbeffect.fx.
I am sure it has been asked before, so I apologize if it is super trivial and just not worth your time.
You have desaturation controls in the GUI. Would it be possible to also make saturation controls ? Specifically for the sky settings.
I am aware that you can tweak with a combination of curve and intensity, but it would be really nice to have the ability to just increase the color of specific elements without having to do it for all the scene via. enbeffect.fx.
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Re: TES Skyrim 0.200
[quote="ENBSeries"]ramzbo
It's antivirus or something else like that, i can't help.
Nar not a antivirus thing
anyways I put ENBhost.exe back in and tried the EnableUnsafeMemoryHacks=true. Not only did this seem to have worked, loading times are back to normal.
PS regarding ReservedMemorySizeMb, i have 8GB Ram and 3GB Vram. Im not too sure what the best value would be.
Thanks
Andrew
It's antivirus or something else like that, i can't help.
Nar not a antivirus thing
anyways I put ENBhost.exe back in and tried the EnableUnsafeMemoryHacks=true. Not only did this seem to have worked, loading times are back to normal.
PS regarding ReservedMemorySizeMb, i have 8GB Ram and 3GB Vram. Im not too sure what the best value would be.
Thanks
Andrew
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- *sensei*
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Re: TES Skyrim 0.200
Dorak
Download Oyama´s K-Enb and have a look at the main enbeffectprepass.fx, you should find most I think
Download Oyama´s K-Enb and have a look at the main enbeffectprepass.fx, you should find most I think
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Re: TES Skyrim 0.200
What Yersinia79 saidDorak wrote:Boris, i have something in mind since a long time now, but i don't know if it can be done.
Since you can detect interiors and exteriors, is this possible to make an adaptative DOF ? Or a two-way enbeffectprepass.fx, or that will apply a specific DOF to interiors, and another for exteriors ?
I ask that because the LOD is shit in all Bethesda games ( you can push ugrids how much you want, a shit LOD remains a shit LOD ) so i always end up running a static DOF, but that kind of DOF makes no sense in interiors.
Having something that automatically switch between static and dynamic DOF according to where you are would be beyond amazing.
Yersinia79
Thank you
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Re: TES Skyrim 0.200
Oyama
Happy I could help^^
Happy I could help^^
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Re: TES Skyrim 0.200
Boris
Sorry for the delay. Long phone call and difficulties with VMMap (crashed when New Game).
Here are the results
Sorry for the delay. Long phone call and difficulties with VMMap (crashed when New Game).
Here are the results
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Asus P8Z77-V, G.Skill TridentX 2x4go PC3-19200 CL9, Intel Core i5-3570K (3.4 GHz), Gigabyte Geforce GTX 670 WindForce 3x OC(335.23), Samsung SSD 840 Pro 128go+500Go 7200RPM SATA III, Auzentech X-FI Forte 7.1, Windows 8.1 Pro x64, The Grim and Somber ENB
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Re: TES Skyrim 0.200
With 6 years old pc, Skyrim Hd textures little, enchanted distant terrain, skyrim flora overhaul, WATER and some more.
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
ReservedMemorySizeMb=256
EnableUnsafeMemoryHacks=false
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=false
DisableDriverMemoryManager=false
ReservedMemorySizeMb=256
EnableUnsafeMemoryHacks=false
Edited screens.
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=true
ReservedMemorySizeMb=256
EnableUnsafeMemoryHacks=false
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=false
DisableDriverMemoryManager=false
ReservedMemorySizeMb=256
EnableUnsafeMemoryHacks=false
Edited screens.
Last edited by 32cm on 09 Aug 2013, 16:53, edited 1 time in total.
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Re: TES Skyrim 0.200
Dorak
Parameters in enbeffectprepass.fx already allow to make what you asking.
Aiyen
Saturation not required, because colors are ugly as they are. Curve acting not same, but with similar to saturation and correct for hdr math (curve=2.2 f.e.). For my opinion color filter is more important, but it's also bad thing and making proper weather setup in CK is the best solution. I don't see any reason to make presets because of weathers. Look at GTA4 screenshots made by users, almost all use modified weather or in some specific weather types when colors not too bad.
ramzbo
With EnableUnsafeMemoryHacks=true process enbhost.exe not used. As i said, enbhost not working for you, mod can't run it or connect to it, that's all.
ReservedMemorySizeMb - don't touch it.
KuroTenshi
From screenshots it's clear that enbhost working properly, but bug is not in memory or in my code in general. Wait new version, i'm hardly working last time to try everything.
Parameters in enbeffectprepass.fx already allow to make what you asking.
Aiyen
Saturation not required, because colors are ugly as they are. Curve acting not same, but with similar to saturation and correct for hdr math (curve=2.2 f.e.). For my opinion color filter is more important, but it's also bad thing and making proper weather setup in CK is the best solution. I don't see any reason to make presets because of weathers. Look at GTA4 screenshots made by users, almost all use modified weather or in some specific weather types when colors not too bad.
ramzbo
With EnableUnsafeMemoryHacks=true process enbhost.exe not used. As i said, enbhost not working for you, mod can't run it or connect to it, that's all.
ReservedMemorySizeMb - don't touch it.
KuroTenshi
From screenshots it's clear that enbhost working properly, but bug is not in memory or in my code in general. Wait new version, i'm hardly working last time to try everything.
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